Oct 14, 2006, 08:34 PM // 20:34 | #61 |
Ascalonian Squire
Join Date: Aug 2006
Location: Scotland
Guild: Guildless as of yet
Profession: R/E
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I noticed everybody was saying he should be a warrior elementalist if he wanted to be a "battle mage". Well what about a warrior mesmer or a warrior necromancer or even a derfish when nightfall comes out. Is that a bad choice?
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Oct 14, 2006, 09:29 PM // 21:29 | #62 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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I figure battle mages in WoW use similar magic types to the Elementalist profession.
In terms of dmg types, Mesmers are limited to one (Chaos), Necros 2 (Cold and Dark) and the Dervish have their Wind and Earth Prayers. |
Oct 14, 2006, 09:29 PM // 21:29 | #63 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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Once again, the evil Double Post gremlin rears its ugly head...
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Oct 14, 2006, 09:49 PM // 21:49 | #64 |
Ascalonian Squire
Join Date: Oct 2006
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I was also wondering about starting with GW, at the moment playing WoW but getting kinda bored, writing here so I would spare everyone for an extra thread. Im kinda getting confused of what everyone is writing so here is my questions:
1. Can you have more than one character on an account? 2. Whats the diffrence between Fractions, Nightfall and Prophecies? Please do write so normal mortals can understand it ^^ 3. Can I attack other players/they attack me if I wander into enemy territory? 4. Can you invade "enemy" towns to change the borders between the two groups? 5. How does the "Battegrounds" work? 6. In WoW guilds the people in the guild Raid instances etc. Is there anything special guilds here can do? |
Oct 14, 2006, 10:25 PM // 22:25 | #65 | |
Academy Page
Join Date: May 2006
Profession: W/N
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sry about my poor attitude lately everyone D;
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2. Good question. Well picture this. Prophecies, Factions, and Nightfall all take place on seperate continents all with completely different landscapes, monsters, and challenges. If you own all the games, you can travel between each continent with all of your characters. 3. When you exit a town, you enter your own private copy of the world so there's no other people unless you form a party with them before you leave. So no pking people and no kill stealing which is nice but takes away some possible fun element of danger. Of course there's map's where you can attack players. There's are many different styles of pvp. The rest would probably better for someone else to answer I don't really know much about guilds and guild battles. |
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Oct 14, 2006, 10:33 PM // 22:33 | #66 | |
Ascalonian Squire
Join Date: Aug 2006
Location: Scotland
Guild: Guildless as of yet
Profession: R/E
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2 The different campaign you buy determines the area in which you start in. Prophecies you start in tyria, factions you start in cantha and nightfall you will start in elona (i think). It basicaly determines the game map you start off with. Buying multiple campaigns will let your character travel between these maps. 3 No, the only way to attack other players is in aranged battles and things in the team arena's, random arenas and guild halls and things. 4 In factions sortof yes. Its the more pvp weighted one. 5 Sorry dont quite understand the question. 6 Guilds can invite other guilds to their island for arranged fights to determine their rank on the guild ladder. PLease excuse my bad spelling, its too late for me to be up... |
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Oct 15, 2006, 12:28 AM // 00:28 | #67 | ||||||
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Oct 15, 2006, 07:50 AM // 07:50 | #68 |
Ascalonian Squire
Join Date: Oct 2006
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Thanks for the answears and such but I have another "Problem". Everyone says Prophecies is the greatest to start with right? But in prophecies you can't be assassin and that was the class I was thiking the most of =P
So then I should but Nightfall instead of prophecies or just do Fractions? Or maybe just take prophecies and lvl another class? |
Oct 15, 2006, 01:00 PM // 13:00 | #69 | |
Ascalonian Squire
Join Date: Aug 2006
Location: Scotland
Guild: Guildless as of yet
Profession: R/E
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Oct 15, 2006, 01:08 PM // 13:08 | #70 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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Actually, more peeps claim Prophecies is the better game. It eases you in (If you remember not to leave the training area until about level 8... Sadly there are still level elitists in GW, but hitting L8 isn't hard.) plus you are rewarded for quests throughout the game with new skills.
