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Dec 10, 2005, 02:24 AM // 02:24 | #61 | |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Anyways, I hardly ever PuG with my Mesmer. my Necro gets a lot of invites though. Must be his sexy armor ^_~ |
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Dec 10, 2005, 09:50 AM // 09:50 | #62 |
Lion's Arch Merchant
Join Date: Feb 2005
Location: New Mexico
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Yes,
Whenever I play my Mesmer/Necro and/or Necro/Monk, eyes tend to open on my fellow party members. And the Ranger ? Oh Rangers just rock in any situation. Love em! A Necro minionmaster even early in the game will steam roll through the game like nobodys business. However, there are so many necros that are non flexible and yes inexperienced. They tend to give the impression that necros are not that great. Except for the Ring of Fire Island Chain, the necro played right can make any mission easy. A Mesmer/Necro is extremely powerful in the game, again also in the earlier parts of the game. I had the whole group quit after we killed the Dragon in the shiverpeaks (bonus) and I finished it SOLO, met rurik and the dwarf and took it from there.. my weapons were mainly empathy and rotting flesh and some other snaks. How ? Well I used the dwarfs, Rurik and the Dwarf to my advantage...just aggro a few and run back to the castle, while the slowly die from disease. Then Rurik and the dwarf takes care of the tanking. HOWEVER for a Necro and a Mesmer to do well, they need time and patience in a group. They need corpses, wells etc. And they do damage over time, except the Blood/death sacfrifice Dark Aura Necro. Groups usually have no time, strategy or skill, so it makes it even more interessting to play a Mesmer or a Necro. My favourite is the high level Minion Master in a 5 man farming group Sorrows Furnace. I love it. Thats where the Necro really shines. Another favourite is the Mesmer in the Ring of Fire Island Chain, bosses die quick then or a rendered useless quickly. Ratatass |
Dec 10, 2005, 10:15 AM // 10:15 | #63 |
Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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heh...yeah, poor Mesmers/necromancers. I play Ranger, which isn't as highly hated upon, but sometimes I feel as though people figure the game only has three classes, and we aren't them. it sucks arse, especially since nine times out of ten, the Warriors and Elementalists people are screaming for suck so bad you'd have been better off with a competent Mesmer or Necromancer at half their level...:-P
Non-Big 3 classes go! XP |
Apr 01, 2006, 01:42 AM // 01:42 | #64 |
Academy Page
Join Date: Mar 2006
Guild: Arthur
Profession: E/Mo
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My primaries are Mesmer Monk and Ranger.
I was in Thunderhead with my monk and of course immediately got invited to a team. The "experienced" leader had a couple of warriors, elementals, and monks, and we were looking for two more. I suggested taking a Mesmer and a Ranger. He asked "What for?" I answered, "Mesmers are the best anti-casters, rangers can trap and barrage, and they can both do it while manning the catapults" He didn't think so, and so I quit. No way do I want any part of that PUG. No wonder he was "experienced" at the mission, he probably failed it 10 times in a row. |
Apr 01, 2006, 01:48 AM // 01:48 | #65 |
Academy Page
Join Date: Dec 2005
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I never thought I'd enjoy playing a ranger but out of my Monk, Elementalist, Ranger and Warrior, I totally enjoy my Ranger character the most. I used to think they were weak but that is ony because I was too dumb to know better.
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Apr 01, 2006, 02:08 AM // 02:08 | #66 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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I beat THK with a party of 6 Necros and the healer and protector henchmen on the first try. I was pretty impressive to see all that damage being thrown around from blood spikes.
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Apr 01, 2006, 02:15 AM // 02:15 | #67 |
Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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I think this thread was resurrected by a necro perhaps ... I'm using animate thread!
