Jan 14, 2006, 02:13 AM // 02:13 | #1 |
Ascalonian Squire
Join Date: Sep 2005
Location: England, UK.
Guild: DVDF
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'Manage Access Keys'
Ok, so I recently noticed an option under 'Edit Account' on the character select screen after you login. 'Manage Access Keys' seems to allow you to add extra features to your account via a new keycode. Now, the obvious immediate application of this is the coming preview weekend but the most important question for me is this:
What happens if you enter another Guild Wars game access key (equivalent to the one you're already using) into the 'Manage Access Keys' menu? I'm really hoping it gives you four more character slots on that account. If it doesn't it should. Does anyone know? Have ANet said anything? I've searched for an answer to these questions but met with no success. If there is already an answer I apologise... Failing that, has there been any official confirmation of exactly how many additional character slots chapter 2 will grant users of chapter 1 when installed together? Thanks! |
Jan 14, 2006, 02:41 AM // 02:41 | #2 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Quote:
I am 100% certain that you will not get 4 (or any) more character slots. This is currently for entering collectors edition keys to upgrade your existing account. No-one is sure exactly how many extra slots you will get with Chapter2, but, who cares, get ready for a lot of fun over the next few days. Changes have already happened in Tombs... mish |
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Jan 14, 2006, 04:55 AM // 04:55 | #3 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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You won't get an error as you can add a collectors ed key or a preorder key to your acct. Korea also had a special promo from coke that gave keys as well for special items.
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Jan 14, 2006, 05:23 AM // 05:23 | #4 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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I know you can add collectors keys, I said so.
Quote:
"What happens if you enter another Guild Wars game access key (equivalent to the one you're already using)". And I replied: "I'm almost 100% certain you will get nothing more than an error message". Still think I'm wrong? |
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Jan 14, 2006, 05:27 AM // 05:27 | #5 | |
Lion's Arch Merchant
Join Date: Sep 2005
Profession: E/Mo
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Quote:
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Jan 14, 2006, 08:51 PM // 20:51 | #6 | |
Ascalonian Squire
Join Date: Sep 2005
Location: England, UK.
Guild: DVDF
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Quote:
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Jan 14, 2006, 08:59 PM // 20:59 | #7 | |
Underworld Spelunker
Join Date: Feb 2005
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Quote:
the AURA would be added to the account and nothing would be lost |
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Jan 14, 2006, 09:58 PM // 21:58 | #8 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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however, spending $75 extra dollars just so you can have an aura in the game when you do emotes seems rather frivolous to me. You won't get more user slots or anything like that, JUST the aura.
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Jan 14, 2006, 11:19 PM // 23:19 | #9 |
Ascalonian Squire
Join Date: Sep 2005
Location: England, UK.
Guild: DVDF
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Interesting. It'd be about ??40 for me as I'm on the other side of that lake off your East coast. You are right - it would be a rather questionable use of resources just to get glowing hands. Nonetheless, thank you very much for the information everyone!
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Jan 14, 2006, 11:26 PM // 23:26 | #10 |
Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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You also get an very nice artbook (hardbound) and orginal soundtrack audio cd & free pair of headphones w/ mic.
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Jan 14, 2006, 11:37 PM // 23:37 | #11 |
Frost Gate Guardian
Join Date: Jun 2005
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It's not worth it to add collector's key to a regular account. You can create a new account with all the collector's edition benefit with 4 new character slots. I have tried to add both the America and Europe keys for next weekend's event to an account, and it gave me an error message saying something like I already have the feature the key provides, so I think it would be the same if you try to add a regular game key to a regular account.
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