Dec 20, 2005, 10:31 PM // 22:31 | #1 |
Wilds Pathfinder
Join Date: May 2005
Location: Ftl Fla
Guild: Knights of Pallas [KOP]
Profession: W/Mo
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Whats best Forge Armor for Monk/War
Any suggestions for a Monk/war for the Forge armor i got the bucks so combinations are ok to. Is any one set better then the other and is there a mix and match kind of suggestion, what about for the head piece which are the most important
IGN Rota Ulave |
Dec 20, 2005, 10:45 PM // 22:45 | #2 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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What do you do / how do you play the character? Just a healer with /warrior as 2nd? Solo farmer?
Personally I recommend the tats for the energy. |
Dec 21, 2005, 07:58 AM // 07:58 | #3 |
Krytan Explorer
Join Date: Sep 2005
Location: Canada
Guild: The Bretheren of Chaos [Dark]
Profession: W/E
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If you dont mind the looks tats are usually the best to go with. For scalp designs just get +1 to whatever attribute you play most. i.e if you are a healer get the healers scalp design protter prot scalp design etc..
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Dec 21, 2005, 03:22 PM // 15:22 | #4 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Or get a smiting tat with smiting rune, healing tat with healing rune, etc to maximize different builds. Don't forget to get each infused though.
Personally I have a smiting tat and divine favor tat and that works for me, with minor runes of protection and healing elsewhere. |
Dec 21, 2005, 04:50 PM // 16:50 | #5 |
Krytan Explorer
Join Date: Oct 2005
Location: Kansas
Profession: E/Mo
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I have Tats from the Drok, i like having 50 to 64 energy depending on what focii i use, there for i have mucho healing power
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Dec 26, 2005, 05:19 AM // 05:19 | #6 | |
Pre-Searing Cadet
Join Date: Dec 2005
Location: Athens, GA
Guild: Oni
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Quote:
If you don't mind me asking, what weapon and off hand are you using (having energy problems myself). |
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Dec 26, 2005, 10:01 AM // 10:01 | #7 |
Pre-Searing Cadet
Join Date: May 2005
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I've got 52 - 67 energy depending on what focus i use. I got tattoo armor (except for the pants (just for looks )
I got a HoD sword and a +12e focus that gives me another +5 armor I could get 67 energy if i used a focus of one of the collectors in the dunes, but then i would be sacrificing 1 pip of energy. I find this one pip to be much more valueable than those 15 extra energy, but that's just me. Maybe someone with much time could calculate wich one is better ? Last edited by Silly Sofia; Dec 26, 2005 at 10:03 AM // 10:03.. |
Dec 26, 2005, 12:33 PM // 12:33 | #8 |
Forge Runner
Join Date: Jun 2005
Profession: W/
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all depends on nrg management. if you're not used to watching your nrg closely you better get tattoo's, makes things easier.
otherwise go for censors or wanderer's/sacred or mix it with tattoo's (chest or chest/legs censor/wanderer/sacred) . it gives less nrg but better armor ... |
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