Dec 06, 2006, 05:07 AM // 05:07 | #1 |
Pre-Searing Cadet
Join Date: Dec 2006
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Super Annoying BUG!!
There is a bug when you are trying to cast a spell on an ally in guildwars.
For some retarded reason if your on a differnt height then your ally, and you are just out of spell range, your character runs backwards and tries to go around the hill or platform instead of running straight to your ally. THIS IS VERY ANNOYING!! If i wanted to run backwards away from my ally I would run backwards. If I want to run straight to him and cast a spell on him I should be able to. Anyone who plays monk knows this and its very annoying!! Your character should take the most direct route to your ally to cast the spell even if you are on a different height. Then if your character finds out for some reason that he cannot make it close enough to your ally taking the direct route, then he should turn around run backwards and try to go around the hill or platform. Please fix this!! THANK YOU! |
Dec 06, 2006, 05:10 AM // 05:10 | #2 |
Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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Interesting formatting choices.
Try manually moving your character to the position you desire. If you move yourself, you'll be less frustrated by how the AI pathing moves for you. I believe the default forward key is W. |
Dec 06, 2006, 05:19 AM // 05:19 | #3 |
Pre-Searing Cadet
Join Date: Dec 2006
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Yes I know genius but it happens when you are just outside of spell range
WHERE MONKS USUALLY HANG OUT. If you ever played pvp you would know this. You can be right on the edge of spell range and your ally is counting on your spell to heal you, and when you click on it to cast it your guy turns around and runs backwards. Then you have to stop your guy and turn him around and start walking back, then when you are just in spell range you try to heal again because by now your ally is almost dead, and your guy turns around and runs away again!! Now your ally is dead!! You would know this if you ever played pvp instead of pve!! |
Dec 06, 2006, 05:26 AM // 05:26 | #4 |
Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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Actually, I've had similar things like this happen to my Monk in PvE. And what Caleb said is basically acurate, use WASD to move around and keep an eye on your terain. If you play nothing but PvP, you should be doing that MORE than someone that plays PvE.
Know your ground and the limitations of such. |
Dec 06, 2006, 05:38 AM // 05:38 | #5 |
Pre-Searing Cadet
Join Date: Dec 2006
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Why are you even bothering argueing with me? This is a bug and it should
be fixed. End of story. It makes no sense to run away from someone when you are trying to heal them. The game should be able to tell what the shortest route is when you are casting a spell on someone. If it is between making your character go foward another HALF A FOOT to cast the spell, or turning around and having him walk 500 feet backwards in the wrong direction, then 500 feet to the left, then another 550 feet foward again to finally cast the spell. The game should be smarter then that and be able to tell what the better option is. END OF STORY! |
Dec 06, 2006, 05:46 AM // 05:46 | #6 |
Academy Page
Join Date: Dec 2005
Guild: Martyrs And Heroes
Profession: N/Me
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Quit whining. If you didn't want people to have opinions on this then you shouldn't have posted here. Do like any other sane person and sent a ticket to A-net. Nuff said.
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Dec 06, 2006, 05:54 AM // 05:54 | #7 |
Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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I agree with you OP but I'd watch your attitude on these forums. Taking your anger and frustration from the game out on other forums members is a bad call.
I can assure you Anet knows about this problem, the reason it hasn't been fixed is probably due to the fact that there is not actually a z axis in the game, more like a pseudo-one. |
Dec 06, 2006, 05:54 AM // 05:54 | #8 |
Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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I agree that AI pathing can be a hidious thing at best, but if you know it's bad then why are you still trying to use it?
The definition of Insanity is to do the same thing over and over again and expect different results each time. |
Dec 06, 2006, 06:00 AM // 06:00 | #9 |
Pre-Searing Cadet
Join Date: Dec 2006
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Well if everyone is done argueing about this and everyone agree's its a bad
thing. Then lets fill this topic with people who want this changed. If we get enough people to agree that this should be fixed and show anet then maybe they will do something about it. PREACH ON FATHER!! CAN I GET AN AMEN??? A M E N ! ! ! |
Dec 06, 2006, 06:47 AM // 06:47 | #10 |
Lion's Arch Merchant
Join Date: Jan 2006
Location: A Galaxy Far Far Away
Profession: W/R
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If you know that the bug exists, why are you still trying to cast when just outside of spell range, surely you can just move forward 1-2 steps into range & cast then move back.
