Jan 05, 2007, 08:10 PM // 20:10 | #1 |
Ascalonian Squire
Join Date: Oct 2006
Guild: wish i knew
Profession: W/
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A Guild's Target
Ok so I got my guild and read a lot of stuff that says that u have to have a target in your guild, and the main one is PvE or PvP. I like pvp but we have players interested in pve too(including me). Is it too hard with both??
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Jan 06, 2007, 12:12 AM // 00:12 | #2 |
Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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It is not too hard at all to do both. It is hard, however, to do both well.
IF you want to be a showstopping GvG or HoH guild, you need to practice, practice, practice, and you need a dedicated core group who is reliable. Unless you do nothing else with your life, you have limited time to play every day. The kind of practice and strategizing to be good at PvP does not leave that much time for PvE. ...And vice versa. It takes some time to go through all the campaigns with all your chars and perfect the builds needed to go through all the missions. If you advertise yourself as a PvE guild as well, you will have members (probably) expecting assistance/company at all stages of all campaigns. Doing missions over and over doesn't leave a lot of time for PvP practice. I think you should pick one style, and use the other for breaks. Our guild is mostly PvE, and we throw in a GvG or TA match here and there to keep it interesting (very rarely as people are still exploring Elona). |
Jan 06, 2007, 11:37 AM // 11:37 | #3 |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Earls Cendr??e [TEA]
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And of course, a target might not just be a certain playstyle. There are other kinds of targets you might like to set - Number of members, activity level, forum participation. If you play GvG, you might shoot for a certain rating or rank, if you play PvE I'm not certain (not doing that myself ) but you could have targets like all guild members having cleared a certain elite mission at least once...
Of course, once a target has been reached, the guild needs to decide on a new goal to shoot for. |
Jan 06, 2007, 01:31 PM // 13:31 | #4 |
Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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with the alliance factor from factions, more and more guilds have turned to this setup where the mian guild (pve pr pvp) will create a smurf guild for other aspects of the game, utilizing the alliance chat to keep missions/pick ups happinging.
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Jan 09, 2007, 04:51 PM // 16:51 | #5 |
Forge Runner
Join Date: Jan 2006
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You can try to do both, but generally people prefer one over the other. If enough members in your guild (including you or not - doesn't matter) get into PvP more seriously, they will likely branch off and form a dedicated PvP guild. If only a couple individuals end up getting into PvP, they'll simply leave your guild and join one focused on PvP.
You could be a PvE guild and do some arenas on the side, or you could be a PvP guild and do PvE when bored/not enough people. But generally, it's good to define what you want to do from the start, or you'll end up getting people in your guild that shouldn't really be there. If you don't know what you want to do from the start, perhaps you should try different types of guilds instead of forming one and see what you like more. |
Jan 12, 2007, 02:53 PM // 14:53 | #6 |
Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Both can be mixed - my guild is PvE-oriented (I'm PvE myself, although I'm starting to be interested in HA too). Yet we have people who literally live in the arenas. We don't GvG for the reason some members were forced into it while we had no intention of learning, practicing or didn't even care about the rank.
If you want a GvG guild, get people who at least are willing to learn it... DO NOT force people into GvG. I stress this because I've lived through it and completely hated it, at a point where I don't do PvP very much. Telling then they're not good, being forced into it then being yelled at because they messed up all the group... yet being forced into the next one sucks for both the group and the persons forced... common mistake. Make sure your guildies are available at the roughly same time, or put days of practicing/GvG without hindering on other peoples' daily life or in-game activities. As for PvE, keep in mind they maybe have tried TA, RA or HA, might do it on the sides of their missions, quests, leveling, skill-unlocking, farming... but most won't take it pretty seriously. They're just extras, something new to try. However, they'll take it seriously when the warrior aggroes everything on the radar, especially when you're about to end an elite mission or a group farming run... and the opposite applies to PvE too - don't force players into your groups. |
Jan 15, 2007, 05:18 PM // 17:18 | #7 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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@Kusandaa - oof, bad experience there. My guild has just started to grow and I will keep that in mind if we get large enough that someone wants to start PvP groups.
@OP - the target is optional and not limited to either PvE or PvP. Just figure out why you want to have a guild. It's not required to play the game. Even for PvP you can guest with a guild. To me a guild should be a place to relax and talk to friends; to show off the latest drop; to discuss/plan a mission or quest; to get opinions on your newest dye job; get critiques on builds you are trying out, etc. Your target could be as simple as to avoid becoming the "guild from hell" about which people are always posting - a guild who has decided that game means competition instead of fun. |
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