Oct 04, 2006, 06:33 PM // 18:33 | #21 | |
Krytan Explorer
Join Date: Jun 2006
Location: Kemi, Finland.
Guild: Pirates of the Searing [YoHo]
Profession: Mo/
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That's a pretty common term, or atleast in Warcraft 3 Custom map called DOTA. I keep seeing it all the time here. |
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Oct 04, 2006, 08:29 PM // 20:29 | #22 | |
The Greatest
Join Date: Feb 2006
Profession: W/
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2) 20% Longer LT is about ~3 seconds longer, not a huge buff. |
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Oct 04, 2006, 09:04 PM // 21:04 | #23 | |
Forge Runner
Join Date: Jul 2006
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And I fail to see how a 20% longer life transfer is overpowered. a 12 second life transfer will be removed, a 14 scond life transfer will also be removed. Dont say cover hexes because the time we all carried one hex removal has been over for a long time now. I actually like the idea. If anyone can give me a valid argument with an example why such a mod would be overpowered, I'll accept it but for now I support the idea. Last edited by Thomas.knbk; Oct 05, 2006 at 07:20 PM // 19:20.. |
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Oct 04, 2006, 09:11 PM // 21:11 | #24 |
Academy Page
Join Date: Nov 2005
Guild: Les Protecteurs du Lion
Profession: Me/R
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It is more easy to delete an hexe than an enchantment, so I don't see why +20% hexe would be overpowered.
And by the way some items have already +20% longer for a specific condition. |
Oct 05, 2006, 08:23 AM // 08:23 | #25 | |
Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Oct 06, 2006, 05:07 AM // 05:07 | #26 |
Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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hex breaker has dmg?
I'm looking for offensive responses, something that makes hexes more of a gamble to use. Last edited by Manic Smile; Oct 06, 2006 at 05:13 AM // 05:13.. |
Oct 06, 2006, 05:09 AM // 05:09 | #27 | |
(????????????)???
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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