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Old Apr 12, 2006, 07:25 PM // 19:25   #1
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Default pets and minion?

is it possible to summon both pet and raise undead minion?
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Old Apr 12, 2006, 07:27 PM // 19:27   #2
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Yes if you are a Necro/Ranger or a Ranger/Necro. But that's 2 skills on your bar (at least) that you use up. More if you want either to be the least bit effective.
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Old Apr 12, 2006, 07:28 PM // 19:28   #3
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Yes, if you are a necro/ranger or ra/ne. That's not saying it is recommended though as a full time necro doesn't have much room on the skill bar for pet skills.

(lol, Reaper and I posted almost the same thing at almost the same time!)
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Old Apr 12, 2006, 07:28 PM // 19:28   #4
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Yes. Simply create a necromancer, and take Ranger as secondary. The other way around doesn't work.

Quote:
Originally Posted by Reaper
Yes if you are a Necro/Ranger or a Ranger/Necro. But that's 2 skills on your bar (at least) that you use up. More if you want either to be the least bit effective.
Ranger doesn't have enough energy.
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Old Apr 12, 2006, 07:37 PM // 19:37   #5
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As quoted from Guildwiki:

A starting Primary Ranger can expect to have 25 Maxiumum Energy and 3 Energy Recovery. The Druid's armor also provides an extra 7 Energy, for a total of 32 Energy.

I'm not saying it would be a great idea in any way shape or form, but you could in theory cast the spell. And you could definately cast Animate Bone Horror...
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Old Apr 12, 2006, 07:40 PM // 19:40   #6
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Quote:
Originally Posted by Reaper
As quoted from Guildwiki:

A starting Primary Ranger can expect to have 25 Maxiumum Energy and 3 Energy Recovery. The Druid's armor also provides an extra 7 Energy, for a total of 32 Energy.

I'm not saying it would be a great idea in any way shape or form, but you could in theory cast the spell. And you could definately cast Animate Bone Horror...
It will not make him one of the best minion masters of the game, but it is possible, yes.
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Old Apr 12, 2006, 07:45 PM // 19:45   #7
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Started a N/R (since changed to N/Me). It's very do-able in early part of the game as you aren't that great as a MM until you get more skills. My pet was my "captain of the minions". LOL
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Old Apr 12, 2006, 07:51 PM // 19:51   #8
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so, I guess it is better to have 1 concentrated path, now the question is which one is better ... hmmm I like pets, the benefits from stances seems nice, but I hate bows ....on the other hands, controling army of minions sounds like fun, but how to create one cropse to begin with? .....
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Old Apr 12, 2006, 08:00 PM // 20:00   #9
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This is my original plan, having build as 11-10-10 that's Beast Mastery(11)-Expertise(10)-Death Magic(10), my plans is to have my char as solo-able as possible.

so, is this setting okay?

BTW I have questions;
1)The General Skill come with primary job and need no attribute points, right?
2)What happend when pets dies?
3)What happend when pets die and you do not rez them?
4)Can minions raise from pets?
- 4A)Do pets disappeared for good if you raise them as minion?
5)Can ranger equip with sword and still uses expertise's stances?

Last edited by NazTH_F; Apr 12, 2006 at 08:09 PM // 20:09..
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Old Apr 12, 2006, 08:01 PM // 20:01   #10
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Quote:
Originally Posted by NazTH_F
so, I guess it is better to have 1 concentrated path, now the question is which one is better ... hmmm I like pets, the benefits from stances seems nice, but I hate bows ....on the other hands, controling army of minions sounds like fun, but how to create one cropse to begin with? .....
Why not, instead of doing what everybody does, test it for yourself? Status points are not fixed. You can always change them in town.
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Old Apr 12, 2006, 08:27 PM // 20:27   #11
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Quote:
Originally Posted by Reaper
As quoted from Guildwiki:

A starting Primary Ranger can expect to have 25 Maxiumum Energy and 3 Energy Recovery. The Druid's armor also provides an extra 7 Energy, for a total of 32 Energy.

I'm not saying it would be a great idea in any way shape or form, but you could in theory cast the spell. And you could definately cast Animate Bone Horror...
Missing the off-hand/wand or staff boost aren't you? My Ranger/necro has 50 energy with my "trapping" staff and 49 energy with the blood staff from the collector outside Port Sledge. If you get the right off-hand/wand combo, you can do even better. I run a "touchy" ranger, but have played with the minion/pet idea...you aren't as powerful as a full-on necro, but raising a minion from a dead pet, then re-raising the pet has a certain "charm" to it...not enough skill slots for me to feel effective at self-healing and attribute points get all spread out making you somewhat diluted. Energy is NOT your greatest worry.
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Old Apr 12, 2006, 09:13 PM // 21:13   #12
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Quote:
Originally Posted by NazTH_F
so, I guess it is better to have 1 concentrated path, now the question is which one is better ... hmmm I like pets, the benefits from stances seems nice, but I hate bows ....on the other hands, controling army of minions sounds like fun, but how to create one cropse to begin with? .....
heh.... if you hate bows dont choose ranger primary?....
be a Necro, secondary ranger, and evrytime pet dies you get a corpse. but when pet dies ALL your skills are recharging for few seconds, and same for when you resurect it. you need 2 skill slots (charm animal and comfort animal)

but it will not work in SF, because while your skills will be charging after pet dies Gnashers will use you pet body to make their own fiends.
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Old Apr 12, 2006, 09:24 PM // 21:24   #13
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BTW I have questions;
1)The General Skill come with primary job and need no attribute points, right?

