Jan 01, 2006, 10:26 AM // 10:26 | #1 |
Ascalonian Squire
Join Date: Dec 2005
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Weapon Requirments YOU NEED 12 In sword/axe etc to get full damage!
I get so annoyed at people PMing me saying a weapon with req 10 is crap and they want to have a max of 8 in sword/axe and use a req 8 sword and think they getting that weapons full damage (i.e whatever it says on the weapon 12-19 15-22 etc)
I try to explain to them that you need 12 in sword/axe/hammer regardless of whether its a req 7,8,9 or 10 to get that weapons FULL damage potential (i.e whatevers writen on the text of the weapon) Take a guy that has a 15-22 dam sword with req 9 and you have 9 in Swordmanship you will only be doing 77.1% of the potential damage of that sword. Now put 12 in swordmanship and you will be doing 100% of the 15-22 of the sword You want proof?? well here it is on this very site http://www.guildwarsguru.com/content...nics-id674.php Attribute Level Percent of Weapon Damage 0 35.6% 1 38.6% 2 42.0% 3 45.9% 4 50.0% 5 54.5% 6 59.5% 7 64.8% 8 70.7% 9 77.1% 10 84.1% 11 91.7% 12 100% 13 104% 14 107% 15 111% 16 115% And thats the table from the link as you can se you NEED 12 to get whats writen on the text of the weapon Now everyone read that link and buy your cheaper req 12 weapons |
Jan 01, 2006, 10:40 AM // 10:40 | #2 |
Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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Surely your problem is with people in game not knowing this information, most people in the forums would have read and known this already.
You need to give the link in your post to the people that PM you to point them to the information. |
Jan 01, 2006, 10:43 AM // 10:43 | #3 |
Frost Gate Guardian
Join Date: Jun 2005
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i have a question.
when i have swordmanship 12. and a sword with 15-22 damage. does a req. 8 sword do more damage then a req. 12 sword? |
Jan 01, 2006, 10:51 AM // 10:51 | #4 |
Frost Gate Guardian
Join Date: Aug 2005
Profession: Me/Mo
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nope, not at all,
if you meet the req, you get the full damage potential, modified by the percentage warrior has listed, if you don't meet the req, the weapon is treated as being .. bad, 2-4 damage. |
Jan 01, 2006, 10:54 AM // 10:54 | #5 | |
Ascalonian Squire
Join Date: Dec 2005
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Quote:
Last edited by warrior; Jan 01, 2006 at 11:29 AM // 11:29.. |
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Jan 01, 2006, 10:55 AM // 10:55 | #6 |
Ascalonian Squire
Join Date: Dec 2005
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This is the same I believe for beast mastery and the damage potential your pets does.
Last edited by warrior; Jan 01, 2006 at 11:19 AM // 11:19.. |
Jan 01, 2006, 10:57 AM // 10:57 | #7 | |
Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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Quote:
Err, you will probably feel foolish when you reread his comment and see he is answering (correctly no less) the poster above him who asked about a req 8 vs a req 12 weapon doing different damages at the same skill attribute level. But maybe yelling and cursing feels better than reading and spelling correctly?? |
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Jan 01, 2006, 11:01 AM // 11:01 | #8 | |
Ascalonian Squire
Join Date: Dec 2005
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Quote:
Oh yeah I wrote this thread in a frenzy after having an argument with 3 level 20`s that think they know otherwise about this so sorry for the snappy comment that I gave after misreading (edited now) Last edited by warrior; Jan 01, 2006 at 11:20 AM // 11:20.. |
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Jan 01, 2006, 11:29 AM // 11:29 | #9 |
Frost Gate Guardian
Join Date: Jun 2005
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one more question.
why do the level 8 req. weapsons cost so much more, if they arent better then level 12? |
Jan 01, 2006, 11:33 AM // 11:33 | #10 | |
Ascalonian Squire
Join Date: Dec 2005
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Quote:
Also you have more option with a req 8 over a req 12 i.e. you might not care about damage much and wish to do a little bit of damage and put the rest in tanking skills, but most warriors would put 12 in sword/axe etc if they all knew this. |
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Jan 01, 2006, 11:42 AM // 11:42 | #11 |
Frost Gate Guardian
Join Date: Jun 2005
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thx. its clear to me now.
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Jan 01, 2006, 11:47 AM // 11:47 | #12 |
Frost Gate Guardian
Join Date: Apr 2005
Location: StL
Guild: [FahQ] Fierce Alliance HeadQuarters
Profession: R/W
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screw 12... i go 16... all the way... 115%FTW
and dont worry about mending, just kill ppl, lets ur monk handle ur hp |
Jan 01, 2006, 12:28 PM // 12:28 | #13 |
Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Nice info. Although the majority of tanks don't need 100% plus damage. Just to keep the bad guys occupied with their shields of meatness..
