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Old Aug 03, 2006, 11:30 PM // 23:30   #1
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Default The Leader And Officer Jobs

Ok, i am a leader of a very nice guild called Johnny Cash [CASH] now i was wondering what is the jobs of the officer and the jobs of the leader. because my offier dont seem to do anything help people out a little they do not recruit they do not donate factions they dont do anything they are online alot but thats all i want to know is recruiting only suposed to be for leaders, should it be shared or should after a point the officers just recruit?
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Old Aug 03, 2006, 11:52 PM // 23:52   #2
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Run on sentence.

The jobs of your officers is whatever you told them to be doing when you promoted them.
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Old Aug 04, 2006, 12:09 AM // 00:09   #3
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Basically what Griev said. You should be telling your officers what you need from them, be it recruiting, organizing guild activities, keeping the other members in line... they need to be aware of their responsibilities.
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Old Aug 04, 2006, 12:28 AM // 00:28   #4
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I have officers assigned to dealing with applications, with dealing with transfers/additions, with dealing with GvG/HA/ABs, as well as missions and other PvE things. It really depends on how big you are and how much you want to do yourself though.
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Old Aug 04, 2006, 01:02 AM // 01:02   #5
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well i like to helpo i just dont wanna spend every waking second recruiting cause thats all i do

ok and if they dont do their job i demote them but the worst part is some of my officers are my friends
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Old Aug 04, 2006, 04:48 AM // 04:48   #6
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Just be nice about it... i guess. Im a officer in a guild I'm not a very good recruiter so I don't do much of that. But I farm faction and help members. (my leader wants us to help members)It all depends on the leader and the kind of guild it is. If its a helpful guild just get helpful officers. A faction farmin guild, a faction farming officer etc.
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Old Aug 04, 2006, 08:04 AM // 08:04   #7
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It really all depends on the guild, in our guild every member is an officer. It helps in tight-knit guilds to have everyone with the power to guest invite. We see our guildies as equals, so why not all be equal? We're only 12 strong, so it's pretty easy to manage. For PvE guilds it would likely be much different obviously.
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Old Aug 04, 2006, 03:01 PM // 15:01   #8
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It gets tough designating duties, because there's not a whole lot of actual differing control built into guild wars. You have to be creative and figure out what needs to be done in your guild on a regular basis and then assign these duties. I am also struggling with this issue and found a great "guild charter" example that I looked at to get me started.

From the guild Imperial Fist (I hope you guys don't mind me referencing you!):


Imperial Fist's Guild Charter


Hope this helps!

Lyanna
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Old Aug 08, 2006, 01:04 AM // 01:04   #9
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Ok, basically if you want officers to work, make them :P

If theyre your friends, why promote them? unless it's a guild of friends in which case recruiting isn't neccesary.

If he isn't helping out then just break it to him nicely and demote him. If he leaves he can't be a real freind

What i like to call "manipulation" but it could be called something else :P I'm not good with words
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Old Aug 08, 2006, 02:11 AM // 02:11   #10
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Quote:
Originally Posted by Racthoh
Basically what Griev said. You should be telling your officers what you need from them, be it recruiting, organizing guild activities, keeping the other members in line... they need to be aware of their responsibilities.
Above statment is False.

If they werent doing that before why did you promote them in the first place.

You cant randomly promote people and expect them to do whatever you say.
Players (as in real living people) join guilds for the community, and not to have you as their leader.
That goes for every guild leader.


And if you didnt know that, i think you should consider submerging under that a better guild.

Too many chiefs to few indians.
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Old Aug 08, 2006, 08:50 AM // 08:50   #11
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This is a pretty common problem.

Sometimes it is hard to get officers to help, even those that seemed to do a lot before you promoted them. People generally play for fun and some people see this as work (which to be honest it sort of is). The best thing is to talk to the officers and find out what they can and can't commit to. If you can live with it, fine. If not then you need to rethink if they should be officers.

