> Forest of True Sight > Questions & Answers Reload this Page 15^50 or 15 -10
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Old Dec 10, 2006, 03:40 AM // 03:40   #1
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Default 15^50 or 15 -10

Which would be considered the better mod?

And can the -10 be countered with an Insignia?
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Old Dec 10, 2006, 03:44 AM // 03:44   #2
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15^50 considered better. Technically, the -10 can be countered, but you still wouldn't have as much armor as the same insignia with 15^50.
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Old Dec 10, 2006, 03:44 AM // 03:44   #3
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It depends on how you use it, but generally you'll find the 15^50 better.

And yes, depending on your class you could choose an armor insignia that would give you say, +10armor while in stance/enchanted/holding/etc. There is a LOT of flexibility to do what you want - you just need to decide what you want to do and make your gear support that.
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Old Dec 10, 2006, 12:49 PM // 12:49   #4
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They're all equal Whole point of GW.

15% enchanted, is equally as good as 15^50. For certain, characters, I.E - Dervish, who should be enchanted 90% of the time.
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Old Dec 10, 2006, 01:53 PM // 13:53   #5
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15^50.

And no, they are not equal...
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Old Dec 10, 2006, 02:12 PM // 14:12   #6
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15 - 10 or in a few cases 15 -5 are my modifiers of choice in pvp.

As a warrior you will nearly always be a low priority target provided you dont overextend. A lot of the time the damage you recieve as a warrior comes in the form of hex damage and degen (both hex based and condition based) All of which ignore armour in the first place.

If you think about it -10 awa is not really that big a deal in most situations.
And I really like a constant + 15% damage, you can also use a defence pommel to counterbalance this if you are that concerned. so it works out as -5 armour. I would rather that than lose 15% of my damage output when I need it most.

In terms of countering it with an insignia, this is possible in two ways.

You could use brawlers insignia which gives you +10 armour when attacking, balancing it out
Or...
You could be smart and just run with full radient insignias on your armour with a +15% - 5e weapon instead which does exactly the same thing except you get an extra 2 energy I use 15-5 a lot in conjunction with a zealous mod. You can also switch out of this to a +5 energy weapon if you really need to use an energy based skill.

Last edited by Zamochit; Dec 10, 2006 at 03:59 PM // 15:59..
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Old Dec 10, 2006, 04:44 PM // 16:44   #7
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As a Ranger, I prefer 15%/-10. Any one who says 15^50 is better is wrong IMO. You must realize that 15^50 is conditional. Meaning you only have +15% damage if and only if your health is above 50%. Note that 15%/-10 is not conditional. You will alway do 15% more damage. Period. Granted you will be sacrificing armor, so for melee classes, it is not as wise of a choice as 15^50, but it does not necessarily make 15^50 better. I agree with Lavindathar that they are equal. Under the correct circumstance, they are equivalent.
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Old Dec 10, 2006, 05:04 PM // 17:04   #8
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IMO 15^50 is better, seeing as you'll spend most of your time with your health above 50%.

Personally, I prefer 15% While in stance, as it's easier to control. As in, you don't have to rely on a monk to keep you above 50% just to trigger the bonus dmg, you can do that yourself with a stance. Flurry, Frenzy ect.
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Old Dec 10, 2006, 05:36 PM // 17:36   #9
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15 -5 is my weapon of choice. It's a fixed detriment that is very easily managed.
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Old Dec 10, 2006, 06:07 PM // 18:07   #10
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You shouldn't be still pursuing a target if you are under 50% health. I can't stand it when a warrior goes charging into the Guild Lord area at 50% health and proceeds to frenzy, heal sig and die. Then he has the nerve to ask me, "WTF?!?" Right back at you, Mr. Warrior. WTF were you thinking?
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Old Dec 10, 2006, 06:14 PM // 18:14   #11
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None is better, you should have all of them

Use a 15^50 when your health is above 50
use a 15 - 5 when your health is not above 50 and you have spare energy
use 15 - 10 when your health is not above 50, you dont have spare energy and you got a monk backing you up.

Nothing can be better, and dansamy that warrior was very brave to use frenzy and healing signet while attacking the guild lord.
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Old Dec 10, 2006, 06:26 PM // 18:26   #12
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Quote:
Originally Posted by roblethal
As a Ranger, I prefer 15%/-10. Any one who says 15^50 is better is wrong IMO. You must realize that 15^50 is conditional. Meaning you only have +15% damage if and only if your health is above 50%. Note that 15%/-10 is not conditional. You will alway do 15% more damage. Period. Granted you will be sacrificing armor, so for melee classes, it is not as wise of a choice as 15^50, but it does not necessarily make 15^50 better. I agree with Lavindathar that they are equal. Under the correct circumstance, they are equivalent.
From a ranger's standpoint, 15 -10 would be the best for them because you're hitting from a distance, imo. But for a warrior, I'd go with 15^50 over 15 -10.
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Old Dec 10, 2006, 06:40 PM // 18:40   #13
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Quote:
Originally Posted by Legendary Ultimatum
None is better, you should have all of them

Use a 15^50 when your health is above 50
use a 15 - 5 when your health is not above 50 and you have spare energy
use 15 - 10 when your health is not above 50, you dont have spare energy and you got a monk backing you up.

Nothing can be better, and dansamy that warrior was very brave to use frenzy and healing signet while attacking the guild lord.
What he said. Switching weapons is an important skill to learn. Also, for a warrior build that uses mostly adrenaline, the -5 mod is probably the best if I had to pick one.
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Old Dec 10, 2006, 07:03 PM // 19:03   #14
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Quote:
Originally Posted by Legendary Ultimatum
Nothing can be better, and dansamy that warrior was very brave to use frenzy and healing signet while attacking the guild lord.
No, he was stupid. And expected me to cover his stupidity and save his sorry behind. I also don't heal vamp degen. Bring a weapon swap, genius. I'm a firm believer that if your death will teach you smarter playing, I'll certainly let you die.
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