> Forest of True Sight > Questions & Answers Reload this Page Chaos Axe question. Is a bug?
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Old Aug 28, 2006, 05:02 PM // 17:02   #1
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Default Chaos Axe question. Is a bug?

Hello ^^

Well, today I noticed a weird thing about the Chaos Axe.

Its the "shadow" of the weapon. Looks very strange, and not like the weapon does.

I better post a pic so you'll see what I mean:



I don't know if its a bug, or it was like that always, or its problem of my graphic card... dunno.

Can someone confirm this?


Any help to clarify this is appreciated. Thanks !
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Old Aug 28, 2006, 05:32 PM // 17:32   #2
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unless this happens to everyone whenever they equip one i suppose it's a prob/glitch with your graphics card. Try to update the driver if possible. might help.
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Old Aug 28, 2006, 05:34 PM // 17:34   #3
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Take another screenie without your shield and see what that looks like maybe? I don't know if what I'm looking at is the shield's shadow or the axe's shadow.
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Old Aug 28, 2006, 05:35 PM // 17:35   #4
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I think it looks better
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Old Aug 28, 2006, 05:37 PM // 17:37   #5
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Its like this for every one. The chaos axe is weird :P
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Old Aug 28, 2006, 05:46 PM // 17:46   #6
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The shadow is made from all the angry spirits in the UW/FOW!
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Old Aug 28, 2006, 05:56 PM // 17:56   #7
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someone have an chaos axe and can post a pic or confirm its look like that?
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Old Aug 28, 2006, 06:03 PM // 18:03   #8
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The storm bow has the same issue. You can see the lightning arcs on the storm bow, but the shadow shows 2 big rectangular blocks where the lightning arcs should be. Probably has to do with the way the shadow layer takes reference from the weapon's skin. The lightning on the storm bow only appears to be lightning because everything around it is set as transparent. But the shadow takes all information from the weapon skin and projects it as a shadow so what appears to be transparent on the weapon won't necessarily be transparent on the shadow.
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Old Aug 28, 2006, 06:10 PM // 18:10   #9
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Myself and multiple guildies have all seen this error when we have our bazookas.... err, I mean chaos axes.... equipped.
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Old Aug 28, 2006, 07:32 PM // 19:32   #10
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The reason the shadow is a 'box' is because the chaos axe is actually just a rectangular polygon with an alpha mapped (transparent) texture on it. The shadows in GW are created with just a basic 'shadow map' system. To get the accurate shadows would require either Ray-traced shadows (way too expensive), a special form of Stencil-shadows (again expensive), or a proxy shadow object.
All of which are more expensive than it's worth...
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Old Aug 28, 2006, 07:44 PM // 19:44   #11
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I got the samething with my Stormbow


Last edited by Shadow Kurd; Aug 28, 2006 at 07:49 PM // 19:49..
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Old Aug 29, 2006, 04:04 AM // 04:04   #12
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agreed with frojack

althought my initial suspicion was that the object's shadow was not mapped... so the client displays the basic of an item, ie a box...
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Old Aug 29, 2006, 09:15 AM // 09:15   #13
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Quote:
Originally Posted by frojack
The reason the shadow is a 'box' is because the chaos axe is actually just a rectangular polygon with an alpha mapped (transparent) texture on it. The shadows in GW are created with just a basic 'shadow map' system. To get the accurate shadows would require either Ray-traced shadows (way too expensive), a special form of Stencil-shadows (again expensive), or a proxy shadow object.
All of which are more expensive than it's worth...
What makes them expensive to do? Is it the software needed or what?

Livingston
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Old Aug 30, 2006, 04:03 AM // 04:03   #14
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the more detail, the more expensive it is to do... for 1 item it's probably noting, but consider the great number of items... it can be quite resource consuming...

also, i remember last time i checked, you only see your shadow in detail, never other characters or npc's....
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Old Aug 30, 2006, 02:27 PM // 14:27   #15
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Same thing happens to me... don't have Guild Wars installed (Posting from my phone) so I can't check. But my shadows are on "LOW" detail.
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Old Aug 30, 2006, 03:58 PM // 15:58   #16
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Yeah I've noticed that problem long time ago.
I had post it in the Screenshot Exposition a few months ago.
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Old Aug 30, 2006, 04:06 PM // 16:06   #17
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Quote:
Originally Posted by Livingston
What makes them expensive to do? Is it the software needed or what?

Livingston
Raytracing isn't expensive moneywise, but it is very, very, very, very... ...very, very, very expensive computation power wise. You'd spend half an hour rendering the lights for one single frame using raytracing, and that really isn't very smooth gaming experience.
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Old Aug 30, 2006, 04:09 PM // 16:09   #18
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That's the shadow of the bounding box for the bow/axe. It's probably no coincidence that the two weapons showing this effect have special skins with lighting effects.
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Old Aug 30, 2006, 04:38 PM // 16:38   #19
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Other things that use alpha transparencies:

Anything partly clear.
The spiky fins on your dragon mask
the teeth on your pumpkin mask
Any really skinny skinny weapons that have intricate shapes (butterfly/wingblade is one)

The special lighting effects are not applied to the shadows, so ya...its one of those "meh...we can overlook that" sort of deal, imo.
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Old Aug 30, 2006, 05:05 PM // 17:05   #20
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I get the same glitch with Chaos Axe.

Quote:
The reason the shadow is a 'box' is because the chaos axe is actually just a rectangular polygon with an alpha mapped (transparent) texture on it. The shadows in GW are created with just a basic 'shadow map' system. To get the accurate shadows would require either Ray-traced shadows (way too expensive), a special form of Stencil-shadows (again expensive), or a proxy shadow object.
All of which are more expensive than it's worth...
You should write a book! Nice output.
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