Mar 17, 2006, 12:56 PM // 12:56 | #1 |
Frost Gate Guardian
Join Date: Nov 2005
Location: Manchester, UK
Guild: Currently Guildless
Profession: W/N
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Shield stats
I was bored so a decided to list some shield stats. Please help to fill in the blanks and anything I might have missed.
As far as I know the max stats are as follows: Max Base Amour: 16 Min req for max armour shield: 7 Max req: 13 Health: (enchanted) + 45 (Stance) + 45 (Hexed) + 60 (always) + 30 Damage Reduction: (enchanted) -2 (Stance) -2 (Hexed) -3 (20% Chance) -5 Condition durations: Reduces Blindness by 20% Reduces Weakness by 20% Reduces Crippled by 20% Reduces Poison by 20% Reduces Bleeding by 20% Reduces Deepwound by 20% Reduces Disease by 20% Reduces Dazed by 20% Max Additional Armour: vs Elemental Attacks (water/fire/lightning/earth) = +10 Vs Slashing Attacks = +10 Vs Blunt Attacks = +10 Vs Piercing Attacks = +10 Vs Races (Tengu/Dwarfs ect) = +10 Others: Attributes +1 - 20% chance Exceptions: Soulreaping Divine Favor Fast Casting Energy Storage Expertise (Just A note I cant recall seeing a shield with any ranger attributes) Sheild Type: Tactics Based: Aegis Ascalon Aegis Bulwark of Balthzaar Crimson Carapace Crude Ornate Buckler Reinforced Buckler Runik Round Sheild of the wing Skeleton Skull Stone Summit Summit Warlord Tall Wooden buckler Strength Based: Defender Eternal Magmas Shadow Tower Crimson Carapace (Shiverpeak collectors - Hexed) No attribute: Gingerbread Peppermint Acknowledgements: GWGuru Auction site, GuildWiki Last edited by Doctor Death; Mar 20, 2006 at 10:03 AM // 10:03.. |
Mar 18, 2006, 04:42 AM // 04:42 | #2 |
Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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+8 Ac vs. Blunt for sure I have the shield still I think
I'm pretty sure I've seen 20% diseased but it's been a while |
Mar 18, 2006, 06:53 AM // 06:53 | #3 |
Desert Nomad
Join Date: Dec 2005
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Could you also list the available combinations of double reduction shields? e.g. -2 ench/-3 hex don't exist while -2 stance/-3 hex does.
Since physical attacks are split into blunt, piercing etc., there's isn't a general +armor vs physical mod. Also, I think the +armor mod for air is called "+Armor vs. Lightning" |
Mar 18, 2006, 05:11 PM // 17:11 | #4 | |||
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Also, it helps if you split the shield types into Strength and Tactics based.
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Mar 18, 2006, 07:02 PM // 19:02 | #5 | |
Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Mar 18, 2006, 07:28 PM // 19:28 | #6 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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People are stupid. |
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Mar 18, 2006, 07:37 PM // 19:37 | #7 |
Academy Page
Join Date: Feb 2006
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This is sorta trivial, but rare's have a max hp bonus of +30 while collectors and greens can be +45hp while in a stance.
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Mar 18, 2006, 08:26 PM // 20:26 | #8 |
Frost Gate Guardian
Join Date: Jan 2006
Guild: Legions of Twilight
Profession: W/Mo
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Aren't there a few shields out there that do -2 dmg (always)?
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Mar 18, 2006, 08:54 PM // 20:54 | #9 | ||
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
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__________________
People are stupid. |
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Mar 20, 2006, 10:07 AM // 10:07 | #10 |
Frost Gate Guardian
Join Date: Nov 2005
Location: Manchester, UK
Guild: Currently Guildless
Profession: W/N
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Thanks for your comments. I have updated the list with some of the suggestions.
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Mar 20, 2006, 11:41 AM // 11:41 | #11 | ||
Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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yay made Rocinante at some point... Last edited by Manic Smile; Mar 20, 2006 at 11:45 AM // 11:45.. |
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Mar 20, 2006, 11:54 AM // 11:54 | #12 |
Forge Runner
Join Date: Feb 2005
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Adding Green name shields would be helpful as well.
This thread doesn't belong here... does it? |
Mar 20, 2006, 03:37 PM // 15:37 | #13 |
Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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It may not belong here, but it's certainly a useful reference for shield stats. Thanks for compiling this!
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Mar 20, 2006, 06:31 PM // 18:31 | #14 |
Pre-Searing Cadet
Join Date: Mar 2006
Profession: W/Mo
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shield req
If a shield requirement says, say 2 for tactics, does that mean that any listed enhancements will not work unless you have 2 in tactics?
Example Armor +6=req 2 tactics Armor +10 vs elem attacks Armor +10 vs Charr |
Mar 20, 2006, 06:38 PM // 18:38 | #15 | |
Pre-Searing Cadet
Join Date: Mar 2006
Profession: W/Mo
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Skull -3 damage all the time...is this good? |
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