Mar 23, 2007, 03:56 PM // 15:56 | #1 |
Krytan Explorer
Join Date: May 2005
Profession: R/
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Did PC Gamer GW2 article mention different melee weapon attack rates?
I was just curious as I won't have the PCG article for another week or 2, for those that do have it:
Is there any mention of different attack rates or ranges for melee weapons of the same class? For example, IIRC in Diablo 2, polearms, halbergs, and all those things had different "reach" depending on the weapon, and bows in GW1 have both different ranges and rates of fire, but a GW1 short sword has just as much reach as a long sword. Just curious if anything's been said on that. |
Mar 23, 2007, 04:37 PM // 16:37 | #2 |
Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Minor specifics like attack speed are constantly changed during the final stages or "polish period" of a game. In other words, Anet doesnt even know this and the attack speeds will probobly be adjusted during the beta.
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Mar 23, 2007, 05:23 PM // 17:23 | #3 |
Frost Gate Guardian
Join Date: Mar 2007
Location: Aetna
Guild: Dark Siderz
Profession: Mo/Me
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every weapon has different attack rates (including the bows). In GW2 they might just change some of them or they might put out new skills. best idea is to wait and see.
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Mar 23, 2007, 05:30 PM // 17:30 | #4 | |
Krytan Explorer
Join Date: May 2005
Profession: R/
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Quote:
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Mar 23, 2007, 05:32 PM // 17:32 | #5 | |
Frost Gate Guardian
Join Date: Mar 2007
Location: Aetna
Guild: Dark Siderz
Profession: Mo/Me
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Mar 23, 2007, 05:34 PM // 17:34 | #6 | |
Krytan Explorer
Join Date: May 2005
Profession: R/
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Quote:
/sigh |
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Mar 23, 2007, 06:30 PM // 18:30 | #7 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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@OP - your best bet is to wait until the magazine is available (April 3rd USA) to the general public. You are more likely to get a yes or no answer then.
At the moment, very few subscribers (who are also members of this site) have received their issue. |
Mar 23, 2007, 07:56 PM // 19:56 | #8 |
Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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I hope not. I really appreciate the simplicity and ease of keeping every weapon class uniform in its function, minus bows of course. And even with those, I wouldn't care if there was only one version. Maybe a flatbow since it seems to be the most middle-of-the-road variant.
Let the economy remain as it is. People with money can spend it on nice-looking skins, while those without can still function equally well with collector/crafter items. Making changes to attack rate and range will only force people to carry more weapons on switch. |
Mar 24, 2007, 04:46 AM // 04:46 | #9 |
Moderator
Join Date: May 2005
Location: Australia
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Deleted a lot of post's which were not contributing to the thread.
If you have nothing constructive to say, then please don't post anything. Further - if your going to make a post which shows that you obviously didn't read, or are answering, the OP then please consider not making the post or face getting your post deleted.
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Mar 24, 2007, 04:54 AM // 04:54 | #10 |
Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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I read the article, doesn't touch on anything close to that. They aren't going to discuss something that specific and insignificant two years before the game is released.
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