Nov 28, 2005, 09:40 PM // 21:40 | #1 |
Ascalonian Squire
Join Date: Jul 2005
Profession: Me/
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Monks & the Second Profession
Hiya,
Sorry if this isn't the most exciting question, but I've been looking over builds for monks and I haven't found a secondary profession which convinces me to take it on. I'm currently in pre-Searing ascalon and I can't make my mind up about which secondary profession to use with my monk. If people could suggest what 2nd profession *they* have used and been successful with (regarding monks), and the reasons why they recommend it, I'd be very grateful Ideally I want a healer monk who generally "helps out" the team; not a PVP player, so which 2ndary class would compliment this? thanks!!! |
Nov 28, 2005, 09:43 PM // 21:43 | #2 |
Wilds Pathfinder
Join Date: May 2005
Location: Chico, CA, USA
Guild: Dragon Fang
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As a healer I personally love Mesmer as the secondary. The energy steal that they get is always very helpful. That is what I use. If you go with War then the monk will beable to farm a little bit better.
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Nov 28, 2005, 09:56 PM // 21:56 | #3 |
Ascalonian Squire
Join Date: Jul 2005
Profession: Me/
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Mesmer? Hmmmm. Do Monks often run low on energy?
I've heard that a monk/Warrior is best for in the underworld |
Nov 28, 2005, 10:11 PM // 22:11 | #4 |
Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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they can run low if the group is taking a beating/are aggroing everything within 10 miles.
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Nov 28, 2005, 10:31 PM // 22:31 | #5 |
Krytan Explorer
Join Date: Jun 2005
Guild: Gathering of Friends [GoF]
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Considering that you won't be able to enter the UW until ascention, so the choice of going */w isn't that critical at this stage.
My choice initially was Mo/E so that the Glyph of Lesser Energy could help on the high-cost spells. The glyph comes early, the high-cost skills come later. Mo/Me is also nice for the already mentioned energy drain skills, yet these skills come later in the game. Necro offers a popular energy management elite in Offering of Blood, yet this is also only available in the late game. It's a balance with what you wish to do. Browse through the monk build discussions and decide which one fits your choice. |
Nov 28, 2005, 10:32 PM // 22:32 | #6 |
Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Generally, what you want to look at as a monk is energy regeneration. Both Mo/N and Mo/Me provide for this need, with Offering of Blood (E) for Necromancers and Energy Tap or Energy Drain (E) or energy-gaining interrupts for Mesmers. Mesmers also have access to Hex Breaker and Illusion of Weakness, but both of those are generally better in PvP than PvE. Mo/E can provide you with limited energy recovery in the form of Glyph of Lesser Energy and Glyph of Energy (E), though I don't generally recommend the elite.
Other than energy recovery, there are a few useful options for monks with a secondary profession. Mo/R provides access to defensive stances or a pet. While Mo/E shouldn't be wasting its energy on costly Elementalist spells, you can get Earth Magic enchantments and wards to boost up your AL or provide evasion and take less damage. At the very worst, you could use Lava Font or Firestorm to make PvE opponents flee from you Mo/N could farm with Spiteful Spirit or use many interesting curses, though again, you will most likely be expected to just heal. Mo/Me probably offers the most options with its stances and energy recovery. And as mentioned above, Mo/W will have great success in farming due to a certain build that's floating around. If this is not your first character, just pick a profession you don't already have on another character to unlock the skills for PvP. If this is your first character, go with Elementalist because that's my favourite In any case, do all the "introductory" profession quests (the ones where you get free skills) in pre-searing to squeeze out more xp from it. By the time it starts to matter what your secondary is, you could probably do the quests in the desert to change it. |
Nov 28, 2005, 10:33 PM // 22:33 | #7 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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They all have something to offer for the "normal" monk - not counting soloing the world, etc:
Warrior - defensive stances Ranger - stances? not much here Elem - earth spells for armor Mesmer - energy stealing *Necro - Blood spells to heal yourself, well of blood to heal team, later offering of blood for energy Necro is my favorite. I started out as mo/elem and used armor of earth when I needed to for the boost to armor. After ascending I tried using the monk's Peace and Harmony, mesmer's channeling and energy drain and finally the necro's offering of blood and find the necro the best for energy management. The others were OK, but I found necro best. |
Nov 28, 2005, 10:40 PM // 22:40 | #8 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Basically - There are 2 Popular Choices.
