Mar 29, 2006, 04:45 PM // 16:45 | #1 |
Ascalonian Squire
Join Date: Mar 2006
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Questions about weapon swap, adrenaline
1> I understand many warrior skills need adrenaline. Isnt there a progress bar that shows how much adrenaline you have? Is there an option somewhere to turn on the adrenaline bar?
2> I currently have a sword, hammer and an axe. I am just playing around with different weapons and skills in pre-sear to see what works the best. I noticed that the key F1 is bound to whatever weapon I am holding currently. Why doesnt it give me additional keys for my other weapons? It would be nice to swap out a hammer to say knockdown a enemy in the middle of a fight and then go back to the sword. Last edited by quark123; Mar 29, 2006 at 05:24 PM // 17:24.. |
Mar 29, 2006, 05:03 PM // 17:03 | #2 |
Academy Page
Join Date: Jan 2006
Location: Michigan
Guild: DARK WOLVES DEN [WOLF]
Profession: W/Mo
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1). Your Skills down in your Skill Bar Glow as they charge. Kind of like filling up a glass of water. The adrenaline level slowly rises until the skill is fully charged.
2.) You can enable up to 4 different weapon sets also. Push "I" for inventory & you can click it on. You could have a Hammer, Sword, Axe, etc. in a different weapon set, but its most beneficial to have your attribute points applied to one or the other (i.e. ether axe, sword, or hammer), so if you have most of your attributes applied to swordsmanship then you switch to a hammer weapon set, the hammer won’t be very affective. Last edited by Boagrius; Mar 29, 2006 at 05:31 PM // 17:31.. |
Mar 29, 2006, 05:23 PM // 17:23 | #3 | ||
Ascalonian Squire
Join Date: Mar 2006
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Quote:
Quote:
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Mar 29, 2006, 05:30 PM // 17:30 | #4 |
Academy Page
Join Date: Jan 2006
Location: Michigan
Guild: DARK WOLVES DEN [WOLF]
Profession: W/Mo
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I apologize. i should have been a little more clear. I didnt mean for you to just open the inventory & swap between weapons. When you open your inventory there's a tab that says "weapon Sets". You click that & then you can enable up to 4 weapon sets that you can swap between either by clicking on them in the lower right hand corner of your screen, or by using the F1-F4 keys.
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Mar 29, 2006, 05:45 PM // 17:45 | #5 |
Ascalonian Squire
Join Date: Mar 2006
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Ahh that's exactly what I was looking for to swap my weapon sets. Thanks a lot!!!
I am guessing there is no adrenaline bar in the game. *Sighhh* I have to say as much fun as this game is, the interface leaves a lot to be desired. No easy way to find someone's profession, no auction house, no adrenaline bar,.... etc, etc. |
Mar 29, 2006, 05:58 PM // 17:58 | #6 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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No, there is no adren bar, the different skills use different amounts of adren as such a bar would be an inaccurate measure. Furthermore, each adren skill keeps it's own running tally of how close it is to full and then looses a single adren strike when you use another adren skill.
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Mar 29, 2006, 07:17 PM // 19:17 | #7 |
Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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Right, the reason there is no bar is because it would be wildly inaccurate.
Each skill charges adrenaline separately, shown (obviously) by the cascading color going from bottom to top. Having one big bar would not tell you how much adrenaline you have for a specific skill, it would only tell you your current total of adrenaline ... which would do you absolutely no good The recharge of adrenaline is it's own self-limiting "recharge time". If you'll notice, adrenal skills don't have a recharge time like spells/signets/etc. Otherwise, you could say, build up 12 adrenaline and then rapid fire off a skill that takes 4 adrenaline strikes 3 times in rapid succession, which would be a tad unfair Last edited by Lord Iowerth; Mar 29, 2006 at 07:26 PM // 19:26.. |
Mar 29, 2006, 08:24 PM // 20:24 | #8 |
Frost Gate Guardian
Join Date: Nov 2005
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I think there's a stickied thread in the warrior section of the forums which detail the adrenaline system and highlights why the interface doesn't have an adrenaline bar comparable to a health bar. In summary, the adrenaline charges are kept on an individual skill level and would be misleading if pooled on the character level.
I wouldn't object to a more contrasting fill gradient on the adrenal skills. It is sometimes difficult to tell when a skill is charged, particularly on the higher cost skills. |
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