Jul 17, 2006, 06:57 AM // 06:57 | #1 |
Pre-Searing Cadet
Join Date: Mar 2006
Guild: TGT
Profession: R/Mo
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I have a question about Assassin
Hello people. My question is that is it better for assassin Armor Penetration 20/20? or Sundering? Thanks for your replies. Peace
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Jul 17, 2006, 07:36 AM // 07:36 | #2 |
Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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The discription of sundering is armor penetration :/
20/20 is the percentages and what not which are included in sundering. |
Jul 17, 2006, 01:27 PM // 13:27 | #3 |
Academy Page
Join Date: Jun 2006
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Sundering is rather good. But you'll see loads of people swear its the utmost useless worst mod ever, for whatever reason. Just use it.
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Jul 17, 2006, 02:02 PM // 14:02 | #4 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Once you figure out that sundering = AP, then how about:
It depends on your build. Perhaps a zealous or silencing mod would be better. If you are as/el perhaps an elemental Tang fits the build better. |
Jul 17, 2006, 02:58 PM // 14:58 | #5 | |
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Quote:
To give an idea of the numbers, assuming you hit a the maximum end of your weapon range (17 in the case of daggers) [this is clearly being kind to Sundering, realistically you will strike somewhere lower than this] a 60AL target will receive 20.9 damage on a successful sunder, being kind again this is +4 damage. Since its 20% sundering 20% of the time, you can only get this +4 damage with an expectaion of 1 in 5 hits. Compare this to Vampiric, +3 damage every hit, and you can see that in the same 5 hits you would do +3*5 = +15 damage PLUS you get a small net heal [daggers attack in 1.33s so in 4 seconds you attack 3 times and gain 9 health, you degenerate 8 health in this time; with 16 dager mastry and factoring Double Strikes you would attack with a mean rate of once per second and thus steal 12 in 4 seconds and lose 8]. If you change the comparison to a 100AL target the comparison gets even worse for Sundering. While you may ignore slightly more armour, ignoring armour simply servers to multiply your damage up slightly. A 100AL target halves stated damage, and so while you are multiplying your base damage by more, that base damage is smaller, and thus the damage gain is smaller. In this case you would hit for about +3.5 (best case) [0.4 damage less than against the 60 AL] with a 20/20 Sundering dagger over 5 hits, but you would still be getting +15 off the Vampiric. Heck, against a 100AL taget, which would realistically be a Warrior, just use an elemental weapon, thats essentially going to work out like a 20/100 Sundering (20% armour penetration always) AND it will ignore all their damage reduction modifiers since the recent update. So that, in a nutshell, is your "for whatever reason". |
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Jul 17, 2006, 08:45 PM // 20:45 | #6 |
Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Sundering sucks, go Zealous or Vampiric
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Jul 17, 2006, 08:58 PM // 20:58 | #7 |
Jungle Guide
Join Date: Oct 2005
Guild: Kinetic Fusion [kF]
Profession: Me/
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Ya, sundering is the name for armor penetration, and as said, use vamp/zealous.
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Jul 17, 2006, 10:23 PM // 22:23 | #8 |
Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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Vamp/Zealous all the way.
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Jul 17, 2006, 10:42 PM // 22:42 | #9 |
Banned
Join Date: May 2006
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Vampiric gives you +3 extra damage always, regardless of armor/enchantments. But, Zealous is a good tang to use also.
Nothing says 'I don't know' like, ¯\(º_o)/¯ |
Jul 18, 2006, 12:38 AM // 00:38 | #10 |
Krytan Explorer
Join Date: Jun 2005
Guild: Legends Of Teh Industry [XXX]
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Assasins need to at least have 1 dagger set with zealous to help regen energy for the next attack. I would say zealous before vamp
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Jul 18, 2006, 12:47 AM // 00:47 | #11 |
Academy Page
Join Date: Jun 2005
Profession: Mo/E
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Of course, vampiric does mean that you'll lose health when not hitting a target (out of range, evasion, etc.), so it's not strictly better. But that is a lot more damage overall, and it's more reliable.
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Jul 18, 2006, 04:11 PM // 16:11 | #12 |
Frost Gate Guardian
Join Date: Apr 2006
Guild: Zydian Coven
Profession: Rt/E
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Energy or health degen when not attacking can be easily remedied by switching weapons between attacks.
I prefer the zealous though. +3 Damage isn't nearly as much fun as launching a lead attack a few seconds earlier. |
Jul 18, 2006, 04:41 PM // 16:41 | #13 | |
Wilds Pathfinder
Join Date: Jan 2006
Guild: Song of the Forsaken
Profession: E/
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Quote:
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