Oct 12, 2006, 10:26 PM // 22:26 | #1 |
Frost Gate Guardian
Join Date: Sep 2005
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What defines the color of a weapon
Hi,
until today i believe that what defines if a weapon is white, blue, purple or gold is the base dmg/requirement and inherent bonus. For instance a sword with 15-22 dmg req. 8 swordmanship +14% dmg while health above 50 will be gold! right? wrong! i think that +13% +14% and +15% ^50 with max dmg will be always gold, but it seems is not. So can someone explain me how it works. I have a sword (fellblade) with those specs and is purple!!!! Is this a bug or what? TIA |
Oct 12, 2006, 10:30 PM // 22:30 | #2 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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White > Blue > Purple > Gold
This indicates the order of a weapon drop having the best chance of having maximum attributes: damage, energy, mods (15^50) and upgrades (sundering, fortitude). You can get max blue weapons from collectors and crafters and the icy dragon swords are max and blue as well. Greens are always max, except for the Shing Jea ones. The sell price to merchant also goes up in order of rareness, generally speaking. Last edited by DeanBB; Oct 12, 2006 at 10:35 PM // 22:35.. |
Oct 12, 2006, 10:42 PM // 22:42 | #3 |
Frost Gate Guardian
Join Date: Sep 2005
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Yes i know all of this, but wouldn't a Fellblade with this stats should be gold?
Max dmg req. 8 swordmanship +14% dmg ^50 other insignificant mods this should be a gold weapon! or no? |
Oct 12, 2006, 10:45 PM // 22:45 | #4 |
Krytan Explorer
Join Date: May 2006
Location: At my computer
Guild: Teh Nine [lll]
Profession: N/
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No, weapons can be 14^50 and be purple.
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Oct 12, 2006, 11:03 PM // 23:03 | #5 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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in the old days you could get anything like 15^50 in a blue, with blue being most biased to junk, then purple and lastly gold. I _believe_ that the way it works -for newly generated items- is there is a range of possible inherents for each color, 10-12% on blue, 11-14% on purple, and 14-15% on gold roughly.... I dunno if these numbers are accurate, but that roughly how it works now. Items which were generated before this change though can have more wildly fluctuating inherent mods.
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Oct 12, 2006, 11:14 PM // 23:14 | #6 |
Ascalonian Squire
Join Date: Sep 2006
Profession: W/R
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My impression (I could be very wrong here, so don't quote me) is:
White: can be max dmg, will never have any attribute, or mods Blue: can be max dmg, can have one non-max attribute and one non-max mod Purple: can be max dmg, can have one non-max attribute and two non-max mods Gold: can be max dmg, can have one attribute (max or non-max), and two mods (both maxed and non-maxed) Green: always max dmg, one maxed attribute, 2 maxed mods |
Oct 13, 2006, 12:32 AM // 00:32 | #7 | ||
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Quote:
Before April 27th (the release of Factions) the ranges for a Damage +xx% (while Health is over 50%) mod were as follows: White - none Blue - 10-11% Purple - 11-12% Gold - 12-15% After April 27th: White - none Blue - 10-12% Purple - 13-14% Gold - 14-15% The other modifiers follow similar values, though I'm still trying to find the ranges on some of them as on the GuildWiki Weapon modifier and Weapon upgrade pages. Some Wisdom title seekers helping out would be nice.
__________________
People are stupid. |
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Oct 13, 2006, 12:39 AM // 00:39 | #8 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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What defines the color (white, blue, purple, gold) of a weapon is a combination of the stats of the weapon and the level / type of mob that dropped it.
Each mob has what can be considered a list or table of items that it can drop, some of these items have stats (such as weapons or armor) and some don't (collectable items). The possible ranges for these stats are also in the table. The table also lists a rarity for both the items and stats on the items. When the mob is generated, an item from this list is picked at random and if it should have stats, those are also randomly picked. The commonality of the item thats generated, dropping from the specific mobs it's been generated for is what determines the color of the item. |
Oct 13, 2006, 07:51 AM // 07:51 | #9 |
Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Imo it's more like this.
White: can be maxed, low req, no inherent mods nor upgrades Blue: can be maxed, low req, no inherent mods, one or two upgrades most likely minimum possible attribute of particular upgrade. Purple: can be maxed, most likely high req, non-maxed inherent mod, 2 non-maxed upgrades but certainly not minimum. Gold: can be maxed, varying low or high req, possible maxed inherent mod, possible two maxed upgrades. Greens: always max damage with req 9 apart from some exceptions (Shiro's Blades), maxed inherent mod and upgrades Sorry if this resembles one of the previous posts PS: to the OP; can you post a pic of that particular fell? Last edited by Emik; Oct 13, 2006 at 07:54 AM // 07:54.. |
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