Jul 21, 2006, 07:40 PM // 19:40 | #1 |
Banned
Join Date: Jul 2006
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WTF is the point of a fire mod?
I'm a little angry right now. I just bought a clean axe and bought a fire mod and another mod for it. I wanted this so I can clear out the lifepods easier when I'm totem farming, and also I know the extra damage can come in handy in certain spots.
However, I have seen absolutely NO effect whatsover from the fire mod... I don't deal any more damage at all. In fact I hit better with my victos than with the crappy fire mod... I tested this not only on life pods, but also various other jungle creatures, and also Ice Golems. No effect whatsoever. Don't ask stupid questions like "IS THE AXE MAX DAMAGE???" I meet the req for the axe, and the only difference in damage between it and my victos should be the fire mod, yet this mod is doing absolutely nothing at all for me... I've seen what holy damage does against the undead, and I've seen what fire magic does the Ice golems and other allignments weak to fire... why does the fire damage mod do nothing? |
Jul 21, 2006, 08:04 PM // 20:04 | #2 |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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I'll ask the other stupid question then:
Are you sure that fire does extra damage to jungle creatures??? Have you tried your fire axe on, say, ice creatures? |
Jul 21, 2006, 08:14 PM // 20:14 | #3 |
Krytan Explorer
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
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use fire mods on ice creatures and deal more dmg like ice golems
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Jul 21, 2006, 08:15 PM // 20:15 | #4 | |
Banned
Join Date: Jul 2006
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Hooked on fonics make u reed gud. |
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Jul 21, 2006, 08:22 PM // 20:22 | #5 |
Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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If this is true then I would send a support ticket to anet and let them know in case this is a bug that didn't get caught.
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Jul 21, 2006, 08:27 PM // 20:27 | #6 |
Wilds Pathfinder
Join Date: Feb 2006
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I don't know what to tell you. I've used fire mods on Ice Golems and Ettins with great results.
It works for me.....and being a jackass to people who are trying to help, regardless of whether or not they saw that part of what you wrote (I honestly don't know how they missed it but *shrug*), makes me not really care if it works for you or not Good luck |
Jul 21, 2006, 08:28 PM // 20:28 | #7 |
Ascalonian Squire
Join Date: Nov 2005
Guild: ETGD
Profession: N/Mo
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Axes (and swords) I've had definitely do more damage with a fiery mod... same with bows.
I'm not sure why you're not getting more damage... it's pretty noticeable. Plants (like lifepods and their cousins) and ice golems (siege ice golems) take more damage from fire damage... at least for me. Maybe you lowered your level of axe mastery from let's say 12 to 9 and aren't getting crits, but that's about the only things I can think of (if same dmg, customized (or uncustomized) meet req, same skills, enough hits to take out randomness, etc). |
Jul 21, 2006, 08:31 PM // 20:31 | #8 |
Frost Gate Guardian
Join Date: Jul 2005
Location: Pulaski, Wisconsin
Guild: (Leader of)The Blue Sentinels [TBS]
Profession: W/Mo
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Don't mean to be rude, but then can you explain to me why yesterday, while defogging The Frost Gate, I was doing 115 damage to the Ice Golems (with normal attacks, no skills added) When I was using my Fiery Dragon Sword (req 10 15^50 +30) and my Longsword was doing 85 damage (req 10 15^50, double adrenaline +30)
The mod works and has been proven as well, Fiery mod works well on other things such as Stone Summit, Ice Golems, and possibly a few others that I do not remember). Also, here is another "dumb" question: Are both weapons customized, or is one and the other not? |
Jul 21, 2006, 08:42 PM // 20:42 | #9 | |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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There shouldn't be any difference between victo's and your axe apart from the fire mod? And the fire mod replacing 20% armor penetration. If you really want to take out the pods easier, put a pruning mod on it then you can be fiery and pruning and be uber1337 You will get hostile responses when you come on in anger and insult the people that you are asking for help. You tell us the list of all the questions that you consider to be stupid and not so we can be sure to ask the right ones. Don't want to waste your ranting time. There are many factors to consider, which you didn't provide the answer for, so we may have to go into the "stupid question" realm. What level were the enemies? Was one item customized and the other not? Did you have any debuffs or did they have any buffs? |
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Jul 21, 2006, 08:43 PM // 20:43 | #10 | |
Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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Jul 21, 2006, 08:49 PM // 20:49 | #11 |
Academy Page
Join Date: May 2006
Location: CA, USA
Guild: Gamers Pride
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No one mentioned armor differences. Most Warrior type monsters have extra armor against Physical attacks (just like warrior armor 80 + 20 vs physical) so an energy weapon does more to them. A firey axe might do MORE damage than Victos to a Fire based warrior creature. Elementalists and Rangers have MORE armor against elements (for rangers its ALOT more) so the physical axe could do more than a firey axe to a ranger type ice monster.
