Mar 27, 2007, 10:03 PM // 22:03 | #1 |
Pre-Searing Cadet
Join Date: Mar 2007
Profession: W/N
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2 man FoW farming
Has anyone heard any good builds for a 2 man FoW?
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Mar 27, 2007, 10:40 PM // 22:40 | #2 |
Academy Page
Join Date: Mar 2007
Guild: The Other Hand
Profession: W/R
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I havnt heard of any but idk if it would work. but its a cool idea though
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Mar 27, 2007, 10:51 PM // 22:51 | #3 |
Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Mar 27, 2007, 11:19 PM // 23:19 | #4 |
Frost Gate Guardian
Join Date: Nov 2006
Location: alaska
Guild: Gra Dilseacht Cairdeas [Gra]
Profession: A/E
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55/ss works pretty good
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Mar 28, 2007, 07:34 PM // 19:34 | #5 |
Ascalonian Squire
Join Date: Apr 2006
Guild: MARA
Profession: W/Mo
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Firstly, apologies on the length of the post, but its necessary to explain it all.
The clan i'm in(Ac) uses a very good and quick 2 man build for farming FoW. It comprises of 2 monks, one prot and one smite and we can farm the dead area around the skeletons and bone dragons in about 25 minutes, including the groups from Ragistan to that dead area. We sometimes use a 3 man build (listed below) which can clear the same area in about 10-15 minutes. Build 1 Spirit bonder Mo/Mes(600hp tank) Attributes Prot 16 (12+3+1) smite 5 Domination 8 Divine favour 10 (9+1) Armour and runes all armour is 15AL shepards armour from Shing Jea Monastery. Prot head design with superior prot rune Minor divine rune (works best on feet) Superior or major vigor rune on legs 2 runes of attunement on hand wraps and chest design Skills Spirit Bond Protective Spirit Spell Breaker (Elite) Backfire Blessed Signet Balthazars Spirit Essence Bond Blessed Aura Build 2 Smite monk Mo/mes (main dmg dealer) Attributes Prot 16 (12+3+1) Smite 16 (12+3+1) Divine 4 (3+2) Armour and Runes Normal 60AL armour (you can wear what ever you want) Prot head design with sup prot rune Smite head design with sup smite rune Sup or major vigor Major divine rune any combination of vitae and rune of attunement (either one of each or both of 1 kind) Doesnt matter where you put your runes, so long as you carry all 6 pieces of armour. Skills rebirth Holy Wrath Retribution Vital Blessing Life Attunement Leech Signet Blessed Signet Shield of Judgment (elite) To start with the smiter equips the prot head design and puts vital blessing and life attunement on the spirit bonder getting 16 prot on those enchantments. Then change the head design to the smite one and cast retribution and holy wrath, also getting 16 smite on those. At this point you need to use blessed signet to bump your energy back up, so its over 15 as to cast SoJ. Dont worry about holding the bonds, they wont come off when holy wrath kicks in, you'll just have no energy. The SB casts blessed aura, essence bond and balthazars spirit on themselves. then blessed signet to get their energy up to 35. Its important not to agro anything when casting as its instant death and a wasted 1k. When ready the smiter casts SoJ on the SB monk then the SB casts prot spirit and spell breaker and Spirit bond as they agro the group to Ragistans left hand side (the group without the eles in it). you need to draw the group away from ragastan and the smiter so that the shadow monk is between you and the smiter. this means the smiter can wand and use leech sig to interrupt. when the sb's energy is built up enough(takes about 30 seconds as you constantly have to cast sb for a while) cast backfire on the shadow monk. when the group is killed proceed left (avoiding the patrolling shadow beasts and monks) and kill all on your way to the skeletons. When taking on the skeletons, its important to remove the hand wraps and chest design (or those with vitae runes or attunement runes). this is so the skeletons hit you for more dmg resulting in taking more damage. A group of 6-8 skeletons will drop in 8 seconds as they take double dmg from holy/smite spells. Weapons Both the Sb and smiter can use any weapon, but any +energy with 20% enchantments is best. Build 3 scourged healer mo/mes (healer/interrupt) Attributes,Armour and Runes normal armour and runes that you'd use for general healing. skills blessed aura shield of judgment dwaynas kiss scourge healing prot spirit rebirth healing breeze essence bond The smite monk also needs to change 2 skills, they bring Signet of Judgment and purge signet and leave blessed signet and shield of judgment. With the 3 man build you dont need to stop to regen health and wait for conditions to end on the spirit bonder as the other 2 monks can sort it out instantly. finally, the most important thing about the 2 man build is that the smiter never draws agro. If this happens and they die the run is over. On a normal run you get 4-10 shards as well as 3k -10k in drops for 25 minutes work. Thanks has to go to AcCoroner and AcSkoopz for developing and testing this build. |
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