Apr 12, 2006, 07:25 PM // 19:25 | #1 |
Ascalonian Squire
Join Date: Apr 2006
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pets and minion?
is it possible to summon both pet and raise undead minion?
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Apr 12, 2006, 07:27 PM // 19:27 | #2 |
Academy Page
Join Date: Jun 2005
Guild: We Drink Tequila
Profession: Mo/N
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Yes if you are a Necro/Ranger or a Ranger/Necro. But that's 2 skills on your bar (at least) that you use up. More if you want either to be the least bit effective.
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Apr 12, 2006, 07:28 PM // 19:28 | #3 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Yes, if you are a necro/ranger or ra/ne. That's not saying it is recommended though as a full time necro doesn't have much room on the skill bar for pet skills.
(lol, Reaper and I posted almost the same thing at almost the same time!) |
Apr 12, 2006, 07:28 PM // 19:28 | #4 | |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Yes. Simply create a necromancer, and take Ranger as secondary. The other way around doesn't work.
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Apr 12, 2006, 07:37 PM // 19:37 | #5 |
Academy Page
Join Date: Jun 2005
Guild: We Drink Tequila
Profession: Mo/N
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As quoted from Guildwiki:
A starting Primary Ranger can expect to have 25 Maxiumum Energy and 3 Energy Recovery. The Druid's armor also provides an extra 7 Energy, for a total of 32 Energy. I'm not saying it would be a great idea in any way shape or form, but you could in theory cast the spell. And you could definately cast Animate Bone Horror... |
Apr 12, 2006, 07:40 PM // 19:40 | #6 | |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Apr 12, 2006, 07:45 PM // 19:45 | #7 |
Ancient Windbreaker
Join Date: May 2005
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Started a N/R (since changed to N/Me). It's very do-able in early part of the game as you aren't that great as a MM until you get more skills. My pet was my "captain of the minions". LOL
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Apr 12, 2006, 07:51 PM // 19:51 | #8 |
Ascalonian Squire
Join Date: Apr 2006
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so, I guess it is better to have 1 concentrated path, now the question is which one is better ... hmmm I like pets, the benefits from stances seems nice, but I hate bows ....on the other hands, controling army of minions sounds like fun, but how to create one cropse to begin with? .....
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Apr 12, 2006, 08:00 PM // 20:00 | #9 |
Ascalonian Squire
Join Date: Apr 2006
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This is my original plan, having build as 11-10-10 that's Beast Mastery(11)-Expertise(10)-Death Magic(10), my plans is to have my char as solo-able as possible.
so, is this setting okay? BTW I have questions; 1)The General Skill come with primary job and need no attribute points, right? 2)What happend when pets dies? 3)What happend when pets die and you do not rez them? 4)Can minions raise from pets? - 4A)Do pets disappeared for good if you raise them as minion? 5)Can ranger equip with sword and still uses expertise's stances? Last edited by NazTH_F; Apr 12, 2006 at 08:09 PM // 20:09.. |
Apr 12, 2006, 08:01 PM // 20:01 | #10 | |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Apr 12, 2006, 08:27 PM // 20:27 | #11 | |
Wilds Pathfinder
Join Date: Apr 2005
Profession: W/
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Apr 12, 2006, 09:13 PM // 21:13 | #12 | |
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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be a Necro, secondary ranger, and evrytime pet dies you get a corpse. but when pet dies ALL your skills are recharging for few seconds, and same for when you resurect it. you need 2 skill slots (charm animal and comfort animal) but it will not work in SF, because while your skills will be charging after pet dies Gnashers will use you pet body to make their own fiends. |
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Apr 12, 2006, 09:24 PM // 21:24 | #13 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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BTW I have questions;
