Apr 26, 2007, 05:04 PM // 17:04 | #1 |
Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Ring Games - A question for math geeks.
Since the ring games are returning this weekend, I have a question. I've done all the mathematical calculations to determine the odds of winning tickets for both games. (Yes, i'm a geek too )
In the 16 ring game, each ring is equal. Over time you will lose tickets. This game is a better bet for the unlucky title because you will lose less with each game than 9-ring and you'll increase your unlucky title for less money. 9 Ring is much faster however at increasing your lucky title, but it costs more gold per hour than the other game. If you want the unlucky title as well, the corner rings are a better bet, but overall each ring averages out to the same cost per game. These calculations are based on pure math theory and they assume a perfect random number generator (RNG). In reality there is no such thing as a perfect compterized RNG. So, here's my question: Has anyone here done any analysis on the RNG used in the ring games? Any noticable flaws popping up that tend to favor a ring? I'm assuming that since most of GW is based on "dice rolling" combat damage that they have a fairly decent RNG developed, but I can always hope. |
Apr 26, 2007, 05:10 PM // 17:10 | #2 |
Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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corner rings are best if you have money to start with for lots of tickets. if you dont have enough for 1500 tickets to start then go for the middle ring thats for 9 rings.
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Apr 26, 2007, 05:41 PM // 17:41 | #3 | |
Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Apr 26, 2007, 05:41 PM // 17:41 | #4 |
Krytan Explorer
Join Date: Nov 2006
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There was a big thread about the maths involved with the ring games back when they appeared the first time. Suppose you could search for it.
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Apr 26, 2007, 05:56 PM // 17:56 | #5 | |
Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Apr 26, 2007, 06:10 PM // 18:10 | #6 |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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For me personally, when the rings were there i only left my char in the middle ring of the 9 ring game. I would buy like 10 stacks of tickets and go out for the evening then head to bed. when i woke up the next day usually i had like 2 stacks left.
This method got me too 401k tickets won, and like 17k games lost when they were there. But it will require about 75k to be able to do for this weekend. seeing as on average, the char was on the ring for around 10-12 hours straight. |
Apr 26, 2007, 07:51 PM // 19:51 | #7 |
Desert Nomad
Join Date: Nov 2006
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As far as I know there is no way to tell if a ring is "lucky" unless you stand in it for several hours and see how much tickets you win or loose. Personally, I found a ring last time that won me 4 extra stacks of tickets. But there was a bug where the game wasn't saving correctly and people would loose progress that they had done and a patch came out, after I had downloaded the patch my ring wasn't "lucky" anymore.
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Apr 27, 2007, 12:38 AM // 00:38 | #8 |
Banned
Join Date: Dec 2006
Location: Canada
Guild: Unavailable
Profession: Mo/Me
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I think this belongs in the off topic section of the thread. BTW, I passed the logic unit in my math class
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Apr 27, 2007, 02:46 AM // 02:46 | #9 |
Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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No Frazzy, YOU belong in the off topic section. The OP has a valid question that pertains to GW.
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Apr 27, 2007, 03:56 AM // 03:56 | #10 | |
Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Apr 27, 2007, 06:00 AM // 06:00 | #11 |
Krytan Explorer
Join Date: Nov 2006
Guild: Exiled And Forsaken[EnF]
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They all have a cycle. Hire someone to take note and once the cycle seems to repeat, there you go. 100% wins. But there might be thousand/millions of combinations for 1 cycle.
From what i see, these games will never yield any money back. Everytime the game start, we are actually losing money to ANET. I guess this is 1 way to get rid of the amount of gold in game. |
Apr 27, 2007, 12:13 PM // 12:13 | #12 |
Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Ok, thx for all the replies guys. I guess I'll just start by trying each corner ring for an hour or so and see if any patterns develop. It sounds like A-net has a decent RNG so I don't expect much of an edge to develop. But, hey, it was worth a shot. I've played other games before with such horrible RNGs that it was possible to determine the outcome before even starting the game.
Oh Frazzy, I passed my logic class too. Got an A+ actually. I just want to know if the guys that programmed the ring games passed theirs. |
Apr 27, 2007, 01:41 PM // 13:41 | #13 |
Frost Gate Guardian
Join Date: Jan 2006
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well you have to take into account for how many rand-numbers it generates per a set amount of time, the simplest way is to use prime numbers or irrationals for the basis of RNG. They do repeat, given it is continuously generated, and no changes are made to the process. But in this case they add in new districts here and now, which will throw the pattern off if there is any.
There is a simple way to show the average person what i mean, If you have a TI-83plus or those types, try this, do a complete format (clear ALL memory) then use the "rand" function. Then repeat the clearing part, and everytime the 1st rand number it gives you will be the same. That's the type of pattern i think Theraven is looking for. Last edited by me12me12; Apr 27, 2007 at 01:45 PM // 13:45.. |
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