May 18, 2006, 04:41 AM // 04:41 | #1 |
Krytan Explorer
Join Date: Jun 2005
Location: California
Guild: Alliance of Xen [XoO]
Profession: W/R
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So wait a minute...assassins are not going to get any new content in the future?
I heard that assassins and ritualists will get no new content in future expansions...(such as new 15k armor, new skills, skins etc.)...is this true?
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May 18, 2006, 04:51 AM // 04:51 | #2 |
Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
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What sense would it make for the two newest professions, to be singled out to not receive new content? Furthermore, it would be nearly impossible for Anet to stream new content to all of your "other" characters, but not your Assassins or Ritualists. Don't believe rumors like this.
*EDIT* I need to go to bed..as for armors, skills....I highly doubt that Anet would put out a new game with new professions, which are both already quite popular, and then just dump on them in that way. I still say (after correctly reading your concerns) it's BS. Last edited by Loralai; May 18, 2006 at 04:53 AM // 04:53.. |
May 18, 2006, 04:58 AM // 04:58 | #3 |
Krytan Explorer
Join Date: Jun 2005
Location: California
Guild: Alliance of Xen [XoO]
Profession: W/R
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I see...I was just asking because there was quite a lengthy topic yesterday concerning the issues I asked about...strangely many people said it was true so that got me wondering.
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May 18, 2006, 05:08 AM // 05:08 | #4 |
Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
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Well, I can just not plausibly see anything like that happening. I mean people would literally go nuts if Anet decided to stop updating things, for example, for warriors. They can't release professions and then just toss them aside, as many customers will prefer that profession over all others. It would be terrible business.
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May 18, 2006, 05:23 AM // 05:23 | #5 |
Krytan Explorer
Join Date: Dec 2005
Profession: N/
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Actually, the OP is correct in his original statement.
Assassins and ritualists will only be getting content in Factions. Beyond that, they are PLAYABLE in future chapters, but you won't see weapon/rune drops or armor/skills. Each chapter will feature "two new professions" exactly how it was done in Factions. From there, in THAT chapter, there will be weapon/rune drops and armor/skills for them. The Core Six professions (Monk, Warrior, Elementalist, Mesmer, Ranger and Necromancer) will recieve new updates, new armor, items, and skills. Think about it... do you see anything dropping for Assassins and Ritualists in Prophecies? |
May 18, 2006, 05:53 AM // 05:53 | #6 |
Krytan Explorer
Join Date: Jun 2005
Location: California
Guild: Alliance of Xen [XoO]
Profession: W/R
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Wait, so assassins DO get new content, but the new content (skins, new armor) will only be in cantha...am I right?
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May 18, 2006, 06:01 AM // 06:01 | #7 |
Krytan Explorer
Join Date: Dec 2005
Profession: N/
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The only way that would happen is a special event (like the SF update was). But I don't remember reading in any FAQ or Developer post about updating afterwards (beyond skills readjustments)
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May 18, 2006, 06:02 AM // 06:02 | #8 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Once CH3 comes out, odds are that Cantha will be pretty solid as an area most likely, no more changes will occur there. As for weapons/runes, i'm pretty certain that those may drop because they are random and an assassin should be able to get atleast some equipment where ever they happen to travel. New 1.5k / 15k armors though are probably very unlikely.
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May 18, 2006, 01:39 PM // 13:39 | #9 |
Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Don't believe things from other players until Gaile Gray announces it herself or on the official website.
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May 18, 2006, 02:14 PM // 14:14 | #10 | |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Eitherway is unconfirmed, and as logical as the other. |
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May 18, 2006, 02:14 PM // 14:14 | #11 |
Ascalonian Squire
Join Date: Apr 2005
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I believe that before factions was released, it was stated that ritualists and assassins were a factions only thing and wouldn't be receiving updates in future chapters, but i believe from some things i've read lately that they've changed their mind. After all chapter 3 wasn't supposed to have any new classes, but apparently we will be getting 2 new classes.
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May 18, 2006, 02:51 PM // 14:51 | #12 |
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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They stated pretty clearly how the system works, back when all the new info about Factions was floating around. I'm certain it's in an old press release somewhere, but I'd have to go look it up again.
The six that we all know and love (henceforth called the "core" classes) will be in and supported in every new chapter to come. Any new professions that might be introduced will ONLY be supported in their respective chapters. Yes, that means no new skills, armor, whathaveyou for Ritualists and Asssassins from here on out. |
May 18, 2006, 02:56 PM // 14:56 | #13 |
Jungle Guide
Join Date: Jan 2006
Guild: void
Profession: Mo/
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that makes no sense to me.. I don't think Anet can afford it to just dump the new classes.
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May 18, 2006, 04:49 PM // 16:49 | #14 |
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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In several webcast interviews, Jeff Strain has said that the A and Rt will be niche classes that will not be as fully developed as the core classes.
The full extent of this is not really known, but I wouldn't be that surprised to find that Ch3 will not allow you to start an Assassin or a Ritualist, just as Ch1 wont. Time will tell i suppose. |
May 18, 2006, 05:03 PM // 17:03 | #15 | |
Underworld Spelunker
Join Date: Feb 2005
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Quote:
erie stuff and some rit focus |
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May 18, 2006, 05:18 PM // 17:18 | #16 | |
Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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May 18, 2006, 06:03 PM // 18:03 | #17 |
Lion's Arch Merchant
Join Date: Sep 2005
Location: Right behind you
Guild: T Demons Of Razgriz T
Profession: E/Me
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I think that if the characters arent going to get new content in the new territories, then when linked to an account that has another chapter, the extra classes should get new skills/armor in their region. Or they could release periodic "skill patches" to keep the extra classes up with the rest of them.
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May 18, 2006, 06:52 PM // 18:52 | #18 | |
Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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Quote:
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May 18, 2006, 06:57 PM // 18:57 | #19 |
Frost Gate Guardian
Join Date: May 2006
Location: Harrismith, South Africa
Guild: [SAGA]
Profession: W/Mo
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wait for the official announcements. you'll save yourself one hell of a headache thinking about the whole time
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May 18, 2006, 07:04 PM // 19:04 | #20 |
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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There have BEEN official announcements. Don't you people read press releases?
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