Aug 11, 2006, 07:29 PM // 19:29 | #21 |
Desert Nomad
Join Date: Feb 2006
Profession: W/
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that was his PvE tank build not his PvP dmg build... read the post!
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Aug 11, 2006, 07:44 PM // 19:44 | #22 |
Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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I think its worth it with a sundering something :P lotta armor penetration going on..
unless they dont stack? |
Aug 11, 2006, 07:48 PM // 19:48 | #23 |
Wilds Pathfinder
Join Date: Oct 2005
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Str? PvE?
For dolyak and sentinels. Oh and you don't need to go for the full 20 second dolyak with 15str. It's ok to have a few seconds without the 40~armour and you won't be snailing forward in-between fights X.x If you look at those str skills, things like sprint don't really require much str, same with tiger stance. |
Aug 11, 2006, 08:18 PM // 20:18 | #24 |
Ascalonian Squire
Join Date: Aug 2006
Guild: Clan KGYU [KGYU]
Profession: W/
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The only strength skills worth bringing into a PvP environment are Bulls Strike, Bulls Charge, Sprint, Rush and you could argue for Protector's Strike (Which I think is a stupid skill).
Also if you are using an IAS other than frenzy, something is wrong with you. |
Aug 11, 2006, 09:26 PM // 21:26 | #25 | |
Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Aug 11, 2006, 09:39 PM // 21:39 | #26 | |
Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Now I use Doylak signet 24-7-52 |
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Aug 11, 2006, 10:04 PM // 22:04 | #27 | ||
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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milias, no disrespect intended, but your statements are laughable.
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Aug 11, 2006, 10:33 PM // 22:33 | #28 | |
Frost Gate Guardian
Join Date: Jun 2006
Location: /wiki user:aro
Guild: DBU
Profession: E/
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Aug 11, 2006, 10:38 PM // 22:38 | #29 |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
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personally, i think strength is good if you want to get the sentinals armor... personally my build for my warrior ranger is 13 strength, 15 swordsmanship, 5 beastmastery, and 5 tactics. I use the Luxon armor version of the sentinal's armor and it really kicks but, but i will only use this for regular PvE and farming. for PvP...I would like to start using the gladiators armor combined with less points in strength and swordsmanship to help my beast.
In the end nothing is really useless... its just HOW you use it... If i say that tactics are useless (which i personally think they are for me) then i am probably wrong if i say this overall .... |
Aug 11, 2006, 10:49 PM // 22:49 | #30 |
Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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i might be the only fan of this skill in the entire game community:
dwarven battle stance [e](str) for (10..) seconds, all your Hammer attacks interrupt your target. If that doesnt put Icy/SS to shame I dont know what does. My stats are usually even with hammer&str as high as possible (tho I rarely put my hammer up to 16... I happen to like having a high str) |
Aug 12, 2006, 01:52 AM // 01:52 | #31 | |
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Aug 12, 2006, 02:02 AM // 02:02 | #32 |
Site Legend
Join Date: Oct 2005
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once you have finished reading all the bickering...
use whatever works best for you..take your time and find out what you like and stick to it...leave these to bicker among themselves imo tactics is better in most cases, i just threw any spare points if any into str |
Aug 12, 2006, 06:23 AM // 06:23 | #33 |
Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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I don't "tank" in PvE unless I'm doing an Elite mission, but I usually go
16 - Weapon Attribute 11 - Tactics - Healing Signet, Watch Yourself! 09 - Strength - I bring Endure Pain all the time with me in PvE |
Aug 12, 2006, 07:59 AM // 07:59 | #34 | ||
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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60AL - 20dmg 54AL - 22.2 dmg -------------- bonus - 2.2 dmg 100 AL -10 dmg 90 AL - 11.9 dmg -------------- bonus - 1.9 dmg In short, both your weapon damage scales down with AL, your bonus damage is a function of both your weapon damage and AL; and the net effect is your bonus damage also scales down, just more slowly. Quote:
dmg = weapon_dmg * 2 ^ (strikelevel - enemy_AL) strikelevel = 5 * weapon_attribute (up to and inc 12) +3 for every level over 12 by meeting your req, you ensure that weapon_dmg is the amount stated on the weapon, but to actually get that stated damage on a standard 60AL target, you need at least a 12. With a 16, you will get slightly above stated damage, but its diminishing returns. Att level also affects critical hit ratios, which is why any warrior planning on dealing damage will run a 16 in their weapon. If you only run a 9 in weapon mastery, its like giving your foe an extra 15 armour :S Last edited by Caelus The Fallen; Aug 12, 2006 at 08:09 AM // 08:09.. |
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Aug 12, 2006, 01:33 PM // 13:33 | #35 |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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For PvE... Strength is worth it simply for Dolyak Signet. Throw in Defy Pain, Endure Pain, Shadow Shields, Eternal Shields, and Magmas Shields (after all, PvE is about looking good, right?), and then you'll realize Weapon/Tactics/Strength is better than Weapon/Tactics/Healing Prayers.
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Aug 12, 2006, 04:51 PM // 16:51 | #36 |
Desert Nomad
Join Date: Feb 2006
Profession: W/
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i use tactics a lot and did invest i 2 good eternal sheidls ^^ but i have found myself not using them much as i have not found any strength skills worth taking in PvE and now i have gone into hammers, after using swords and axes so long, i have found i use it even less with my att's looking more like this
hammer ~ 16 tactics ~ 8 earth magic ~ 10 strength ~ 3 (i think) and from the main reaction ive got it seems that points in strength are just not justified by the extra armour penetration well thats my conclusion , shout at me if im wrong ~A Leprechaun~ |
Aug 12, 2006, 05:42 PM // 17:42 | #37 | |
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Aug 12, 2006, 05:49 PM // 17:49 | #38 |
Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Warriors Endure Pain has saved me more than once. 17 seconds, it adds 272 health to me, by having a high strength (I run 13 strength and 16 Swords with a base of 506 health {armed +30 swords, +30 sheild}) .
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Aug 12, 2006, 06:43 PM // 18:43 | #39 | |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: None
Profession: W/E
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of build and think it's a waste in most situations. Assuming you also carry a rez, half of your skill bar is used up. That only leaves you with four slots to do damage with. My experiance has been that if you could actually kill something instead of just standing there, you wouldnt need all those extra hit points. I know that if you could get a perfect aggro, "stumping" it would work, but my experiance is that you very rarely do. I feel like I'm more effective if I setup to do maximum damage and leave it to the monks and ritualists to do damage control for me. What situations do you get in where your setup is effective? |
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Aug 12, 2006, 07:06 PM // 19:06 | #40 |
Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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It's called tanking, a meat sheild.. Most PUG healers are not to swift at healing.
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