Factions only rewards skills until a certain point in the game, then you have to buy them. Also, the Assassin profession is a bit of a pain in the backside. They die easily in the wrong hands, which make up the majority of players, and those competent enough to play the Assassin are discriminated against for simply being an Assassin. |
Oct 15, 2006, 04:15 PM // 16:15 | #71 |
Ascalonian Squire
Join Date: Aug 2006
Location: Scotland
Guild: Guildless as of yet
Profession: R/E
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Well put, same goes for mesmers i've noticed.
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Oct 15, 2006, 04:42 PM // 16:42 | #72 | |
Ascalonian Squire
Join Date: Oct 2006
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So I'll better get looking for another class? ^^ Do GW have some sort of "Talents" Such as wow? I'v not quite understood the thing with skills yet.. Are they just like normal spells? Last edited by Akoshi; Oct 15, 2006 at 04:46 PM // 16:46.. |
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Oct 15, 2006, 05:21 PM // 17:21 | #73 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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You could always start with Warrior...
As for skills, these are just skills you can use in a combat area. These can be Attacks, Spells, Rituals or just plain skills. You are limited to 8 at any one time, but you can switch them with other skills you've learned in any town or outpost. Some skills tend to work better or only take the desired effect under certain circumstances, for example, the Gash sword Attack will only do extra damage and a Deep Wound if the target is Bleeding, otherwise only the Base damage dealt by the weapon is inflicted. Hope this gives you a better idea |
Oct 15, 2006, 05:24 PM // 17:24 | #74 | |
La-Li-Lu-Le-Lo
Join Date: Feb 2006
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Guild Wars doesn't have any talents like World of Warcraft does. We get a boatload of Skills, Spells, and Signets, and that's it. With any eight of those at a time, we carve our destiny. We can't craft items (but NPC Crafters can, when we give them the materials and gold) and we can't ride mighty mounts (but who needs those, we have instant map travel!). World of Warcraft and Guild Wars are fundamentally different, so if you start playing Guild Wars, please remember that it's a whole new world. Forget what you have learned, and experience the joys of being a newbie. |
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Oct 15, 2006, 05:38 PM // 17:38 | #75 |
Ascalonian Squire
Join Date: Oct 2006
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Wich one would you suggest to start with? Prophecies, Fraction or wiat for Nightfall? =P
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Oct 15, 2006, 05:42 PM // 17:42 | #76 | |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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I would go for Prophecies. Nightfall is apparently intended to tie up some loose ends left by the first two, so you may as well, find out the prior story. |
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Oct 15, 2006, 05:52 PM // 17:52 | #77 | |
Ascalonian Squire
Join Date: Oct 2006
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Oct 15, 2006, 06:07 PM // 18:07 | #78 | |
La-Li-Lu-Le-Lo
Join Date: Feb 2006
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Many people have requested an adrenaline bar, but because of the way adrenaline works, that's not really possible. |
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Oct 15, 2006, 10:22 PM // 22:22 | #79 | ||
Site Contributor
Join Date: Jun 2005
Profession: R/
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To the OP, I love this game. There's always something to do, be it quests, or doing stuff to complete titles. It's all good. The best thing about GW is that they do stuff for us that is way cool and they really don't have to do. Like on some of the major US holidays, there's always a similar like holiday in game and you get cool free stuff. Last Halloween, we got pumpkin helms. Yes, you had to be on at certain times to get it, but it was available to everyone. On Christmas, we got antlers or Santa hats plus some other cool fun weapons and things. They also decorate some area's for the holiday. Also, they are the only game I've ever seen that listen to the players and try to implement idea's in to the game. ANet is freaking awesome and I will continue to play this game as long as is possible. I'll probably end up dying at my computer, playing Guild Wars, trying to complete a mission or something. lol |
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Oct 15, 2006, 11:02 PM // 23:02 | #80 | |
Forge Runner
Join Date: Jun 2005
Guild: Peace Machine GRRR [DiE]
Profession: W/N
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It may be true that in GWs - pretty much like anywhere else - there are tons of jerks (I'm sure you figured that out just by some of the people who posted here already) But if you meet enough people eventually you will meet up with some of the really kick ass people like the one I quoted above |
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