Dec 18, 2005, 06:15 PM // 18:15 | #221 |
Wilds Pathfinder
Join Date: Aug 2005
Location: Maryland
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what is this firespitter that i have only heard mutterings of? please... do tell! (*sniff* i was late to the game by a few months)
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Dec 18, 2005, 06:17 PM // 18:17 | #222 |
Lion's Arch Merchant
Join Date: Nov 2005
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i think the easiest way for them to fix will be render the second mod useless.
and i think it is not very wise to spend so much gold on axe upgrade now, since we still duno wat anet will be doing. |
Dec 18, 2005, 06:20 PM // 18:20 | #223 | |
There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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EDIT: No wait.. The +40% Axe is just as good as the 15% Firespitter with a 20% Enchantments mod in it My bad. Last edited by Maxiemonster; Dec 18, 2005 at 06:28 PM // 18:28.. |
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Dec 18, 2005, 06:32 PM // 18:32 | #224 |
Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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Sell your axes while you can .
Here is my response from Anet support: Subject Broken Item Quest Reward- dual suffix modification possible (40%enchantment extension) Discussion Thread Response (GM Jabberwocky) 12/18/2005 11:57 AM Hello Caleb, Thanks for contacting the Guild Wars Support Team. We appreciate you taking the time to submit your report. Our development team is aware of the issue you described. While at this time we do not have a specific time frame for a fix to this issue, you can be certain that it will be addressed. You may wish to periodically check http://www.guildwars.com/news/gameupdates.html for the latest update notes. We apologize for the inconvenience, but are thankful for your assistance in helping us solve this issue. Regards, The Guild Wars Support Team |
Dec 18, 2005, 06:33 PM // 18:33 | #225 | |
Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Dec 18, 2005, 06:33 PM // 18:33 | #226 | |
Krytan Explorer
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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Dec 18, 2005, 06:34 PM // 18:34 | #227 |
Krytan Explorer
Join Date: May 2005
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For months people have been complaining quest reward items being worthless, now this happens. Maybe anet can learn from this and make all of their quest rewards "unique", so people will actually have motivation to complete those quests instead of skipping.
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Dec 18, 2005, 06:34 PM // 18:34 | #228 |
There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Caleb, why sell your axes..? Nothing in the entire message says what's going to happen with the axe.
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Dec 18, 2005, 06:45 PM // 18:45 | #229 | |
Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Last edited by Lord Mendes; Dec 18, 2005 at 06:49 PM // 18:49.. |
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Dec 18, 2005, 06:52 PM // 18:52 | #230 |
Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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Of course, just to add some fuel to the speculative fire: they could very well institute a block that would prevent dual suffixes, making it so that the axe could only accept one grip as it should....but what about all the axes that people have ALREADY modded to be 20/20? Can they change that?
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Dec 18, 2005, 07:11 PM // 19:11 | #231 |
Forge Runner
Join Date: Sep 2005
Location: Ascalon 1
Profession: W/R
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I'm fighting so many W/Me1's in the pre -> post searing battle.
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Dec 18, 2005, 07:14 PM // 19:14 | #232 | |
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Dec 18, 2005, 07:25 PM // 19:25 | #233 |
Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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I just tried something out, I don't know if it was done before.
The collector outside Nolani Academy offered a similar Staff (Cruel Staff of Fortitude, +20 HP, +25% damage vs Charr) so I tried slapping 2 cheap staff wrappings on to see if it would work. It doesn't. So basically, the Axe is the only one doing that, making it bugged. It could very well be due to the value of the Charrslaying mod that it failed though. I've also noticed there are 2 hammers outside Ascalon that also have similar mods, might be worth my time checking those out as well. Although even if those work in the same way, they are still inferior to the axe. |
Dec 18, 2005, 07:25 PM // 19:25 | #234 |
Lion's Arch Merchant
Join Date: Jul 2005
Profession: N/Me
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Divine Spirit + healing breeze lasts ~20 secs with Blessed aura. Vengence ~60. IW outlasts the recharge. Woot!!
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Dec 18, 2005, 07:26 PM // 19:26 | #235 |
Frost Gate Guardian
Join Date: Apr 2005
Location: Behind the black shroud.
Guild: FFF
Profession: R/Me
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i do not think they could get rid of the axes that are already in circulation, i believe eaxh one would get a coded id or something or number, maybe? and it switches when ever it changes hands? sorta like the customizing effect? shrugs, as for capping the enchantments to numb it down, that would affect all types of enchanting i would think, or other stacks of it, or something, shrugs again....it seems it might be a lot of code to have to implement or overcome, as far as the game is concerned, in an overall view. Personally just block it from pvp, that seems the easiest fix right now, not sure about pve tho, i mean it's only real use would be for farming, and even then all it does is allow you to take longer to hit the skill it would effect.
Btw...heh i believe i have seen another item like this, but i'm not saying anything :::End Transmission::: |
Dec 18, 2005, 07:32 PM // 19:32 | #236 |
Desert Nomad
Join Date: Jul 2005
Location: /u/liquidsteel30
Guild: Ego Trip From Rank [ZERO]
Profession: W/Mo
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I have a feeling they are going to change how all things stack... meaning that using 2x 20%recharge/enchanting won't stack, and will stay at 20%. The axes will keep their double-mods, but only one will be functional... the other will be a waste of 100k+
Opinion, not hope. |
Dec 18, 2005, 07:45 PM // 19:45 | #237 | |
Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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Dec 18, 2005, 07:50 PM // 19:50 | #238 | |
Underworld Spelunker
Join Date: Feb 2005
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did you get the hammer for the 3rd one? |
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Dec 18, 2005, 07:52 PM // 19:52 | #239 | |
Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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Quote:
The response was sent to a specific support question regarding the 40% enchantment extension possiblity. I only mentioned the immediate and current impact in PvP and the possible ramifications to both the current tournament and future PvP events if certain teams had access to the broken item and others didn't. In the context of my original message, it was clear to me that when they state "While at this time we do not have a specific time frame for a fix to this issue, you can be certain that it will be addressed." they are stating that the currently circulating axes will be addressed. I may be wrong, I don't work for Anet and I am only speculating my opinion. Based on my question and their response, I think they will either cap enchantment extension bonus from weapons to 20% unilaterally(as it is outside this one broken weapon) or they will remedy it in some other way. All in my interpretation, everyone needs to make their own decisions on what the future holds for the currently circulating axes. Last edited by Caleb The Pontiff; Dec 18, 2005 at 08:17 PM // 20:17.. |
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Dec 18, 2005, 07:57 PM // 19:57 | #240 |
Wilds Pathfinder
Join Date: Apr 2005
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ArenaNet didn't fix 15% damage, unconditional, no penalty weapons.
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