Dec 12, 2005, 12:07 AM // 00:07 | #1 |
Krytan Explorer
Join Date: May 2005
Guild: Brothers of the Jade
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Thunderhell Keep, have you all noticed any changes or bugs?
I have done thunderhead ALOT! I am very used to that mission as I often am asked to help others with it.
Lately though I have noticed the baddies either showing up in super mass numbers like 12 herds with that interrupt stop, 4 healers, and a variety of others AT ONCE! of course you are overwhelmed and no chance, then the next time I played all was quiet and both sides like 1 bad guy was showing up per side and then at very end, all that was supposed to shwo up seems to appear now and BAM, dead. Occasionally I had a normal experience but has anyone else had these odd experiences? |
Dec 12, 2005, 03:38 AM // 03:38 | #2 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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The Terrain sensory in that lvl is horrid.
The enemies often times will get "stuck" on a rock or something and not show up, or get bottlenecked and all come through at once. Not to mention falling through bridges and otherstuff like that. |
Dec 12, 2005, 05:06 AM // 05:06 | #3 |
Frost Gate Guardian
Join Date: Nov 2005
Profession: Mo/Me
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You can use catapults at the fort to reduce the number of enemies coming in waves, or so I hear.
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Dec 12, 2005, 05:27 AM // 05:27 | #4 |
Banned
Join Date: Jul 2005
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I've had it happen where almost the entire mob shows up at once. I'm not sure any team could survive all 12 (I think 12, maybe 8) tundra giants and a full complement of Jades at the same time.
Also had one time when not one single enemy came to the keep. We sat there about 15 minutes before venturing outside. We killed all the tundras and had to camp the spawn point for the Jades and Mursaat. Thius was before they fixed the gate glitch otherwise we would've been screwed. Entire thing took over two hours due to the incredibly long waits between Jade spawns. Took 20 minutes for Dorian to spawn at the end. That's probably the buggiest mission in the game. It's probably more important for the devs to code the next nerf than actually fix the game. |
Dec 12, 2005, 05:33 AM // 05:33 | #5 |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Just did it a few minutes ago. Just as easy as I remembered it.
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Dec 12, 2005, 07:42 AM // 07:42 | #6 | |
Banned
Join Date: Jul 2005
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Quote:
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Dec 12, 2005, 12:06 PM // 12:06 | #7 |
Frost Gate Guardian
Join Date: Sep 2005
Location: Philly
Profession: W/Mo
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sometimes the monsters get stuck.
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Dec 12, 2005, 02:32 PM // 14:32 | #8 |
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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I've done it twice, havent noticed any bugs yet. The numbers are explainable though, outside the keep 2 groups will sometimes walk into each other (happened once with me). Just give them a second to seperate and you'll be fine. In the keep itself, a large group means that the people at the catapults arent doing their job.
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