Feb 06, 2006, 10:41 PM // 22:41 | #1 |
Ascalonian Squire
Join Date: Jan 2006
Profession: R/Me
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Max health/energy per class...
What is the max health and energy per class? (Before items)
Is there a cap that you cannot go over with items? |
Feb 06, 2006, 10:52 PM // 22:52 | #2 |
Forge Runner
Join Date: Jun 2005
Profession: W/
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no cap that i know off other than game mechanics itself
stats are for lvl20 characters, assuming they have NO boosts whatsoever base health for all characters is 480 as for energy : base pool for casters is 30 energy, 4 regen base pool for rangers is 25 energy, 3 regen base pool for warriors is 20 energy, 2 regen can be enhanced with armor, offhands, ... Last edited by RotteN; Feb 06, 2006 at 10:55 PM // 22:55.. |
Feb 06, 2006, 10:54 PM // 22:54 | #3 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Before armor they all have a pool of 20. With armor (from memory)...
Profession pool/regen: Warrior 20/2 Ranger 25/3 Caster 30/4 You can get items with -energy regen that have big boosts to the energy pool, both a wand (+15?) and an artifact (+27?). A staff +15 max, an artifact +12 normally, a wand with a conditional +5 (like health over 50%). Certain armors add additional energy - gladiators, druids, tats, scars. Others have -energy. No limit, other than the items available and your willingness to obtain and use them. |
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