Jan 04, 2006, 08:41 AM // 08:41 | #1 |
Frost Gate Guardian
Join Date: Jun 2005
|
+20% entchantment grip. why its useful?
i play gw form the beginning. i have 4 charakter warrior, monk, memser and ranger.
but i never used an 20% enchantment grip. what exactly does it do? can someone give me a good example so i understand it cleary? |
Jan 04, 2006, 09:02 AM // 09:02 | #2 |
Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
|
Well if you use any of these skills, they last 20% longer:
Mesmer: Illusion of Haste, Illusion of Weakness, Illusionary Weaponry, Sympatheic Visage, Channeling, Arcane Echo, Echo Elementalist: Air attunement, Fire attunement, Earth attunement, Water attunement, Conjure Air, Conjure Fire, Conjure Water, Conjure Earth, Windborne Speed, Armor of Earth, Kinetic Armor, Magnetic Aura, Obsidian Flesh, Elemental Attunement, Ether Prodigy, Ether Renewal, Aura of Restoration, Armor of Frost, Armor of Mist, Mist Form, Swirling Aura Monk: Aura of Faith, Blessed Aura, Divine Intervention, Peace and Harmony, Spell Breaker, Healing Breeze, Healing Hands, Healing Seed, Vigorous Spirit, Aegis, Guardian, Mark of Protection, Protective Spirit, Reversal of Fortune, Shield of Deflection, Shield of Regeneration, Shielding Hands, Judge's Insight, Shield of Judgement, Zealot's Fire. Necro: Awaken the Blood, Blood Renewal, Blood Ritual, Blood is Power, Dark Bond, Dark Fury, Dark Pact, Demonic Flesh, Order of the Vampire, Order of Pain, Aura of the Lich, Dark Aura, Death Nova, Tainted Flesh A pretty impressive list. For a specific example, look at healing breeze. It normally heals, let's say 10 pips of health for 10 seconds. That's 10 pips x 2 health/pip x 10 seconds = 200 health. Now, with a 20% enchant mod, breeze lasts 12 seconds, so that's 10 pip x 20 health/pip x 12 seconds = 240 health. So in other words, just for carrying the mod around, you heal an extra 40 health. And that's just the tip of the iceberg. Effectively, you make the spell effect, whatever it may be, 20% better just by using the item. Here's another example, consider Aegis... at 12 skill, you get 10 seconds of duration. Using the 20% enchant mod, it lasts 12 seconds, equivalent to the value of something like 15 skill. So the 20% mod in this case works effectively as a superior protection rune! Rico Last edited by Rico Carridan; Jan 04, 2006 at 09:18 AM // 09:18.. |
Jan 04, 2006, 09:07 AM // 09:07 | #3 |
Frost Gate Guardian
Join Date: Aug 2005
Guild: Frozen Flame [ICE]
Profession: E/Mo
|
What you have to realise is that usually people switch to enchant weapon when they cast their enchantment, then switch back to their normal set.
|
Jan 04, 2006, 09:10 AM // 09:10 | #4 |
Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
|
not only that, but in conjunction with a 30-37% blessed aura you can overlap quite a few enchantments, since the duration can outlast the cooldown.
its especially useful for skills like shield of judgement, spellbreaker, healing hands, sympathetic visage and mark of protection. |
Jan 04, 2006, 09:17 AM // 09:17 | #5 | |
Jungle Guide
Join Date: Dec 2005
|
Quote:
|
|
Jan 04, 2006, 10:17 AM // 10:17 | #6 | |
Frost Gate Guardian
Join Date: Jun 2005
|
Quote:
i have a question to mark of protetion. so its possible to cast it always, without a cooldown time? |
|
Jan 04, 2006, 10:25 AM // 10:25 | #7 | |
Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
|
Quote:
|
|
Jan 04, 2006, 09:48 PM // 21:48 | #8 | |
Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
|
Quote:
one of the primary downsides to mark of protection is that the duration (10 secconds) is equal to the time it disables your protection skills (also 10 secconds) with blessed and a 20% ench pommel it increases the duration to 15, which is substancial for what mark of protection actually does. it should be noted that neither blessed aura or a 20% ench pommel increase the duration of vengeance. |
|
Jan 04, 2006, 09:57 PM // 21:57 | #9 |
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
|
Dark Pact is a direct damage attack spell, not an enchantment.
|
All times are GMT. The time now is 06:59 AM // 06:59.
|