Mar 09, 2006, 05:47 AM // 05:47 | #1 |
Ascalonian Squire
Join Date: Feb 2006
Guild: wHYs
Profession: N/Mo
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Reqs and weapon mods effects
I have a question about reqs and actual weapon mods on the weapon. So I have this N/Mo and he has a Poisonous longbow of enchanting..ie lengthens poision duration of foes by 33% and enchantments last 20% longer. Now I dont have the req 8 for it. My question..can my N/Mo use the longbow to shoot 1 arrow at the right times to make use of the 33% poison lengthen and/or 20% longer enchantment on the target effects from the longbow? And if so does it have to be my enchantment/poison to work?
Thanks, RM |
Mar 09, 2006, 05:51 AM // 05:51 | #2 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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You don't actually have to be using the weapon to gain the benefit, you just have to be wielding it. So long as it's equipped, anytime you cause a Poison condition on a foe it lasts 33% longer, and anytime you cast an enchantment it lasts 20% longer. The requirement only affects the base damage and not the mods.
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People are stupid. |
Mar 09, 2006, 11:17 AM // 11:17 | #3 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Quote:
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Mar 10, 2006, 05:25 AM // 05:25 | #4 |
Ascalonian Squire
Join Date: Feb 2006
Guild: wHYs
Profession: N/Mo
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Thanks that clears the fog of uncertainity for me. Question: Does a hex count as an enchantment, because it has a duration?
RM |
Mar 10, 2006, 06:12 AM // 06:12 | #5 |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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No a hex counts as a hex, and a condition counts as a condition
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