Feb 06, 2006, 10:32 PM // 22:32 | #1 |
Pre-Searing Cadet
Join Date: Feb 2006
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Some Questions
I have several questions...
1. What is an Assassin??? 2. What is the difference between a prophicies and a faction campaign for the role playing? 2. If Assassin job is real, can someone tell me some important features of this job and a good build i could use for it? ~Thanks |
Feb 06, 2006, 10:48 PM // 22:48 | #2 |
Forge Runner
Join Date: Jun 2005
Profession: W/
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1. the assassin is a new profession coming with GW:F
2. both campaign feature different continents, each with their own missions, quests, challenges, scenery and monsters to defeat 3. The assassin is a melee unit, it is different from the warrior in the fact that his skills are all energy based, and he has 4 pips of regen and a larger energy pool. He however has less base armor. Most of his damage comes from physical melee attacks, usually in skill combo's (one must follow the other for a certain effect). He has the ability to up his chance for critical hits with his profession bound attribute. and last but not least he has various skills that enable him to teleport from one spot to another atm no real good builds can be said, as we have yet to discover the true potential of this profession, and one preview weekend is not enough for that. hope that helps. if you wanna know more, use the search function on this forum, it's there for a reason |
Feb 06, 2006, 10:49 PM // 22:49 | #3 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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The big thing is that Assassins are in the upcoming release of the expansion GW:Factions and not yet available.
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Feb 07, 2006, 12:22 AM // 00:22 | #4 |
Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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If you see Assassins skill list, armor stats, etc there from the most recent PvP preview event. The problem is the will be changed before Factions becomes live due to feedback from that event and any future / pre-order beta events for tweaking and balancing.
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