It is sometimes not apparent what kind of element a creature is more susceptible to. The trolls in the ice caves seem to take the same amount of damage from both my firey and icy axes. Also Victos has and extra 15% over 50% health and 20/20 sundering; A "clean" axe wont have that. Damage 15% and sundering is a big deal for damage and may overcome any benefit from fire. Side Note: whenever a question is started with "WTF..." you should not expect any kind of gracious or polite response from the poster. I would have skipped this answer and left him to stew in his frustrated ignorance, but I wouldnt want others reading the thread to be confused and think he actually had any sort of valid point. Last edited by dndhatcher; Jul 21, 2006 at 09:08 PM // 21:08.. |
Jul 21, 2006, 08:52 PM // 20:52 | #12 |
Lion's Arch Merchant
Join Date: Oct 2005
Profession: W/
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What level did you put into your Axe mastery attribute for both?
Were they at the same level? Damage is based on your attribute points (in this case axe mastery) not on whether or not you meet the requirement of the weapon. |
Jul 21, 2006, 10:04 PM // 22:04 | #13 |
Lion's Arch Merchant
Join Date: Jan 2006
Guild: Save The Dragons
Profession: R/Mo
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I don't think you are noticeing the fact that your victos has the DMG 15% while health is above 50% and your other axe dosen't have that mod cuz you said it was clean and you added mods to it so with your victos your getting an extra 15% dmg and also the victos has the armor penatration and your other axe dosen't so theres extra DMG to and when your asking for help or answers don't be so rude
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Jul 21, 2006, 10:22 PM // 22:22 | #14 | |
Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Jul 21, 2006, 10:47 PM // 22:47 | #15 |
Banned
Join Date: Jul 2006
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Ok, when I say stupid questions I mean questions like this:
If I say my computer isn't working, someone who asks stupid questions may respond "WELL IS IT PLUGGED IN?" Don't treat me like and idiot and I won't treat you as such in return. Now, I just experimented on mountain trolls. I had 13 axe mastery with 3 strength. My Victos has a 20/20 sundering mod My Firey axe has an axe mastery +1 mod Both give the same +15 damage NOW THEN THAT ANY DUMMY VARIABLES ARE ACCOUNTED FOR I recorded every hit with each axe on a mountain troll for 40 hits. I came up with these two averages after crunching the numbers: Over the course of 40 rounds of combat my victo's average hit against mountain trolls (no skills used) was 11.1 Over the course of 40 rounds of combat my firey axe's average hit against mountain trolls (no skills used) was 12.6 Almost no difference at all. I'm convinced that firey mod is completely useless. |
Jul 21, 2006, 10:56 PM // 22:56 | #16 | |
Ascalonian Squire
Join Date: Jun 2005
Guild: [cape]
Profession: Me/
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Jul 21, 2006, 11:00 PM // 23:00 | #17 | |
Banned
Join Date: Jul 2006
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Jul 21, 2006, 11:01 PM // 23:01 | #18 | |
La-Li-Lu-Le-Lo
Join Date: Feb 2006
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As to your Damage vs. Foes problem... You're using a Sundering mod and a Fiery mod. One axe has an Axe Mastery bonus mod on it, the other does not. Of course you're going to have issues determining the difference. Use a weapon without that bit of extra damage ability for comparison and then record and report your results. If your weapons are so different on stats, then you can not possibly hope to get comparable test results. You are crunching numbers for no purpose. |
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Jul 21, 2006, 11:07 PM // 23:07 | #19 |
mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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flames stop now or this post will be closed.
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Jul 21, 2006, 11:07 PM // 23:07 | #20 | |
Banned
Join Date: Jul 2006
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