Dec 10, 2006, 03:40 AM // 03:40 | #1 |
Lion's Arch Merchant
Join Date: Jan 2006
Location: A Galaxy Far Far Away
Profession: W/R
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15^50 or 15 -10
Which would be considered the better mod?
And can the -10 be countered with an Insignia? |
Dec 10, 2006, 03:44 AM // 03:44 | #2 |
Jungle Guide
Join Date: Dec 2005
Profession: Mo/
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15^50 considered better. Technically, the -10 can be countered, but you still wouldn't have as much armor as the same insignia with 15^50.
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Dec 10, 2006, 03:44 AM // 03:44 | #3 |
Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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It depends on how you use it, but generally you'll find the 15^50 better.
And yes, depending on your class you could choose an armor insignia that would give you say, +10armor while in stance/enchanted/holding/etc. There is a LOT of flexibility to do what you want - you just need to decide what you want to do and make your gear support that. |
Dec 10, 2006, 12:49 PM // 12:49 | #4 |
Krytan Explorer
Join Date: Aug 2005
Location: Manchester, England
Guild: The Monstrous Fangs (fang)
Profession: N/Mo
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They're all equal Whole point of GW.
15% enchanted, is equally as good as 15^50. For certain, characters, I.E - Dervish, who should be enchanted 90% of the time. |
Dec 10, 2006, 01:53 PM // 13:53 | #5 |
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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15^50.
And no, they are not equal... |
Dec 10, 2006, 02:12 PM // 14:12 | #6 |
Furnace Stoker
Join Date: Jul 2006
Profession: N/A
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15 - 10 or in a few cases 15 -5 are my modifiers of choice in pvp.
As a warrior you will nearly always be a low priority target provided you dont overextend. A lot of the time the damage you recieve as a warrior comes in the form of hex damage and degen (both hex based and condition based) All of which ignore armour in the first place. If you think about it -10 awa is not really that big a deal in most situations. And I really like a constant + 15% damage, you can also use a defence pommel to counterbalance this if you are that concerned. so it works out as -5 armour. I would rather that than lose 15% of my damage output when I need it most. In terms of countering it with an insignia, this is possible in two ways. You could use brawlers insignia which gives you +10 armour when attacking, balancing it out Or... You could be smart and just run with full radient insignias on your armour with a +15% - 5e weapon instead which does exactly the same thing except you get an extra 2 energy I use 15-5 a lot in conjunction with a zealous mod. You can also switch out of this to a +5 energy weapon if you really need to use an energy based skill. Last edited by Zamochit; Dec 10, 2006 at 03:59 PM // 15:59.. |
Dec 10, 2006, 04:44 PM // 16:44 | #7 |
Academy Page
Join Date: Mar 2006
Location: USA (EST)
Guild: Ultimate Genesis [GEN]
Profession: R/
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As a Ranger, I prefer 15%/-10. Any one who says 15^50 is better is wrong IMO. You must realize that 15^50 is conditional. Meaning you only have +15% damage if and only if your health is above 50%. Note that 15%/-10 is not conditional. You will alway do 15% more damage. Period. Granted you will be sacrificing armor, so for melee classes, it is not as wise of a choice as 15^50, but it does not necessarily make 15^50 better. I agree with Lavindathar that they are equal. Under the correct circumstance, they are equivalent.
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Dec 10, 2006, 05:04 PM // 17:04 | #8 |
Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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IMO 15^50 is better, seeing as you'll spend most of your time with your health above 50%.
Personally, I prefer 15% While in stance, as it's easier to control. As in, you don't have to rely on a monk to keep you above 50% just to trigger the bonus dmg, you can do that yourself with a stance. Flurry, Frenzy ect. |
Dec 10, 2006, 05:36 PM // 17:36 | #9 |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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15 -5 is my weapon of choice. It's a fixed detriment that is very easily managed.
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Dec 10, 2006, 06:07 PM // 18:07 | #10 |
Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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You shouldn't be still pursuing a target if you are under 50% health. I can't stand it when a warrior goes charging into the Guild Lord area at 50% health and proceeds to frenzy, heal sig and die. Then he has the nerve to ask me, "WTF?!?" Right back at you, Mr. Warrior. WTF were you thinking?
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2. |
Dec 10, 2006, 06:14 PM // 18:14 | #11 |
Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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None is better, you should have all of them
Use a 15^50 when your health is above 50 use a 15 - 5 when your health is not above 50 and you have spare energy use 15 - 10 when your health is not above 50, you dont have spare energy and you got a monk backing you up. Nothing can be better, and dansamy that warrior was very brave to use frenzy and healing signet while attacking the guild lord. |
Dec 10, 2006, 06:26 PM // 18:26 | #12 | |
Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Dec 10, 2006, 06:40 PM // 18:40 | #13 | |
Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Following of Xanthar
Profession: Me/N
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Dec 10, 2006, 07:03 PM // 19:03 | #14 | |
Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Quote:
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2. |
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