Apr 03, 2006, 11:08 PM // 23:08 | #1 |
Pre-Searing Cadet
Join Date: Mar 2006
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Movement
Ok guys, I'm sure this has been asked or commented on millions of times, but I just have to ask, and the search is disabled right now. What is the deal with movement in this game?? Will there ever be a jumping capability? It's very frustrating to not have the ability, I was just wondering if there ever will be the option. Also, will there ever be mounts (is it in the realm of possibility or in development)? Thanks.
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Apr 03, 2006, 11:34 PM // 23:34 | #2 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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What is the point of jumping? The map is going to limit where you can and cannot go and jumping, swimming, climbing, or flying is not going to change that.
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Apr 03, 2006, 11:48 PM // 23:48 | #3 | |
Lion's Arch Merchant
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
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Apr 04, 2006, 12:22 AM // 00:22 | #4 |
Frost Gate Guardian
Join Date: Dec 2005
Profession: R/Mo
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Sure you can jump! (/jump) And if you're willing to use your imagination, you can pretend that each time you travel instantly between outposts you're using a mount. It's great for everyone!
Like DeanBB said, there's no point. If you can't reach somewhere without jumping, it means that you're not supposed to reach there. And mounts are especially pointless, as you can just travel instantly between towns anyway. |
Apr 04, 2006, 12:43 AM // 00:43 | #5 |
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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They've said pretty specifically no mounts.
And the physics engine isn't designed to support jumping, really. |
Apr 04, 2006, 01:12 AM // 01:12 | #6 |
Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Get Oblivion... Now
Just playing. It seems as though A-net will stick to the traditional movement right now. I mean, 'if it ain't broke, don't fix it' eh? Adding jump and fly and other types of movements would surely if not really, change gameplay, therefore ruling the perfect Guild Wars Formula false... |
Apr 04, 2006, 04:10 AM // 04:10 | #7 |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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There is no jumping right now...and probably never will be. As for mounts...even if their are, they will be pointless.
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Apr 04, 2006, 04:12 AM // 04:12 | #8 |
mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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go play flyff. you can jump and fly xd (2 skills i never want to see in gw)
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Apr 04, 2006, 04:39 AM // 04:39 | #9 | |
Forge Runner
Join Date: Feb 2005
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Apr 04, 2006, 07:25 AM // 07:25 | #10 |
Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
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The physics engine in GW is pretty much nonexistant. Look at the way your character runs into walls - I often find myself dying in CA because I was running toward a staircase/ramp and suddenly I run into the invisible edge of a wall and the warrior that was beating on me catches up. =/
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Apr 04, 2006, 09:26 AM // 09:26 | #11 |
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Umm, you can travel between towns/outposts/missions instantly. In the other areas, there are skills like illusion of haste, windbourne speed, storm chaser, sprint, etc.
Mounts would negate the speed boosting skills pretty much... This isin't WoW. Jumping, dbout it. Currently there's no "need" to be able to jump at all. Again, this isin't WoW, and hopefuly never will be. |
Apr 04, 2006, 11:26 AM // 11:26 | #12 |
Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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GW combat is based on maths, not jumping around and over melee swipes.
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