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Jan 01, 2006, 06:20 PM // 18:20 | #14 | |||
Krytan Explorer
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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Warrior while what you say is true you are over simplifying the situation.
What most people mean when they talk about meeting the requirement is that you will be allowed to roll the maximum potential of the weapon. If you don't meet the requirement your roll in the base of the formula will be limited to a lesser value. The attribute value is part of the formula in the exponent. Both values affect the damage outcome of the weapon. Quote:
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The reason why you might want a low req weapon is because you want the benefit of the maximum roll of the weapon, but your build is better suited to spending points in other areas. It can be frustrating when trying to trade with people who are relying on inaccurate information. Getting mad at people because they haven't learned the game mechanics as thouroughly as you have kind of makes you sound like a jerk. Mechanics are really complicated and I'm sure if Ensign could go outside the bounds of his NDA he would explain even more and it would get even more complex. Try and be patient with those that are learning and just ignore and move on from those that don't want to listen. |
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Jan 01, 2006, 11:57 PM // 23:57 | #15 | |||
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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A*B A depends *only* on the weapon's stats. If you meet the req it will be the listed damage - if you don't meet the req, it'll be the damage a newbie weapon deals. B depends *only* on your attributes. The higher they are, the more damage you'll deal. A low-req weapon is good if you want to get some use out of a weapon at that low attribute, but if you want to deal actual damage you're going to need high attributes no matter what the weapon says. Quote:
Peace, -CxE
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Don't argue with idiots. They bring you to their level and beat you with experience. Last edited by Lasareth; Jan 02, 2006 at 12:49 AM // 00:49.. |
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Jan 02, 2006, 01:04 AM // 01:04 | #16 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Note that skill damage scales up differently than weapon damage; for example, the difference between Eviscerate at lvl 12 and lvl 16 Axe Mastery is 7 points of damage (+24 and +31 damage, respectively) - a 29% increase. Also, damage-dealing Warriors tend not to have many other attributes that are important to doing their main job, so there are few reasons why not to max out your weapon attribute.
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People are stupid. |
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Jan 02, 2006, 01:15 AM // 01:15 | #17 |
Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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The point warrior is trying to make (I think) is, if you aren't going to max out your attribute for a certain weapon, don't even bother using it, as you'll be as useful with that weapon as the idiot smite monks who plague random arena (I had to say that lol). Its nice that you have a max req 7 furious fellblade of fortitude, have fun hitting 2s (no joke) on warriors.
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Jan 02, 2006, 02:34 AM // 02:34 | #18 |
Pre-Searing Cadet
Join Date: Sep 2005
Guild: Unfettered View
Profession: W/Mo
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I did it the other way with what seems to be reasonable success:
I got a req 9 sword +15% while enchanted as I use Balthazars Spirit a lot. Bumped my swordsmanship to 9 so I get reasonable damage, then bumped tactics to 11 and strength to 15 (all with runes). This way I do reasonable, though not great, damage with the sword, and let Bleeding and conditions do a lot of the work for me. I have no idea how it would go PvP though it tanks fairly nicley in PvE and still maintains decent damage output over time. I honestly dont think having my sword at 12 would make up for the lack of damage i'd see using Deadly Riposte and Desperation Blow, plus the additional damage I'd take not being able to keeps Dolyaks and Watch Youself up. However, when I swap over to my heavy damage hammer/smite warrior my hammer skill goes back to 12. In summary: It depends on what your trying to do. A low req sword _can_ be usefull. |
Jan 02, 2006, 03:15 AM // 03:15 | #19 |
Frost Gate Guardian
Join Date: Nov 2005
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Ultimately people are paying for additional flexibility. Lower requirement weapons just give players more options when spreading their attribute points.
Who knows what "crazy" build someone will come up with that works out with a 7 point attribute in swords. |
Jan 02, 2006, 05:20 AM // 05:20 | #20 | ||
Krytan Explorer
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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I have been leveling a warrior recently and have been playing around with the diminishing returns idea. I have a max damage req 8 sword and then switched to axe with a max damage req 9 axe at about level 9 or 10. What worked for me was pumping my axe mastery up to 9 using cap plus superior rune. This allowed me the max roll from the weapon coupled with +15% dam. If the diminished return curve at lower levels is less than around level/2 + 4 then I found it offset by having max allowable rolls from the weapon. Having a low req on a weapon is a great way to level your new character among the many other reasons to use one. |
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