Jul 17, 2006, 04:01 PM // 16:01 | #1 | |
Krytan Explorer
Join Date: Jan 2006
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Is it a bug or a feature?
One thing thats bothered me of late with Guild Wars is the ambiguity of different parts of the game. Take for example the recent changes to absorbtion in the last updates. Some people have said that this was a bug fix. If so, thats all well and good, but how were we supposed to know this actually was a bug? I know many people with a set of armor with one piece from Knights/Ascalon. I did this with a 1.5k set, so its only a minor annoyance, but I can sympathize and I feel very sorry for anyone who has done this with a set of FoW. None of them thought they were exploiting any sort of bug.
So, I went to look into how exactly we were supposed to know this. Aside from the update notes in question, I could find no page from the official website on how absorbtion really was supposed to work. I know of no such information on my manual. I did however easily find links to various fansites. One of them, Guildwiki, has a nifty feature that shows the history of a page. Here's what their absorbtion page said before this update: Quote:
Last edited by Clone; Jul 17, 2006 at 04:03 PM // 16:03.. |
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Jul 17, 2006, 05:30 PM // 17:30 | #2 | |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Jul 17, 2006, 05:36 PM // 17:36 | #3 |
Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Hmm, Clone that info is from a player controlled sources. Anyone can edit a wiki site.
Kook, runes are not Global, they only affect the armor part they are on, thats the reson it was recomended to put the abs on chest piece, it being the biggest armor piece and taking the most hits Last edited by Stockholm; Jul 17, 2006 at 05:39 PM // 17:39.. |
Jul 17, 2006, 05:46 PM // 17:46 | #4 |
Forge Runner
Join Date: Jul 2006
Location: Denmark
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It has always been known as a bug, you'd know if you followed the forums from back when the game was released.
As a counter argument I could say nowhere in the description does it say the reduction was global either. GW-wiki is just information collected by ordinary players of the game that post their findings. |
Jul 17, 2006, 05:50 PM // 17:50 | #5 |
Krytan Explorer
Join Date: Jan 2006
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Yeah, I'm aware that guildwiki is player maintained, but it seems to be respected by the community as usually accurate. After all, it was accurate. Thats how the armor was behaving. It isn't a matter of an incorrect guildwiki page, it was a matter of us trying to devine Anets intentions that the way that it was behaving was considered to be a bug. Without any official comments on this, it seems hard to think everybody just somehow knew it wasn't working the way it should.
As for runes, well we've got two differing opinions and my "not sure" from the first three posts. A perfect example of why more official explanation of game concepts would be helpful. |
Jul 17, 2006, 05:53 PM // 17:53 | #6 |
Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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The knights/ascalon absorption is gone, and i believe the runes is still universal, will ahve to go test it though.
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Jul 17, 2006, 06:00 PM // 18:00 | #7 | |
Krytan Explorer
Join Date: Jan 2006
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Jul 17, 2006, 06:34 PM // 18:34 | #8 | |
Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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Quote:
why have an entire set of armor in the game be considered totally obsolete when you can get the full effect with only one piece? warriors who knew what they were doing never wore a full knight's/ascalon set. they could get the full benefit with only one piece and could still get the benefits of other types of armors at the same time. balance wise, this made full knight's/ascalon utter crap. making it locational justifies the existence of the entire armor set and balances it out with other armor types. as far as the runes are concerned, those should still be global. armor pieces are physical, thus making the absorption location specific. runes, however, are in a way "magical". |
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Jul 17, 2006, 06:44 PM // 18:44 | #9 | |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Quote:
They are all global, increase to the attribute is global, health gain and loss is global and absorption is global. |
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Jul 17, 2006, 06:59 PM // 18:59 | #10 |
Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
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In response to the OP:
Well, look at it this way: If it was a bug, it has now been fixed, like it should have been a long, long, long time ago. This fix hasn't actually been completely unexpected, mainly because Knight's/Ascalon armor has worked inconsistantly from the rest of the armors in the game since it's release last year. You yourself have said in your original post, if it was a bug, it is now fixed and that is all well and good. Now, if it was a feature, the change that has been made needs to be looked at as a balance issue. Obviously, Knight's/Ascalon armor and Absorption in general either was overpowered in Anet's eyes, or it wasn't working closely enough to their original concept of the mechanic. Either way, the recent update has fixed something about the game that needed to be fixed for balance purposes, continuity, to keep the game running smoothly, or all of the above. |
Jul 17, 2006, 07:06 PM // 19:06 | #11 | |
Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Global=5 pieces off armor. Inmo |
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Jul 17, 2006, 07:28 PM // 19:28 | #12 |
Ascalonian Squire
Join Date: Mar 2006
Location: British Columbia, Canada
Guild: Dawn of the Luxons [Dawn]
Profession: W/
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omg such dumazzes...
