Feb 05, 2007, 04:28 PM // 16:28 | #1 |
Academy Page
Join Date: Nov 2006
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Whats the best common insignia to use?
hi guys i wanna know whats the best effective +10 armor insignia to use on all my armor.. is Armor +10 (while attacking) is that good? cuz it sounds good
Thanx for your help. |
Feb 05, 2007, 05:21 PM // 17:21 | #2 |
Forge Runner
Join Date: Jan 2006
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Which class are you playing?
What is your build? What area do you intend to play in? What will your team support be like? Which chapters do you have? Which kind of weapons do you use? |
Feb 05, 2007, 05:33 PM // 17:33 | #3 |
Jungle Guide
Join Date: Feb 2007
Location: Montreal
Guild: [CDDR]
Profession: R/
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Take the insigna that fits the most the kind of weapon, stances, enchantments you use and the type of damage you are more likely to take.
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Feb 05, 2007, 05:38 PM // 17:38 | #4 | |
Academy Page
Join Date: Nov 2006
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Quote:
2. Scythe mast 12+2+1 Earth prayer 3+1 Mystic 12 3.mainly PvE 4.always full team 3 heros and henches 5.nightfall 6.i use slash dmg scyth Lyssa's Bedlam Thanx for your help |
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Feb 05, 2007, 05:45 PM // 17:45 | #5 |
Forge Runner
Join Date: Jan 2006
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I prefer health or energy on a dervish.
If you find yourself tanking, you'll be taking on lots of damage anyway and others will need to heal you, and you'll depend on your prot monk anyway. With that in mind, you'll always rely on enchants to survive, so might as well look into (while enchanted). This also makes sense with regards to various elite skills and forms. Dervishes are for most part reliant on enchants. They aren't tanks by design. So you should look into increasing your health for higher survivability, energy for more freedom with spells and enchantment bonuses. You can go with anything - but for general purpose build look into what enhances what you do best. While attacking most likely isn't optimal, since dervishes tend to have slow attack rate. |
Feb 05, 2007, 05:49 PM // 17:49 | #6 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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There is no "best" in GW, it is all a matter of preference, build or other factors.
I chose +10 AL while enchanted for my dervish, usually have at least 1 up. |
Feb 05, 2007, 06:03 PM // 18:03 | #7 | |
Academy Page
Join Date: Nov 2006
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Quote:
you think windwalker is not good on each armor? do i get 15 armor if i have 3 ench up? |
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Feb 05, 2007, 09:09 PM // 21:09 | #8 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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The way I normally play dervish I'm constantly putting up and removing enchantments so I figured a "guaranteed" +10 was better than a variable +5-15. Again, it is a matter of preference and play style.
Yes, if the armor piece with windwalker is hit and you have 3+ enchantments on you get +15 armor. Note that radiant for the energy is not a bad option either. You are in harms way though, thus I opted for the +10 AL. |
Feb 05, 2007, 09:37 PM // 21:37 | #9 | |
Academy Page
Join Date: Nov 2006
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Feb 05, 2007, 09:41 PM // 21:41 | #10 |
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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You should consider health insignia as some powerfull dervish skills require you to have higher health than foes (Victorious sweep for example ...).
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Feb 05, 2007, 09:48 PM // 21:48 | #11 | |
Academy Page
Join Date: Nov 2006
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Quote:
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