Not sure what you mean by "general skill"? Most skills need points in their related attribute to be effective. For example, the higher Death is the higher level your minions will be.

2)What happend when pets dies?

All your skills are disabled for 8 seconds, and again when you use Comfort Animal to raise them.

3)What happend when pets die and you do not rez them?

They will be raised if you change zones or go back to a town.

4)Can minions raise from pets?

Yes.

4A)Do pets disappeared for good if you raise them as minion?

No.

5)Can ranger equip with sword and still uses expertise's stances?

Yes, but why would you want to? Use a Death staff if you are putting points in Death. A sword with no Sword attrbute does like 3-4 damage and you have no skills to use with it.

-------

If you are thinking of a ranger/necro with minions, it will work but you...

... will not be able to raise minions of high enough level for end-game effectiveness. Your max Death = 12 compared to a necro's Death = 16.

... will not have enough energy coming in for the constant raising of minions. Necros have Soul Reaping which provides energy every time something dies, even their own minions.

... do not get reduced cost on spells from Expertise - just skills, stances, etc.

... will have a hard time fitting enough necro and pet skills on your bar.

... do not get necro runes, head gear or bloodstained boots.

Still, do what you want, play as you choose. You can always change later but if you don't like bows then I really wouldn't recommend a primary ranger.

A ra/ne touch attacker is a different matter entirely - see the ranger board for those.
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Old Apr 13, 2006, 02:01 AM // 02:01   #14
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first of all thank you for your reply...
Quote:
Originally Posted by DeanBB
1)The General Skill come with primary job and need no attribute points, right?

Not sure what you mean by "general skill"? Most skills need points in their related attribute to be effective. For example, the higher Death is the higher level your minions will be.
I mean the skills that comes with attribute like "Ranger General" or "Monk General"

Quote:
Originally Posted by DeanBB
5)Can ranger equip with sword and still uses expertise's stances?

Yes, but why would you want to? Use a Death staff if you are putting points in Death. A sword with no Sword attrbute does like 3-4 damage and you have no skills to use with it.
because I hate bows but I like the stances from expertise, which can only get one from ranger's primary, so....

Quote:
Originally Posted by DeanBB
If you are thinking of a ranger/necro with minions, it will work but you...
I have contemplated a bit on this and decided to go with pets instead of minions, now, my plan is Ranger/Monk, again built at beast11-expertise10-healing prayers-10

Quote:
Originally Posted by DeanBB
Still, do what you want, play as you choose. You can always change later but if you don't like bows then I really wouldn't recommend a primary ranger.
I'm looking for a char that can do well in soloing PvE, so my aim is to have malee attack char fighting side by side with my pet, with decent stances particularly one with attack speed (something like lighting reflexes), and in the same time can heal himself and his pet, in my opinion, Ranger/Monk should do just that... but then again it represents one problem, I hate bows

Quote:
Originally Posted by DeanBB
A ra/ne touch attacker is a different matter entirely - see the ranger board for those.
narh, thanks, but I have a different playing style than that

...I know its stupid idea to be a ranger but running around with sword, and rely entierly with pets... but I don't see any other way

another quick question please, do pets get penalty when it dies? like loose its level?

Last edited by NazTH_F; Apr 13, 2006 at 02:05 AM // 02:05..
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Old Apr 13, 2006, 02:51 PM // 14:51   #15
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Quote:
Originally Posted by TwinRaven
... Energy is NOT your greatest worry.
That's what I was saying. It was Silent Kitty who didn't think a Ranger had enough energy.
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Old Apr 13, 2006, 03:03 PM // 15:03   #16
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Pets do not suffer anything when they die, but you do: your skills are disabled for 8 seconds and again when you raise them.

If you go ra/mo with a sword you will have ZERO sword skill so will be doing all of 3-4 points of damage with it, which is fine in pre-searing but worthless anywhere else.

What you want to be is a ra/wa. This gives you melee weapon skills and expertise will apply to the warrior skills as well. An end-game build may be something like this, substitute more pet skills as desired:

Ranger Warrior Beastmaster

Expertise: 9 (8+1)
Beast Mastery: 12 (8+4)
Wilderness Survival: 8 (7+1)
Swordsmanship: 12

- Hundred Blades [Elite] (Swordsmanship)
Swing twice at target foe and foes adjacent to your target.
Energy:3.2 Cast:0 Recharge:8

- Seeking Blade (Swordsmanship)
If this attack hits you strike for +16 damage. If Seeking Blade is "evaded," your target begins Bleeding and takes 16 damage. Seeking Blade cannot be "blocked."
Energy:3.2 Cast:0 Recharge:4

- Final Thrust (Swordsmanship)
Lose all adrenaline. If Final Thrust hits, you deal 32 more damage. This damage is doubled if your target was below 50% Health.
Adrenaline:10

- Apply Poison (Wilderness Survival)
For 24 seconds, foes struck by your physical attacks become Poisoned for 9 seconds.
Energy:9.6 Cast:2 Recharge:12

- Comfort Animal (Beast Mastery)
You heal your animal companion for 87 points. If your companion is dead, it is resurrected with 48% Health and all your skills are disabled for 8 seconds.
Energy:6.4 Cast:1 Recharge:1

- Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +7.
Energy:3.2 Cast:3 Recharge:10

- Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:6.4 Cast:10 Recharge:0

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Alternate for Apply Poison would be Tiger’s Fury, for areas where poison is less effective (like undead).
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