go to shing jea monastary, outside in linnock courtyard right of master togo and read the tablet that says "armour" it explains that attacks will ONLY HIT ONE PIECE OF ARMOUR, they hit most often in this order: chest, legs, boots/gloves, helm. the reason that they changed the (non-stacking) of knights/ascalon is so theres a reason to get full knights/ascalon! because before you could just put it on the boots, get the rest as glad and be uber runner!(which ANet hates btw). and notice how the abs runes DO NOT SAY (non-stacking)? that is because they are NOT GLOBAL!!! whatever piece of armour the abs is applied to, is affected and whenever the foe hits that piece, the damage is absorbed, so that is why people say to put it on the chest piece as it gets hit the most...unlike attribute runes wheres they DO SAY (non-stacking) and are therefore, GLOBAL. i hope i finally cleared this up and all u bug-exploiting-tank-runner-soloers can GO GET full knights/ascalon and BE HAPPY!
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Jul 17, 2006, 07:51 PM // 19:51 | #13 | |
Jungle Guide
Join Date: Jan 2006
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Quote:
To make my point clearer I'll quote the part of the tablet right here: Note that some defenses, such as shields, absorption runes, item upgrades, and spells will give you additional armor on all body locations simultaneously. |
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Jul 17, 2006, 08:43 PM // 20:43 | #14 |
Lion's Arch Merchant
Join Date: Jan 2006
Guild: Save The Dragons
Profession: R/Mo
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There the info right from the game tell you that the Abs runes are GLOBAL i kinda knew that from the beggining
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Jul 17, 2006, 09:01 PM // 21:01 | #15 | |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
In a Controlled Experiment on the Isle. Test 1: In Dragon Armor, No Abs. Rune What so ever, No shield. Balanced Stance used to rule out Criticals. The Weakness condition warrior did 2 damage consistently. (tested 20 hits). Test 2: Same Setup but with Superior Abs. on the Chest Piece. The Weakness condition warrior did 0 damage consistently, showing that the Sup Abs. activated on every hit. (tested 20 hits). Test 3: Same Setup, but with the Sup Abs. in the Boots. The Weakness condition warrior did 0 dmg consistently, showing that the Sup Abs. activated on every hit. (tested 20 hits as well). End Result: You shot yourself in the foot...It is Global. |
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Jul 17, 2006, 11:24 PM // 23:24 | #16 |
Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Then what are everyone screaming about?(regarding abs)
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Jul 18, 2006, 12:53 AM // 00:53 | #17 | |
Krytan Explorer
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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Quote:
1. the one piece of knights no longer provides a global bonus -- this isn't what people are so upset over. most acknowledge it was broken and now fixed. 2. absorption only affects physical damage now -- This is what most people are really upset about. All knights/ascalon, absorption runes, and shields with damage reduction only reduce physical and not elemental damage. This is what the multitude of threads about this and warrior striking, etc are about. Former -- Thanks for the confirmation testing. |
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