Our guild ran for a over a year with no formal guidelines in place for officers, but we have just as a group agreed what the officers role should be. So now everyone knows what we are aiming for...
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Old Aug 09, 2006, 02:33 PM // 14:33   #12
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Alright currently i run a small do nothing guild of friends, but prior to that 2 months ago i either ran and was an officer in GW, CS and other various games with usaully 50+ members.

First and foremost you must understand your guild before duties can be given out. If you guild is PvP focused for example, think where the major PvP events happen. GvG and HoH. Perhaps have a sub leaders for each event. Thier are tasks involved with PvP events. Having your guild on at the same time is a task in its own that requires much organizing.

Personaly i think each Officer in a guild should understand simply how the game works to a certain degree, in the case of GW, knowing the basics of PvP and PvE like builds and team builds.
They should also be social people, an officer who doesn't respond to a PM or simply can and only replies in one words shouldn't be an officer no matter how well they play.
A highspeed connection is a must, FPS and action RPG type things like Guildwars requires it.
A willingness to work toward goals. If an member never wants to join the guild on activities shouldn't be in the guild let alone be an officer.

If a person is all that, they likely already will do the roles u need them to. Such as running PvP matches/Scrims and working Farming runs in PvE/Skill caps groups and such.

Recruiting is over rated in general. I'd personaly never recruit a player until i have played with them and seen thier skill. If your officers spam recruitment listings then add 25 players just to say "oh i recruited" isn't building the guild, reguardless if they are rank 6+ or not players. Recruitment should be something all memembers do to some degree. If a player plays with someone and thinks they can be an a good adition to the guild then they should forward that to a officer to recruit them.
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Old Aug 09, 2006, 03:43 PM // 15:43   #13
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Quote:
Originally Posted by Florence Cortista
Alright currently i run a small do nothing guild of friends, but prior to that 2 months ago i either ran and was an officer in GW, CS and other various games with usaully 50+ members.

First and foremost you must understand your guild before duties can be given out. If you guild is PvP focused for example, think where the major PvP events happen. GvG and HoH. Perhaps have a sub leaders for each event. Thier are tasks involved with PvP events. Having your guild on at the same time is a task in its own that requires much organizing.

Personaly i think each Officer in a guild should understand simply how the game works to a certain degree, in the case of GW, knowing the basics of PvP and PvE like builds and team builds.
They should also be social people, an officer who doesn't respond to a PM or simply can and only replies in one words shouldn't be an officer no matter how well they play.
A highspeed connection is a must, FPS and action RPG type things like Guildwars requires it.
A willingness to work toward goals. If an member never wants to join the guild on activities shouldn't be in the guild let alone be an officer.

If a person is all that, they likely already will do the roles u need them to. Such as running PvP matches/Scrims and working Farming runs in PvE/Skill caps groups and such.

Recruiting is over rated in general. I'd personaly never recruit a player until i have played with them and seen thier skill. If your officers spam recruitment listings then add 25 players just to say "oh i recruited" isn't building the guild, reguardless if they are rank 6+ or not players. Recruitment should be something all memembers do to some degree. If a player plays with someone and thinks they can be an a good adition to the guild then they should forward that to a officer to recruit them.
Depends, if you want to run a community style guild where all players are welcome, then recruiting 25 members more all of a sudden could be a good thing
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Old Aug 10, 2006, 07:58 PM // 19:58   #14
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Quote:
Originally Posted by callumevans324
Depends, if you want to run a community style guild where all players are welcome, then recruiting 25 members more all of a sudden could be a good thing
I disagree, it's even worse for a community guild to add 25 new members in a really short period of time (I guess if you have 500 members it's not a big shock). If you are trying to build a community, you want to add a few at a time have them get comfortable and start contributing. If you add that many people at once your community, may well be something different then it used to be before those 25 people showed up at once.