Any intelligent PUG (is that an oxymoron?) will see the value in a mesmer or necro ... if you ask to join, or invite self in response to someone advertising, and the leader doesn't take you or says "omg, we don't need no mezmerz or necroz!" then chances are they will be right back where you're standing in about 10 minutes, after a nice little "your party has been defeated" message |
Apr 01, 2006, 06:25 AM // 06:25 | #68 |
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Note that this is a 5 month old thread, many things have changes (not to anyone in particular)
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Apr 01, 2006, 03:26 PM // 15:26 | #69 | |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Apr 01, 2006, 04:35 PM // 16:35 | #70 |
Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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A Good SS necro is a valuable asset to any party. Can't beat the beat down handed out by multiple mobs attacking with SS on them. Too bad it doesn't interrupt too or it would be the sexiest skill in the game.
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Apr 01, 2006, 09:46 PM // 21:46 | #71 |
Forge Runner
Join Date: Dec 2005
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UW -- necros are 50% of the standard group
SF -- necros are 40% of the standard group Tombs -- necros are in the standard group, and rangers are 75% of the standard group This thread is definitely old news. See all the more recent threads about the uselessness of elementalists. |
Apr 01, 2006, 09:50 PM // 21:50 | #72 |
Krytan Explorer
Join Date: Oct 2005
Guild: Pantheon of Shadows [dei]
Profession: W/A
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I take necros as a priority in my groups, because I know how good the class is. Mesmers also, but slightly lesser.
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Apr 01, 2006, 10:24 PM // 22:24 | #73 | |
Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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Anet might as well get rid of the hole elemental class because it is a joke! Last edited by dreamhunk; Apr 01, 2006 at 10:27 PM // 22:27.. |
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Apr 02, 2006, 09:30 PM // 21:30 | #74 |
Forge Runner
Join Date: Dec 2005
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The AI needs to get smarter about acting through hexes like SS and those in the Domination line.
Then Necros and Mesmers won't be so overpowered any more, and Elementalists will be welcome in groups again. |
Apr 02, 2006, 10:39 PM // 22:39 | #75 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Necros on the other hand, SS more precisely, simply love to use loop holes in the AI "fix" which some how omitted this skill. Oh well. |
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Apr 02, 2006, 10:51 PM // 22:51 | #76 | |
Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Most parties end up with bad tanks... this stresses the healers (so they need more) and they think they need more tanks... but I can tell you that if you have one good tank that is all you need... everyone else can do their jobs. Even with good tanks groups can end up going poorly... when people get to impatient and grab aggro before they should. |
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Apr 02, 2006, 11:15 PM // 23:15 | #77 | |
Jungle Guide
Join Date: Jul 2005
Location: Australia
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Apr 02, 2006, 11:35 PM // 23:35 | #78 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Also why do you compare human idiots with what the AI should be? I personally don't compare the lacking end of the gene pool with anything remotely valueable. |
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Apr 03, 2006, 02:03 AM // 02:03 | #79 |
Jungle Guide
Join Date: Jul 2005
Location: Australia
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Hence, PUG. Not guild, and half the time, idiots. Normally, you find out they forgot to ping ss when it hits you and you move out of their way, just in case.
So make the AI semi-smart, so it casts/attackes a little longer, then stops... Then again, disable them from doing anything other than running because THEY have ss on them.. and.. they might as well fight through it as hex removal is not that great in the pve side of things. Same goes for putting diversion on them (though, they tend to wait till it's run out before casting again) and backfire (also a gap between them realising it's on them and their next cast). |
Apr 03, 2006, 03:29 AM // 03:29 | #80 |
Furnace Stoker
Join Date: Jul 2005
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Geez thats a joke... Necros can do Orders, Minion Master, and SS... That just down right beats the crap out of some Echo Nuker.Mesmers can make tough bosses or monks in mob groups a walk in the park!
I just stumbled upon a thought... You guys remember in PvE weekend how hard those mob spawns were? My minds blanking out but I think they were the same mobs from Sorrow's Furnace just buffed up stats and AI wise. Anyways Mesmers are the key to turning those guys into bonemeal for sure. |
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