Jul 15, 2006, 05:56 AM // 05:56 | #1 |
Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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GW Updates
Do you think GW actually looks at our suggestions?
I red some interview on another post the GW staff dude saying he listens to the people who play the game on ideas. I dont recall anyone in the suggestion thread asking for -X recieved damage to be converted to physical damage, and dont see how anyone could use and abuse the -X recieved damage, I understand the Absorption rune think they made it physical only because market price went downhill for it, but for shields and stuff, dont understand why GW would change it, nobody really asked for it. In Factions, I think they only added a couple of things mission types, and Alliance Battle. |
Jul 15, 2006, 06:01 AM // 06:01 | #2 |
Jungle Guide
Join Date: Jan 2006
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Listening and doing only what the players ask ain't the same thing.
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Jul 15, 2006, 06:11 AM // 06:11 | #3 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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^ best point ever.
Just because "the people" want something or dont like something, doesn't mean they think the same. Remember they test things and see stuff form a much broader view than us. |
Jul 15, 2006, 06:17 AM // 06:17 | #4 |
Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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yeah ok i see, but if you have a thousand of ideas, a couple should get accepted which I also believe.
I see a lot of people talking about how that new update recieved damage being converted into physical damage, its only been 2 or 3 days, and already 200 people are pissed and did something, thats ONLY this site, knowing GW staff from there actions, I dont think there going to listen to us. If a thousand of people want something and you need the people for revenue or money, and I was GW Staff, I would give them the recieved damage back, rather than just inhale it, for a month hoping it goes away. |
Jul 15, 2006, 06:21 AM // 06:21 | #5 |
Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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I'm still wondering how they mysteriously knew to fix the bug with Moebius Strike and put in the NPC to change the shields that were screwed up in yesterday's update. Because it certainly can't be because they listen to us...
/sarcasm |
Jul 15, 2006, 06:21 AM // 06:21 | #6 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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People always fuss about updates that weaken them...they get over it in a few days and life goes on.
Balanced updates to Anet aren't always the same as what a biased warrior thinks is balanced. And people getting mad shouldn't influence their staff at all. I'm sure everyone would just like to be given 1million gold coins, but the staff would never be pressured into doing that. Simple fact is that most of the people on OUR side are biased and/or uneducated on the subject of most things that need balancing. All we can do is reconize something is getting overpowered or popular and leave it to them to balance it. |
Jul 15, 2006, 06:26 AM // 06:26 | #7 | |
Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/Me
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Jul 15, 2006, 06:31 AM // 06:31 | #8 |
Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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I understand why they would fix something, but why change something that doesnt need the fixing? I think they are making the warriors feel like the worst class ever. Do you think they will give warriors +2 energy in a update? I dont think so, I bet they will give them 60 armor in some update later on.
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Jul 15, 2006, 06:34 AM // 06:34 | #9 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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It was their thought that warriors did not need the -dmg to effect elementalist dmg for balance reasons.
This is prime example...as a warrior you feel you DESERVE that or something.. Warriors take normal damage well...I think its totally fitting they be a bit worse vs the elements, as this is their counter damage, and Rangers are the ones that are soppsoed to take ele damage well, not warriors. |
Jul 15, 2006, 07:25 AM // 07:25 | #10 |
Wilds Pathfinder
Join Date: Sep 2005
Profession: R/
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Updates are what keeps GW interesting... no updates we see the same stuff over and over again.
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Jul 15, 2006, 07:36 AM // 07:36 | #11 |
Banned
Join Date: Dec 2005
Guild: None
Profession: Mo/W
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actually there view is narrower as there view is how can we get the most money out of these people
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Jul 15, 2006, 07:58 AM // 07:58 | #12 |
Ascalonian Squire
Join Date: Feb 2006
Location: UK
Guild: Ascending Phoenix
Profession: W/Mo
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I play a warrior as my primary character, and i have to say i was a little worried about the update but after playing for a few hours last nite i have not noticed any difference in how "tough" I am, this update hasn't affected warriors as much as people are saying, the only problem i see is everyone now using elemental mods on swords, axes etc to combat the physical damage reduction but there are ways around that too
The whole idea for updates are as jimmy_logic said "what keeps GW interesting" |
Jul 15, 2006, 12:56 PM // 12:56 | #13 |
Academy Page
Join Date: Jun 2006
Location: Netherlands
Profession: R/
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I know its a bit off topic. But i played 30+ hours a week(still play sum hours) BF2,before i played Guild wars. Look closely what happend there, they actually ruined the game, by listening to the wrong people(forums). They tryed to accomidate everybody, by gameplay change and nerves(not talking about the buggynes) dumbing the game down.What was a highspeed exciting game, is now...............
My point is its a fine line, to what player group are they(Anet) gonna listen?? or not listen?? There is always somebody or group thats not gonna be happy with things changed. I assume they make changes to balance the game and did there research. Hopefully for the best of the game. Mzzls $neekie |
Jul 15, 2006, 01:16 PM // 13:16 | #14 | |
Banned
Join Date: Jul 2006
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Jul 15, 2006, 01:29 PM // 13:29 | #15 | |
Forge Runner
Join Date: Jul 2006
Location: Denmark
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Jul 15, 2006, 11:24 PM // 23:24 | #16 |
rattus rattus
Join Date: Jan 2006
Location: London, UK GMT??0 ??1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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To me, the Warrior "nerf" wasn't so much about balancing as to correcting errors.
The global absorption from Knights armor was never supposed to be like that - it doesn't make sense that one pair of shiny boots should lower the damage taken to your entire body. The same applys to shields - how is a piece of metal held in your metal gauntlets going to protect you from lightning, for example? Heh, how many of us Wammos have got seriously over-protected feet now? |
Jul 16, 2006, 12:03 AM // 00:03 | #17 | |
Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Jul 16, 2006, 12:21 AM // 00:21 | #18 |
Wilds Pathfinder
Join Date: Sep 2005
Profession: R/
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Has anyone actually tested their warrior now to see if there has been ANY ACTUAL proof that they die faster or get damaged faster? Instead of saying OMG I have been nerfed so bad just from reading the update notes?
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Jul 16, 2006, 12:33 AM // 00:33 | #19 | |
Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Jul 16, 2006, 12:45 AM // 00:45 | #20 | |
Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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