Nov 27, 2005, 03:16 PM // 15:16 | #1 |
Academy Page
Join Date: Sep 2005
Location: Bern,Switzerland
Guild: Centuria Europe Nova(CEN)
Profession: R/
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Best Staff For a Trapper
Im playing as a trapper for 4 months already, and still wonder waht is the best staff for such profession?Currently I have a Handsmasher which gives me +15 Energy and+30 Health which is pretty nice,but Im really looking for a perfect gold staff with even better attributes.Are there such?Please give me a direct answer and not *maybe, I dont know* stuff...
Thx A lot |
Nov 27, 2005, 04:05 PM // 16:05 | #2 |
Frost Gate Guardian
Join Date: Nov 2005
Guild: Im a merc.
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Best staff would be the highest amount of energy with highest fortitude mod you can possibly find. About the only thing you can "find" to be different would be one of those recover faster from crippling or whatever other ailment. As of now your staff is pretty much as good as it gets though.
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Nov 27, 2005, 04:27 PM // 16:27 | #3 |
Lion's Arch Merchant
Join Date: Aug 2005
Guild: Vile Of Faith [NOVA]
Profession: Mo/Me
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A defense mod it thousands of times better than a fortitude mod.
so a collector 20/20 with insightful and defense upgrades, would be the cheapest and best option imo -THE M- |
Nov 27, 2005, 04:34 PM // 16:34 | #4 | |
Frost Gate Guardian
Join Date: Nov 2005
Guild: Im a merc.
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Quote:
Better to just be safe and have the extra 30 health. |
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Nov 27, 2005, 05:03 PM // 17:03 | #5 | |
Lion's Arch Merchant
Join Date: Sep 2005
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Quote:
One with armor and one with health |
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Nov 27, 2005, 05:04 PM // 17:04 | #6 |
Banned
Join Date: Apr 2005
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the Gorrel Staff
Quick Recovery From Deep Wound, +60 hp, and another neat option. |
Nov 27, 2005, 05:06 PM // 17:06 | #7 | |
Frost Gate Guardian
Join Date: Nov 2005
Guild: Im a merc.
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Quote:
He is talking pve though so i think that would be quite a bit of money. Also the 5 defence would barely apply unless your taking over 60-70 dmg of a particular physical hit or magic spell. You would make take 1 less damage over all. They would need to hit you 30 times before you can match the effecitveness of a fortitude mod. In pvp thats even more important. As when your getting spiked..that extra 30 health would most likely save you. A mesmer who doesnt have at least over 530 health can be spiked very easily. Unless the monks constantly have him/her under protective spirit, you have a main loophole in your defence. |
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Nov 27, 2005, 05:20 PM // 17:20 | #8 |
Academy Page
Join Date: Aug 2005
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The best trapper staff is, of course, the quest reward staff from the Fires In The East quest. Base +13 energy, throw in a +5 Insightful head, and go to town.
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Nov 27, 2005, 06:55 PM // 18:55 | #9 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
--The Shim |
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Nov 27, 2005, 09:40 PM // 21:40 | #10 |
Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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either the quest reward, or a 10% skill reconers faster 10% skill cast faster.
note: +5 armor is much better than +30 hp. look at it this way: you have the +5 armor all the time, and it reduces damage throughout (sp?) the battle. +30 hp only saves you when you reach under 30 hp! the rest of the time, you just have a bigger number on your bar, that is helping nobody. as for degen ignoring armor... you could say normal damage, elemental damage, piercing damage... ignores high hp. |
Dec 02, 2005, 08:29 AM // 08:29 | #11 |
Frost Gate Guardian
Join Date: May 2005
Location: UK
Guild: League of Friends (LOF)
Profession: R/
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in reply to the query about the + energy mods that you dont have the requitise for, i tried yesterday with a flame artifact (and im a R/Me) and got +6 form a +12 artifact, so it would seem that if you dont have the requisite, you only get half the bonus, is this true, or am i just hypothesising.
ps if this has been answered already, sorry |
Dec 02, 2005, 08:32 AM // 08:32 | #12 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Dec 02, 2005, 01:45 PM // 13:45 | #13 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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What I use right now is an Offhand with:
+12 energy (+6 if I dont fit requirement) +30 health +15 energy -1 Energy regen And either a Wand/cane with always energy in it (like Nolani academy fire wand), or faster cast/Recharge. All from collectors. Unless you like Gorrels Cane which is a cane with 10% faster/recharge. That is green. |
Dec 02, 2005, 06:31 PM // 18:31 | #14 |
Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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my trapping gear...
15/-1 cane 20/20 rockmolder |
Dec 02, 2005, 06:45 PM // 18:45 | #15 | |
Krytan Explorer
Join Date: Sep 2005
Location: Colorado Springs colorado, denver when I'm not in school
Guild: Looking
Profession: W/
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Dec 02, 2005, 06:50 PM // 18:50 | #16 | |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
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