Aug 29, 2006, 06:14 PM // 18:14 | #1 |
Lion's Arch Merchant
Join Date: Jul 2005
Guild: [CroM]
Profession: R/
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Why is "bag locking" at merchant account based?
It makes absolutely NO sense. If you don't know what I'm talking about, visit a merchant and click on a few bags under the sell tab. Then change to another character and the same bags will be checked/unchecked.
I hope that's not meant to work that way because, for example, I want to lock 3 or 4 bags on my storage char, but of course, on my other chars I'd like to have a different setup. So, is this a (known) bug? Or should I post this in Sardelac (if someone hasn't already)? Searching didn't help me so I decided to ask here. |
Aug 29, 2006, 06:23 PM // 18:23 | #2 |
Desert Nomad
Join Date: Apr 2006
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It's not a bug, just a (lack of) feature. If you change stuff to do with the layout and interface, it is account based, otherwise it would have to store that info 4-6x for every account.
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Aug 29, 2006, 06:40 PM // 18:40 | #3 |
Lion's Arch Merchant
Join Date: Jul 2005
Guild: [CroM]
Profession: R/
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Thanks for the fast response. I didn't realize it's connected with the layout and interface, so if it would be that much trouble to change it, I guess I can live with it. But I am kind of dissapointed .
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Aug 29, 2006, 06:45 PM // 18:45 | #4 |
Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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It's there to protect you from yourself - I wouldn't complain too much. :\
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Aug 29, 2006, 07:00 PM // 19:00 | #5 |
Forge Runner
Join Date: Nov 2005
Location: Stoke, England
Guild: The Godless [GOD]
Profession: W/
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I find it very useful actually. I keep my weapons in the beltpouch and then 'lock it off' so as not to accidentaly sell them in error or by a lag spike.
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Aug 29, 2006, 07:09 PM // 19:09 | #6 | |
Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Quote:
But I think he's talking about dedicated storage characters and wants to lock more bags than he would on the characters he's playing. I can see why you'd want to do that. But agree that the extra overhead (and narrowly focused gaming utility) makes it unlikely to ever happen. |
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Aug 29, 2006, 07:35 PM // 19:35 | #7 |
Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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You can lock bags? I never knew that!
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Aug 29, 2006, 07:36 PM // 19:36 | #8 | |
Lion's Arch Merchant
Join Date: Jul 2005
Guild: [CroM]
Profession: R/
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Quote:
To make it more clear: I don't complain about the feature (I use it all the time), but I thought it would be even more useful (or at least more practical) to make it character based. That's why I made this thread. Obviously that is not possible, so we can forget the story. Last edited by G.S.; Aug 29, 2006 at 07:39 PM // 19:39.. |
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Aug 29, 2006, 09:34 PM // 21:34 | #9 |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: None
Profession: W/E
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Well... Son of a gun. I didn't know you could lock your bags.
Thanks for that information. |
Aug 29, 2006, 11:36 PM // 23:36 | #10 | |
Jungle Guide
Join Date: Feb 2006
Location: Oregon
Guild: Mo Mo Patty Blinks [MoMo]
Profession: R/
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Quote:
I always keep only my backpack and belt pouch checked. My bags are always full, and there's usually some overflow into the belt pouch. My lesser used chars, like my sin, rit, and ele are half mules since they only really need one set of armor, a few headpieces and a couple weapons. Since the bag locking is global I just even my stuff out across all chars so I can make sure the junk loot gets accounted for and sold, and my wanted stuff stays in the bags. |
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Aug 30, 2006, 04:42 AM // 04:42 | #11 |
Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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Thanks, Moses. I was playing with the feature today. Wow, 15 months in this game, and I'm still learning new things. rofl
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Aug 30, 2006, 07:06 AM // 07:06 | #12 |
Administrator
Join Date: Jun 2006
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I usually have all of them except my backpack turned off because all my other bags have good stuff (salvage kits, id kits, xpert slavage kits, 2 spare sets of armor including helmets, holiday things, axe, sword, hammer (whichever 2 i'm not using), spare shields, mini kuunavang, kuunavangs mini friend coming in just under 2 months...) If you have trouble having to turn bags on and off, just do what I did and keep a Jade Wind Orb with me. Can't get them anymore though. I'll sell it for 100k+50 ectos though. Very rare!
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Aug 30, 2006, 10:08 AM // 10:08 | #13 |
Academy Page
Join Date: Nov 2005
Location: Ireland
Profession: W/Mo
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Also you can open all you bags at one by pressing F9
(for anyone who may not know) |
Aug 30, 2006, 11:20 AM // 11:20 | #14 |
Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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Actually, any changes to the interface are not only per account, but per PC. If you log into a different account on the same PC you will have the same interface. :/
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Aug 30, 2006, 11:44 AM // 11:44 | #15 | |
Ascalonian Squire
Join Date: Aug 2006
Guild: Guardians of Arkangels
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not true
Quote:
Last edited by n00kie; Aug 30, 2006 at 11:47 AM // 11:47.. |
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Aug 30, 2006, 12:02 PM // 12:02 | #16 | |
Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
During the previous beta weekend, I didn't feel like deleting my existing charas, and used my old Factions preview account to create a Dervish and fool around with it, I didn't have the keybindings nor the GUI settings on that account which I have on my "own" account, thus GUI and keybindings are account based, not per PC. |
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Aug 30, 2006, 01:53 PM // 13:53 | #17 |
Wilds Pathfinder
Join Date: Sep 2005
Profession: R/
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Sigh... I can't believe I didn't even see this feature at all. Oh wells thats why I play Guild Wars everyday... so I learn these little things.
Thanks for the post... |
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