Nov 13, 2006, 02:17 PM // 14:17 | #1 |
Pre-Searing Cadet
Join Date: Nov 2006
Guild: NONE
Profession: Mo/Me
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Why only eight skills in bar?Why not at least nine?
My question is simple...why we are allowed to use only eight skills in bar
and not more? I think that a greater number of possible skills used in bar would be better and would bring to the game a right balance. In fact,in my opinion,the game is still too difficult and it is too easy dying in it. I suggest that at least nine skills and not only eight skills should be available for RPG game and also for PVP game. Does anybody know who I could write to suggest this my opinion? Thank you |
Nov 13, 2006, 02:19 PM // 14:19 | #2 |
Frost Gate Guardian
Join Date: Apr 2006
Guild: Alt Control Delete
Profession: W/
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Suggestions are posted in the Sardelac forum.
And for the topic I can only say that it is what ANet decided on and will not change. They had the number of skills set to 8 for a reason and I think it is balanced enough. If I was able to pack two or even one extra skill it would be too easy imo |
Nov 13, 2006, 02:37 PM // 14:37 | #3 |
Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Becoz this is the way it has always been
Ok beta had a nineth slot but 8 is just right. |
Nov 13, 2006, 02:37 PM // 14:37 | #4 |
Frost Gate Guardian
Join Date: Jun 2006
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I read somewhere that the original concept of 8 skills is derived from the 8 fingers people used to wear signet rings on (excluding the thumbs), thus the idea is players use skills by activating each representing signet rings they brought along. I could be just dreaming though, since I have no idea how signet rings used to be worn.
Back on topic, no, I think 8 skills works just fine, could have been 9 or 10 but then the environment would have to be tweaked accordingly, resulting in no change in difficulty. If you're finding it difficult to survive, try changing skill combinations. Last edited by electrofish; Nov 13, 2006 at 02:48 PM // 14:48.. |
Nov 13, 2006, 02:40 PM // 14:40 | #5 |
Academy Page
Join Date: May 2005
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Where did you read about the signet rings? I thought it was an abstract, not intended to have a physical analogue
Come to think of it, I was sort of wondering the other day if there was any conceptual backstory for the 'classes' and 'skills' There's a pretty solid amount of thought into most aspects of GW, but I can't remember reading anything about the skills/spells/classes directly (or ever seeing anything about Signets really being rings or similar) |
Nov 13, 2006, 02:46 PM // 14:46 | #6 |
Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I like the limited skill set to empathize skill vs the grind concept.
Not sure why the choose 8 but it seems right to me and the game mechanics are so entrenched with 8 that I think it would be very hard change and re-balance all 3 games. |
Nov 13, 2006, 03:11 PM // 15:11 | #7 |
Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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8 skills makes you think, makes you design, makes you be creative.
You have to pick eight skills that work together to destroy your enemy - not just put 8 random skills in. <sarcasm> Of course, we could be like WoW where you have access to all your skills... that makes for GREAT variety and tactics... there are dozens of ways to play each class! </sarcasm> |
Nov 13, 2006, 03:23 PM // 15:23 | #8 | |
Krytan Explorer
Join Date: Mar 2005
Location: Brighton, UK
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Nov 13, 2006, 03:25 PM // 15:25 | #9 |
Frost Gate Guardian
Join Date: Jun 2006
Location: Ingame
Guild: The Monstrous Fangs [fang]
Profession: Me/
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If we would have 9 skills we would be so overpowered so noone would bother to play gw because it would be too easy^^
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Nov 13, 2006, 03:32 PM // 15:32 | #10 |
Pre-Searing Cadet
Join Date: Nov 2006
Guild: NONE
Profession: Mo/Me
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Well think about this
Thank for replying...by the way...I still say that Guildwars is too difficult, it is
too easy to die for the most stupid reasons. Now reason about this...I have died more in guildwars in only 14 months of game...than in ten years of playing others RPG FANTASY GAMES...now this seems strange,odd to anyone? I repeat 9 skills in bar would be better. Bye |
Nov 13, 2006, 04:00 PM // 16:00 | #11 |
Ascalonian Squire
Join Date: Oct 2006
Location: Estonia
Guild: Eesti Mehed
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Wouldn't you think that if other people are allowed to use 9 skills also, then they would still kill you as often as they do now? Unless...you want the 9 skill skillbar solely for yourself...
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Nov 13, 2006, 04:02 PM // 16:02 | #12 | |
Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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And this is because you suck, several million people manage fine every day repeat yourself all day long, and still nobody will care |
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Nov 13, 2006, 04:07 PM // 16:07 | #13 | |
Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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Nov 13, 2006, 04:14 PM // 16:14 | #14 | ||
Underworld Spelunker
Join Date: Feb 2005
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Nov 13, 2006, 04:20 PM // 16:20 | #15 |
Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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It's not that 8 skill slots is any better than 9 or 7. But, it's the starting point the developers chose. And now everything is centered on that decision.
Things are balanced around 8 skills, if it had been 9 slots, things would have been balanced around 9. But, at a certain point too many skill slots becomes something that can't be balanced. Having 40+ abilities at ready takes all the tactics, strategy and challenge from what ANet desired to be the core of their game. |
Nov 13, 2006, 04:25 PM // 16:25 | #16 |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Why do you think 9? Because of the number of keys on the keyboard? If so that has nothing to do with balance of skills. Maybe they only planned on 7 and someone suggested 8 for balance and thus it became.
They could pt 16 skills and someone would ask for 20, even you said it... at least 9. |
Nov 13, 2006, 04:26 PM // 16:26 | #17 | |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Trust me, if you play this game long enough, it will get too easy for you. I've actually gotten pretty bored at how easily I can beat the first game now. |
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Nov 13, 2006, 04:27 PM // 16:27 | #18 | |
Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Nov 13, 2006, 04:31 PM // 16:31 | #19 |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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What is this magical 9th skill you would put on your bar to keep you from dying?
Honestly the game is not that hard. If you are dying that much, perhaps you should be asking for advice on how to play your charcter/which skills to use to not die as much. There are way too many factors involved in how much you live or die, the content of your skillbar is one of them and much more important than the number of skills on your skill bar. |
Nov 13, 2006, 04:57 PM // 16:57 | #20 |
Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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with the number of skills uve now got across 3 games, 8 is a rather small percentage.
really focuses you on your build etc. you could have 10 skills, 10th being avalible on for a res 10 skills would pve more easy, pvp probably just the same really. ofcourse there are arguements for and against extra skills.. |
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