Feb 04, 2006, 02:15 AM // 02:15 | #1 |
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Barrage + Pet in Tombs?
so i havent been to Tombs in a little while i guess...so why are beastmaster barragers in demand in Tombs? Pets for tanking?
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Feb 04, 2006, 02:29 AM // 02:29 | #2 |
Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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well... yeah...
Pets tank while the Rangers Barrage spam |
Feb 04, 2006, 02:36 AM // 02:36 | #3 |
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Thats what i thought.
I always wondered how energy denial attacks affect pets since they dont have energy to begin with. How does mind wrack and etc work on them? |
Feb 04, 2006, 04:01 AM // 04:01 | #4 |
Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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last weekend, a ranger was putting together a group for just this. He had to really really convince some rangers to go along with his plan, and after 1 failed start because a few didn't follow his instructions, we got a team perfectly in his vision. I wish I could remember his name, because he was a real pro.
Anyways, here's the way it works: 1 heal monk (that was me) 1 orders necro 6 rangers with lvl 20 pets The rangers had to have somewhat high beast mastery, and all had to have comfort animal to revive them. And they had to revive them fast and often. Also. all rangers had throw dirt, and each one had a different spirit. First run, just shy of an hour. Second run, about 50 minutes. Freakin amazing. We were taking on multiple packs at once quite frequently. I had to heal less than in every 2 monk team, and most 3 monk teams. I'd highly recommend this setup, for those who don't have hours on end to play. I hope this weekend to find such a group. In fact I may be refitting my necro to be the orders necro in case monks are in supply and orders necros are in demand. |
Feb 04, 2006, 04:16 AM // 04:16 | #5 | |
Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Quote:
So if pets have no energy to begin with, I'm pretty sure they'd be immune (in a sense of the word) to Mind Wrack. |
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Feb 04, 2006, 04:39 AM // 04:39 | #6 |
Lion's Arch Merchant
Join Date: Nov 2005
Profession: W/N
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what type mob in that tomb undead?
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Feb 04, 2006, 04:45 AM // 04:45 | #7 |
Site Contributor
Join Date: Sep 2005
Location: 38??16′ N 140??52′ E
Profession: Mo/Me
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A variation of this build has also been showing up in Tombs lately. 5-6 rangers+pets, 1-2 necros (MM, Orders optional) and 1-2 monks (numbers may vary).
The MM variation works extremely well with pets dying left and right. |
Feb 04, 2006, 04:52 AM // 04:52 | #8 |
Ascalonian Squire
Join Date: Jan 2006
Location: S. Shiverpeaks mostly
Guild: Fifteen Over Fifty [Rare]
Profession: W/
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Are pets subject to DP? If not this is ingenious.
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Feb 04, 2006, 04:54 AM // 04:54 | #9 |
Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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best way and breezedd through it was 1 monk 1 MM 6 rangers..finished it fast.
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Feb 04, 2006, 04:57 AM // 04:57 | #10 | ||
Site Contributor
Join Date: Sep 2005
Location: 38??16′ N 140??52′ E
Profession: Mo/Me
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Quote:
Quote:
The groups that I've gone with don't bother to have everyone bring Throw Dirt. At least one person brings Favorable Winds, at least one person brings Winnowing. Everyone goes equipped with Distracting or Savage Shot. |
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Feb 04, 2006, 04:58 AM // 04:58 | #11 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Barrage Spammers are THE big thing in PvE Tombs right now...
And since Pets are not really effected by alot of the precautions of the monsters then its suggested you bring them. Rangers really have a good deal in there - since alot of the skill setups and such were specifically put there as anti-farm caster stuff. |
Feb 04, 2006, 06:35 AM // 06:35 | #12 |
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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This is how I finished Thunderhead Keep, its very effective.
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