Sounds to me like you are just lazy & want the game to know exactly where you wanna go when you wanna go there. |
Dec 06, 2006, 06:54 AM // 06:54 | #11 |
Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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You're being a douche when people are trying to explain that all YOU need to do is take one step forward, instead of forcing the computer to move your lazy ass for you.
Just stop whining and report it to Anet if it's such a freaking huge deal to you. Also, be sure to include that you don't want to manually move, you want the game to do it for you. I'm sure they'll really be interested in that tidbit. |
Dec 06, 2006, 06:59 AM // 06:59 | #12 |
Frost Gate Guardian
Join Date: Aug 2005
Location: foo.bar
Guild: Ladies Rhythm and Movement Club [MOVE]
Profession: R/
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like JediKnight said, i think this is you being lazy than a bug. the game isnt doing anything its not suppose to do.
like most people are saying. just use ur wasd keys and move within agro circle. why fix something thats not broken? |
Dec 06, 2006, 07:24 AM // 07:24 | #13 |
Pre-Searing Cadet
Join Date: Dec 2006
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What do you mean "the game isn't dong anything its not suppose to"?
You think the game is suppose to turn you around and run away from the person you are trying to heal? |
Dec 06, 2006, 07:36 AM // 07:36 | #14 |
Frost Gate Guardian
Join Date: Aug 2005
Location: foo.bar
Guild: Ladies Rhythm and Movement Club [MOVE]
Profession: R/
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ur not running away. ur just going the long way around to get within the agro circle.
Yes its annoying but theres no bug thats just the way the ai was programmed. |
Dec 06, 2006, 07:50 AM // 07:50 | #15 |
Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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i didnt know ppl still had an issue with this. its been around since day one. if it hasnt been addressed by anet yet, what makes you think that it will, or for that matter can be fixed? the community knows about this and deals with it accordingly (w key ftw!).
and plz, keep the attitude to a minimum. if you didnt want differing opinions, why post? |
Dec 06, 2006, 07:56 AM // 07:56 | #16 |
Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
Profession: Me/
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Just like other ppl said, it's no bug. If the AI made your character move thee ways that is best for your character, what would be the use of havin moving keys? And I read that you're a pvp-player, well, I laugh at and pwn pvp-ers who use c+space.
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Dec 06, 2006, 11:13 AM // 11:13 | #17 | |
Wilds Pathfinder
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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Quote:
just use the default keys to stay in range of your allies, if you were a GOOD monk you would know this, ah, i love cruel irony. |
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Dec 06, 2006, 11:21 AM // 11:21 | #18 |
Lion's Arch Merchant
Join Date: Oct 2005
Guild: La Legion Del Dragon [LD]
Profession: W/
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When you click on an ally, the movement is not designed to take the most direct route for spell/aggro range. It is designed to take the most direct follow/touch path. This can be a good thing or a bad thing, depending on what your intentions are, though I don't think it's a bug. For examlpe, a warrior does not want to get within spell range, he want to be close, so he needs that path as is given now. If you're thinking of just allies, the same still applies, think healing touch, blood ritual, etc. So it's just a matter of priority, and as it stands, touch comes first. I doubt they'll change it so that it depends on character type, since the same character can play a cast/touch role. It's just a matter of getting used to it, and knowing that sometimes automatic actions are not the best way to go.
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Dec 06, 2006, 11:23 AM // 11:23 | #19 |
Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Wow, you stay out of the range of your allies in PvP? So when they need healing, you have to move in their direction and then cast? I'd hate to be on your team.
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Dec 06, 2006, 11:34 AM // 11:34 | #20 |
Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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It is clearly a bug and not working as intended, however the easy work around is just moving closer manuelly.
This has nothing to do about being lazy. |
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