Jun 17, 2006, 03:17 AM // 03:17 | #21 |
Ascalonian Squire
Join Date: Jun 2006
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Thanks for the input Doom (and everyone else). By E/Mo I meant Enchanter/Monk, which was my EverQuerst trained brain trying to say Mesmer/Monk.
However now I am thinking of going E/Mo - Elementalist/Monk, that is - as the Monk primary attribute doesn't interest me. It sounds like this combo would have the versatility, viability and characteristics I am looking for. I'd probably focus on air and water with the E so I can gain the mobility edge I am looking for as well as single target nukes (spikes, I guess you call them here). |
Jun 17, 2006, 03:24 AM // 03:24 | #22 | |
Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Quote:
http://emosong.ytmnd.com/ Oh great, another E/mo. [/sarcasm] |
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Jun 17, 2006, 10:51 AM // 10:51 | #23 |
Ascalonian Squire
Join Date: Jun 2006
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Or Rit/Mo...
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Jun 17, 2006, 03:16 PM // 15:16 | #24 |
Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Yay, not cutting yourself FTW!
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Jun 17, 2006, 03:40 PM // 15:40 | #25 | |
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
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Jun 18, 2006, 02:21 AM // 02:21 | #26 |
Ascalonian Squire
Join Date: Jun 2006
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I can buy Faction as my first game. I don't need to buy Prophecies too to play, right?
Is it feasible to spread points around for a Rit/Mo so as to appreciate all the different abilities and be flexible without making the character nearly useless for PvE and/or PvP? |
Jun 18, 2006, 02:28 AM // 02:28 | #27 |
Lion's Arch Merchant
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Veneratio Tutela
Profession: R/Me
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you dont need prophesies to play.
As for spreading the attribute points, try not to go into too many lines of skills or it will water down your character. But considering you only play with 8 skills at a time and can swap attributes and skills in any town. It's more you gear towards specific areas. |
Jun 18, 2006, 02:04 PM // 14:04 | #28 |
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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I suggest using 2 attributes line for some professions (Like Pure one elementale Ele) and max 3 attributes to others
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Jun 18, 2006, 11:16 PM // 23:16 | #29 |
Ascalonian Squire
Join Date: Jun 2006
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What about a Rit/R or R/Rit area control build? That might be perfect. I'd focus on spirits and traps.
EDIT - You can swap your attributes?! Do characters have any long term consistent characteristics at all other than their primary class? |
Jun 19, 2006, 02:29 AM // 02:29 | #30 | |
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
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Jun 19, 2006, 02:58 AM // 02:58 | #31 |
Ascalonian Squire
Join Date: Jun 2006
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Where can I find up to date information about the classes, including lists of attributes, spells and skills? Guildwars.com doesn't have the new Professions.
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Jun 19, 2006, 04:19 AM // 04:19 | #32 |
Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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gw.gamewikis.org
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