Aug 22, 2006, 08:21 PM // 20:21 | #1 |
Academy Page
Join Date: Aug 2006
|
Ritualist weapons
I'm wondering what's a good weapon to use for a communing ritualist..recommendations really I suppose. I'm using a wand right now, but it's pretty much just an ok wand (no mods, etc - just purple).
Any ideas? |
Aug 22, 2006, 09:26 PM // 21:26 | #2 |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
|
Depending on what communing spells you are using. If you are spirit spamming, I believe people have said that the spirit spells are not affected by the 20/20 communing. For my defensive rit lord, I use Rajazan's Ferver (or totem axe) and Quansong's Focus. Basically anything that gives you plus energy and enchanting extension and an offhand that will give you the energy plus some other desireable mods, health, armor etc. The collotors item right outside vasburg (45 and armor +5 while enchanted is nice as well).
When running an offensive rit lord, I crafted a spawning lotus staff with an insightful +5 and enchanting 20%. I use the staff for offensive because sometimes you need to attack something to get your spirits to start attacking. |
Aug 23, 2006, 09:59 AM // 09:59 | #3 |
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Yeah, Collectors weapons FTW! Whenever I feel the urge to find a new weapon, unless I happen to have picked up a really good one I look here...go to "General Collectors" for Kaineng City/Echivald Forest/Jade Sea...I just browse through these until I find a nice weapon with stats that suit me and find the necessary collectors' "payment method".
I like the look of the lotus staffs as well...nice addition to the game I think, although I found a celestial staff with a Restoration requirement so I use that mostly, since I prefer to use restoration. But yeah, I would suggest looking down the collectors lists and deciding which weapon has the best stats on for yourself, and then mod if further if necessary. |
Aug 23, 2006, 10:07 AM // 10:07 | #4 | |
Wilds Pathfinder
Join Date: Sep 2005
Location: 7??13'35" E - 50??06'27" N
Guild: Servants of Fortuna [SoF]
|
Quote:
|
|
Aug 23, 2006, 12:05 PM // 12:05 | #5 | |
Lion's Arch Merchant
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
|
Quote:
|
|
Aug 24, 2006, 11:29 PM // 23:29 | #6 |
Academy Page
Join Date: Aug 2006
|
Ah didn't know that about spirits not being spells. Good to know!
|
Aug 25, 2006, 12:21 AM // 00:21 | #7 | |
Lion's Arch Merchant
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
|
Quote:
|
|
Aug 25, 2006, 12:26 AM // 00:26 | #8 |
Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
|
I use stuff i crafted in vasburg on Kurzick side, a communing wand and a restoration focus for 20/20 each, if you can get to there, or Luxon equivalent, your looking at 5K each + materials.
|
Aug 25, 2006, 01:02 AM // 01:02 | #9 |
Academy Page
Join Date: Aug 2006
|
Ah ok. I'll have to look at the crafter and collector stuff, so far I've just been using drops.
And I haven't tried the elite missions yet, but I probably will soon. |
Aug 25, 2006, 03:31 AM // 03:31 | #10 |
Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
|
ya know, i've heard (and believe from lots of first hand experience) that cast/recharge doesnt affect spirits, but I was wondering about the +1 20%?
Anyways my rit lord uses vengeance seeker (same as communing wayward wand) and quansong's. I've had a lot of luck farming quansong's....got one for a friend 2 nights ago even. on the rare occasion I'm restoration, Spiritgarden works great (and flippin easy and fast to farm) |
Aug 25, 2006, 06:29 PM // 18:29 | #11 |
Ascalonian Squire
Join Date: Sep 2005
Guild: Former Member of Inyurface Gaming [IYF], Long Live IYF!
Profession: E/
|
+1 20% works on all skills, not just spells, so there is still a change you will pop-up a higher level spirit once in a while.
|
Aug 26, 2006, 05:04 AM // 05:04 | #12 |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
|
The reason the 20% +1 is desireable for communing is becuase it boosts your attribute point, the spirits look at that level for their variable changes. It ins't that the skill is doing anything faster, it is just that you are able to make better spirits (even though just slightly) with 17 in communing instead of 16 when it triggers.
|
All times are GMT. The time now is 05:28 PM // 17:28.
|