Nov 02, 2006, 10:18 AM // 10:18 | #1 |
Frost Gate Guardian
Join Date: May 2005
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nightfall question.
I don't have nightfall (yet)...
just wondering.. what are the special features of bosses in nightfall? for example in Prophecies, bosses had shortened hex time and +3 health regeneration; and in facions, bosses dealt double damage. also, do they have the repeated skills again in nightfall? i hated that from factions! |
Nov 02, 2006, 10:36 AM // 10:36 | #2 |
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Not really sure. They do appear to have the half hex time of the Prophecies bosses, but also seem to have double damage. Perhaps they are an odd mix of the two?
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Nov 02, 2006, 11:27 AM // 11:27 | #3 |
Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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I've only come across some bosses that have double damage
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Nov 02, 2006, 11:36 AM // 11:36 | #4 |
Banned
Join Date: Oct 2006
Profession: W/
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I haven't noticed anything special so far, but I've only been capping on my warrior so I can't testify to hex duration, but I haven't noticed any duration in condition length.
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Nov 02, 2006, 11:37 AM // 11:37 | #5 | |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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Quote:
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Nov 02, 2006, 12:12 PM // 12:12 | #6 |
Frost Gate Guardian
Join Date: Apr 2006
Guild: Alt Control Delete
Profession: W/
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I seem to have noticed a slight health regen on the bossess actually, I am not sure about this but some of them had no enchantment or whatever and still had their health regened during fight.
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Nov 02, 2006, 12:19 PM // 12:19 | #7 |
Jungle Guide
Join Date: Jul 2005
Location: Australia
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I get the feeling that the cast time of any spell is halved, though, it might have been my imagination.
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Nov 02, 2006, 12:51 PM // 12:51 | #8 | |
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Maybe the different classes have different abilities? I suggested an idea like that months ago, wonder if that's been implemented... |
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