A. The "Is Gonna Farm" Monk Monk/Warrior Farming...99% of monks in PvE are made exactly for this. Thats why you see so many...they have a move set avialable that lets them solo. B. The Healer/Protector Monk thats actually going to party and play the game after they hit the desert. Monk/Necromancer or Mesmer Monks that are deep into just being a healer or protector for the party DO need energy management (that was one of your questions), so they either go mesmer, or necromancer, usually mesmer, because they can take along a blood is power necro. Other monk builds..never really used. Be a Rebel and try some other combo.. |
Nov 28, 2005, 10:46 PM // 22:46 | #9 |
Ascalonian Squire
Join Date: Jul 2005
Profession: Me/
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thanks for the replies everyone. I wasn't expecting that much information!
I think, from what information I've gathered from you guys, that I'll try a monk-necromancer. I like the idea of blood magic; and I think it'll go well with the monk. I can always build a farming monk later for when I'm more used to the game. ty!!!!! |
Nov 28, 2005, 10:50 PM // 22:50 | #10 |
Pre-Searing Cadet
Join Date: Nov 2005
Location: MI, US
Guild: Firey Dragon Knights
Profession: Mo/E
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I choose Mo/E when building my character. It seemed the most rational and versatile grouping at the time.
This is mainly because when in a party everyone wants you to be a healer, which works fine for time. You serve a major role. But when you get out on your own with the henchies you have to play a more aggressive role in the battle. And having long ranger capabilities with the Elementalist really comes in handy compared to the rather weak Smiting skills that seem to be your only offensive skills as a Monk. |
Nov 28, 2005, 10:55 PM // 22:55 | #11 | |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Nov 28, 2005, 11:13 PM // 23:13 | #12 |
Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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this is what i know:
you want to use your secondary for energy management... mo/w - ViM <e> can be used with trappers in your team to gain energy and health (better for pvp though). in addition, you have bonneti's defence for farming... mo/r - beats me... maybe serpent's quickeness? maybe a spirit or something? defencive stances? eh, i dunno. mo/n - helping with spikes using vamp gaze can be nice, but you really only want oob <e> here... some like it, some don't. i prefer other methods... mo/me - 99% of the inspiration line is for you mo/e - you have a lovely combo here that wasnt mentioned yet. using glyph of renewal with divine spirit, allowing you to easilly keep DS up permenantly, reducing those spam heals to 1 E per spell. (keeping it up using a staff wrapping and maybe blessed aura). note - if you plan on playing as a prot mon, you always have the bonds + balth spirit + blessed sig line. mesmer works here because of mantra of inscriptions though... |
Nov 28, 2005, 11:34 PM // 23:34 | #13 |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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I love my monk/necro.
Have had him for ages, only did missions to get him to the desert fast for ascension <We usually always need a monk for FoW =)> The Pros? 1. Modest mana pool, which allows spells from both to be utilized together. 2. Healing Monk/Prot Monk, or both even, with necro wells/blood magic..it rocks 3. You can play the role of battery if needed, seeing as you can easily heal what you sacrifice to replenish blood rituals, and other saccy skills. The Cons? 1. Even though you rock at spellcasting, some of your lifetaps require up close combat and with monk armor, that's a no-no. 2. Mana can tend to run out fast as you can't blood ritual yourself. So be conservative. 3.BE careful not to sac life into large amounts or you can die. Other then that, Monk/Necros rock, as I've explained. I'm sure they could be used in even more lethal comboes, but it's what I'm preferred towards. Hope this helped a bit. --The Shim |
Nov 28, 2005, 11:40 PM // 23:40 | #14 |
Lion's Arch Merchant
Join Date: Mar 2005
Guild: Illusion of Competence
Profession: R/W
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The best Mo/R I can think of is melandru's resilience with draw conditions. You get the condition removal and energy regen. Plus as long as half of the conditions you get don't cause degen you will gain a net health regen.
This isn't really that great, but it is something to think about. |
Nov 29, 2005, 06:40 PM // 18:40 | #15 |
Ascalonian Squire
Join Date: Nov 2005
Guild: The Organ Grinders
Profession: Mo/N
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I tried a monk Ranger (3rd character) and liked the pet early on as a shield. But ... really its not helping me out to much now. Im @ lvl 13 with him and I may drop back and punt w/ a Monk/Mesmer
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Nov 29, 2005, 07:35 PM // 19:35 | #16 | |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Quote:
Easier just to go mo/ne and use offering of blood as needed. |
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Nov 29, 2005, 07:52 PM // 19:52 | #17 |
There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Mo/N.
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Nov 29, 2005, 08:44 PM // 20:44 | #18 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
<read my post above> --The Shim |
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Nov 30, 2005, 08:14 AM // 08:14 | #19 | |
Lion's Arch Merchant
Join Date: Mar 2005
Guild: Illusion of Competence
Profession: R/W
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Quote:
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