1)The General Skill come with primary job and need no attribute points, right? Not sure what you mean by "general skill"? Most skills need points in their related attribute to be effective. For example, the higher Death is the higher level your minions will be. 2)What happend when pets dies? All your skills are disabled for 8 seconds, and again when you use Comfort Animal to raise them. 3)What happend when pets die and you do not rez them? They will be raised if you change zones or go back to a town. 4)Can minions raise from pets? Yes. 4A)Do pets disappeared for good if you raise them as minion? No. 5)Can ranger equip with sword and still uses expertise's stances? Yes, but why would you want to? Use a Death staff if you are putting points in Death. A sword with no Sword attrbute does like 3-4 damage and you have no skills to use with it. ------- If you are thinking of a ranger/necro with minions, it will work but you... ... will not be able to raise minions of high enough level for end-game effectiveness. Your max Death = 12 compared to a necro's Death = 16. ... will not have enough energy coming in for the constant raising of minions. Necros have Soul Reaping which provides energy every time something dies, even their own minions. ... do not get reduced cost on spells from Expertise - just skills, stances, etc. ... will have a hard time fitting enough necro and pet skills on your bar. ... do not get necro runes, head gear or bloodstained boots. Still, do what you want, play as you choose. You can always change later but if you don't like bows then I really wouldn't recommend a primary ranger. A ra/ne touch attacker is a different matter entirely - see the ranger board for those. |
Apr 13, 2006, 02:01 AM // 02:01 | #14 | |||||
Ascalonian Squire
Join Date: Apr 2006
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first of all thank you for your reply...
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...I know its stupid idea to be a ranger but running around with sword, and rely entierly with pets... but I don't see any other way another quick question please, do pets get penalty when it dies? like loose its level? Last edited by NazTH_F; Apr 13, 2006 at 02:05 AM // 02:05.. |
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Apr 13, 2006, 02:51 PM // 14:51 | #15 | |
Academy Page
Join Date: Jun 2005
Guild: We Drink Tequila
Profession: Mo/N
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Apr 13, 2006, 03:03 PM // 15:03 | #16 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Pets do not suffer anything when they die, but you do: your skills are disabled for 8 seconds and again when you raise them.
If you go ra/mo with a sword you will have ZERO sword skill so will be doing all of 3-4 points of damage with it, which is fine in pre-searing but worthless anywhere else. What you want to be is a ra/wa. This gives you melee weapon skills and expertise will apply to the warrior skills as well. An end-game build may be something like this, substitute more pet skills as desired: Ranger Warrior Beastmaster Expertise: 9 (8+1) Beast Mastery: 12 (8+4) Wilderness Survival: 8 (7+1) Swordsmanship: 12 - Hundred Blades [Elite] (Swordsmanship) Swing twice at target foe and foes adjacent to your target. Energy:3.2 Cast:0 Recharge:8 - Seeking Blade (Swordsmanship) If this attack hits you strike for +16 damage. If Seeking Blade is "evaded," your target begins Bleeding and takes 16 damage. Seeking Blade cannot be "blocked." Energy:3.2 Cast:0 Recharge:4 - Final Thrust (Swordsmanship) Lose all adrenaline. If Final Thrust hits, you deal 32 more damage. This damage is doubled if your target was below 50% Health. Adrenaline:10 - Apply Poison (Wilderness Survival) For 24 seconds, foes struck by your physical attacks become Poisoned for 9 seconds. Energy:9.6 Cast:2 Recharge:12 - Comfort Animal (Beast Mastery) You heal your animal companion for 87 points. If your companion is dead, it is resurrected with 48% Health and all your skills are disabled for 8 seconds. Energy:6.4 Cast:1 Recharge:1 - Troll Unguent (Wilderness Survival) For 10 seconds, you gain Health regeneration +7. Energy:3.2 Cast:3 Recharge:10 - Charm Animal (Beast Mastery) Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. Energy:6.4 Cast:10 Recharge:0 - Resurrection Signet () Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission. Energy:0 Cast:3 Recharge:0 Alternate for Apply Poison would be Tiger’s Fury, for areas where poison is less effective (like undead). |
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