> Forest of True Sight > Questions & Answers Reload this Page Armor bonuses: universal?
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Old Jun 14, 2006, 09:49 PM // 21:49   #1
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Default Armor bonuses: universal?

So when you craft a piece of armor that says "+10 AL (while enchanted)" does this apply to the whole body or just the specific piece?
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Old Jun 14, 2006, 09:53 PM // 21:53   #2
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Quote:
Originally Posted by hellboy909
So when you craft a piece of armor that says "+10 AL (while enchanted)" does this apply to the whole body or just the specific piece?
To answer your specific question: Just that specific piece.
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Old Jun 14, 2006, 10:45 PM // 22:45   #3
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Depends on the type of bonus. Damage Absorption is whole body, +10 armor while enchanted is just that location, -20% duration to blindness (assassin vangard body armor) is obviously global.
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Old Jun 14, 2006, 11:17 PM // 23:17   #4
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The only armour bonuses that are global are damage absorption on knights/ascalon, and +15 while casting on mesmer performers. Obviously like dargon said the condition shortening effects are too, since conditions don't hit a certain part of you.
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Old Jun 14, 2006, 11:29 PM // 23:29   #5
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Are you sure that +15 AL while suffering from condition is global? I thought it does +15 AL check only if damage hits to part which the bonus has. There would be no point to have all parts if only one is enough.
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Old Jun 14, 2006, 11:43 PM // 23:43   #6
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He said "casting." Only the absorption and the Mesmers "WHILE CASTING" bonus is global. Which you would have found out had you checked the sticky for commonly asked questions. Closed.
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