Dec 27, 2005, 05:13 PM // 17:13 | #1 |
Academy Page
Join Date: Dec 2005
Location: Mountain West
Guild: Xen of Onslaught[XoO]
Profession: Mo/W
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Weapon mods question
Hopefully this subject has not been addressed before on these forums (because I could not find it).
I have been wondering for a while about the weapon modifications. Mainly my question is how many mods can you put onto a weapon? Any feedback would be great. |
Dec 27, 2005, 05:21 PM // 17:21 | #2 |
Jungle Guide
Join Date: Dec 2005
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two. one on each end.
e.g zealous spatha of fortitude has zealous mod and fortitude mod. Good weapons also have inbuilt mods such +14% damage whilst enchanted, or +19% damage when health is under 50%. |
Dec 27, 2005, 06:25 PM // 18:25 | #3 |
Krytan Explorer
Join Date: Sep 2005
Location: Sector 001
Guild: N/A
Profession: W/
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On a second note, the Hilt adds a prefix to the weapon name, while a pommel adds the suffix. For example, with a Sundering Longsword of Fortitude, the Sundering Prefix would be the hilt, and the Fortitude suffix would be the pommel.
The names for the mods differ for each type of weapon. With staves, staff heads go first, and staff wrappings go second. For bows, the string goes first, then the grip. You get the idea... |
Dec 27, 2005, 06:55 PM // 18:55 | #4 |
Frost Gate Guardian
Join Date: Jun 2005
Location: Columbus, Ohio
Guild: Guild of Calamatous Intent Officer
Profession: R/
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Check here. Lots of good info!
http://guildwiki.org/wiki/Weapon_upgrade |
Dec 28, 2005, 01:56 AM // 01:56 | #5 |
Academy Page
Join Date: Dec 2005
Location: Mountain West
Guild: Xen of Onslaught[XoO]
Profession: Mo/W
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Thanks for the info. It helps out alot.
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