I do disagree with the notion you have to see a players skill before inviting them, that's probably more of a PvP thing than PvE. I'm much more interested in whether people will fit in personality wise with the current members.
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Old Aug 10, 2006, 08:40 PM // 20:40   #15
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More than one type of community guild though. Different people view things in different ways, if you view getting 1000 new people in at once as a bad thing, then it'l probably be a bad thing as you'll run your guild in a style that reflects that and vice versa
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Old Aug 10, 2006, 10:04 PM // 22:04   #16
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I am an officer in the guild [SA] - Sole Asylum http://soleasylum.net/ and we have slowed down the recruitment due to the mass of people that log on, want a guild then dont log on for another month or so. We have a policy that if you arnt online for 3 weeks you get the boot (to make room for others) unless you tell one of the officers that you will be gone for a period of time. If the number of active members become below ~70 we go and recruit but mostly we dont have to worry about it.

Our alliance as of now consists of 3 brother guilds. We had 9 brother guilds to make a full SA alliance but then restructured due to too many innactive people and make room for others for alliance. TS has become the major factor in our guild. We have members that don't have it while others that do. We tell anyone who recruits should download TS so they can AB with us and GvG (no mic needed, it is nice to have but not needed).

Having a set of requirements to become an officer is needed too so we dont have people who join to immediatly want to be promoted to officer. Also, do not pressure your guild members into doing stuff. Let them do their thing, and if they want to help AB or GvG or whatever they will. Do not kick people for not offering to help, there are too many factors as to why they did not help.

Strong officers are the key to having a good guild and having officers that have become friends is great too.
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Old Aug 11, 2006, 02:29 PM // 14:29   #17
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Quote:
Originally Posted by Molte
If they werent doing that before why did you promote them in the first place.

You cant randomly promote people and expect them to do whatever you say.
because being promoted entails new responsibilities. rac never said anything about random promotions. obviously, there should be a reason someone is promoted to become an officer. he may be very hepful to other guild members already and have a good understanding of the game, but the officer position comes with additional responsibilities. this is something that they will need to be aware of.

in real life, when you are promoted at your job, it's often because they see potential in you. you're not promoted to become a manager because you were already doing manager level work. it's because you were doing beyond your current position and had the potential to be a good manager. once promoted, you can't keep performing at your previous level. you need to step up to the new responsibilities.

to the OP, i think that the problem is that the only reason your friends are officers are because they are your friends. in this case, you WILL have to tell them that you need their help in maintaining the guild.
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Old Aug 11, 2006, 05:21 PM // 17:21   #18
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The only thing an officer can do that regular members cant is start GvG and hire/fire members. Beyond that the leader has to decide how the rules are made. That said, what follows must only be my opinion.

You have to have a reason for making somebody an officer. Depending on what kind of guild you want to make you might promote them because they are your friends or because they are good players or because they want to handle recruitment or any one of a million reasons (including they paid you).

In most successful guild members and officers know what is expected of them. I think you have to decide that for your guild. If you want to have an officer handle recruitment then find somebody who wants to do that and assign them the task.

If you promoted your friends to officers for that reason then you are already in a bind. But fortunately, since they are your friends, you can talk with them. The way I'd do it is ask them what they think needs to be done in the guild and come up with a list generated by yourself and the officers and the members and then work out who wants to do what. If they don't want to do that, and they are your friends, then hopefully they will still be your friends after you demote them back to members and find somebody who does want to do it.

cheers,
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Old Aug 11, 2006, 07:18 PM // 19:18   #19
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My guild is small (~10 people)
I'm the leader and the rest are officers. We all just chill in vent, dont really recruit or anything, and none of us are really like 'higher up' than anyone else in the guild.
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Old Aug 14, 2006, 02:17 AM // 02:17   #20
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I personally prefer freedom, so even Guild matter. I have lately think of starting a guild, a one person guild; which means I have right to do whatever I wish to and so to switch supporting party based on needs to accomplish story line. Because of this reason, hiring too many people is not a good thing because I am sure people dont want to see their organization changing flag everyday, thus I do so and invite people who can afford and have same need as I do. Otherwise the whole organization would not work for any case.

It is true Guild Wars is so similar to real world in some sense, that is why people create environment that best fits themselves and invite ones who can accept and so to work on it. From my opinion, I suggest to introduce and explain what you as leader want to do, if the guild is not suitable for them, suggest them to hold or introduce them to allied guild that will fit them. Everything works from communication and understanding.
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