Nov 27, 2005, 06:34 PM // 18:34 | #1 |
Frost Gate Guardian
Join Date: Apr 2005
Location: Behind the black shroud.
Guild: FFF
Profession: R/Me
|
Requirements and why people want them low as possible?
Ok, i need this explained to me, because i can't understand why.
Do people not like to use skills?, seeing as the higher up you go with your attributes the higher the damage done to your foe at anyone time. So a Max dmg req 8 does the varible dmg without having to add so many attributes, but this is for a regular attack, without using skills. Yet with such a low requirement your getting much less out of your skills. Here's an example of my problem: Max Gold Hand Axe 15^50 req 11 vamp 3/-1 Armor +5 vs all. Everyone that's acctually intrested in this item says "sorry, req is too high". Do people leave their skills bar blank? Do you take usless skills? I just don't understand can someone please explain to me why it seems everyone likes to use their War skills at such low attribute levels, is there some secret to this I don't know about? As a person to tends to play a lot of war, i have my axe mastery up full with a minior on it for now, and strength at about 11 or 12, and i find it better to have them up that high more than having them low. To me it's a differance of 6-28 at regular shots, and say using executioner's strike and hitting with it at a 8req, 26 extra dmg, or at a req 13, and doing +36 with the skill, that's 10 more dmg with the skill, with no differance in the regular shot. Someone please let me in on the big secret. :::End Transmission::: |
Nov 27, 2005, 06:43 PM // 18:43 | #2 |
Ascalonian Squire
Join Date: Nov 2005
Profession: W/Mo
|
I would imagine that some people, maybe people with Warrior as secondary or maybe those warriors that focus on the skills of a secondary profession more would want as low of a weapon req as possible while still having the max damage and the mods.
That way, you're free to toss your points into other attributes that may be more to their speed when it comes to fighting. |
Nov 27, 2005, 06:47 PM // 18:47 | #3 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
|
Quote:
Say, for exaple, your axe..Req11 eats two more attribute levels then a req8 so they can spec in other spots. Granted, higher does higher damage, but with extra attributes to spec, it makes sense to get a lower req and save some points for another catergory. Simple as that. --The Shim |
|
Nov 27, 2005, 06:51 PM // 18:51 | #4 |
Krytan Explorer
Join Date: Jul 2005
|
i think people want certain req. for a certain build, this also alows you to spend more points on other attributes
but this shouldnt matter if the weapon is for your main class example: an axe warrior shouldnt worry about the req. of YOUR (op) axe, since most of the points would go into axe masterey edit: damn it, need to type faster |
Nov 27, 2005, 07:02 PM // 19:02 | #5 |
Pre-Searing Cadet
Join Date: Nov 2005
Guild: Warrant of Pandora
Profession: N/R
|
people want low req cuz u have limited points-u also want best possible weapon early-meaning lower req-earlier level
Last edited by Sum1; Nov 27, 2005 at 07:08 PM // 19:08.. |
Nov 27, 2005, 07:07 PM // 19:07 | #6 |
Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
|
Its all about choice. Sure alot of the time axe warriors will be using 16 axe mastery. But if they want to try a build heavy on the other attributes, 11 axe is gonna seem a high requirement.
msih |
Nov 27, 2005, 07:09 PM // 19:09 | #7 |
Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
|
As already said, depends on your build.
For example. My ranger uses mainly Wilderness Survival skills. She likes high Expertise (lowers energy cost, who wouldn't?). Marksmanship is used only for the skill Power Shot. Currently with my build, I have a 12 req bow. I also (at the moment) have 16 WS. This means I can only get 6 Expertise (including +1 from a minor rune, i have minors for all the attribs except WS which has a sup). Now, if I can get an 8 req bow, then this gives more flexibility. I can stick with the 16/12/6, or if I wish, i can go 16/8/11. Expertise is far more useful to me as it passively helps all my skills, whereas marksmanship *only* affects my base damage/crit hit %/power shot. Whilst a crit hit is very nice, if I can keep the same base damage but have MORE extra power from my wilderness survival AND be able to cast them more often due to a lowered energy cost... well thats all just great! A good ranger example is the trapper build. They don't use bows for damage (unless something manages to survive) so marks is pretty pointless for them. WS and Expertise are all you want. But its nice to do 25dmg when you pull the enemy, rather than 3 And if I want to put some extra into marks coz I go for a marks build one day, then fair enough. On the warrior thing, yes, they may be wielding an axe, but that doesn't mean all their skills are axe related. If they're doing the tank thing, they may in fact have far more tactics-related stances and defenses. However if you're a damage dealer, then yes, you'd not mind because you would have most of your points in axe (or strength perhaps). |
Nov 27, 2005, 08:27 PM // 20:27 | #8 |
Forge Runner
Join Date: Jun 2005
Guild: Peace Machine GRRR [DiE]
Profession: W/N
|
I play mainly my warrior and only buy swords that are req8 or less the main reason being for flexability. I normally have my build set at 13 swordsmanship but with the lower req weapons I can take most of the points out of swords and max out tactics for doing tank duties in FOW or UW without losing the effectiveness of my weapons damage and that would not be possible with a higher req sword.
One other reason people want lower req weapons is just as collectors, It is a good place to sink money on something with low req just for the ease of reselling them. Hope this helps you with your question |
All times are GMT. The time now is 09:09 AM // 09:09.
|