Sep 26, 2007, 06:41 AM // 06:41 | #1 |
Pre-Searing Cadet
Join Date: Sep 2007
|
Help with newly recieved guild
Allright, so I started playing guild wars a while ago and one of my good friends invited me as one of the first members of a new guild he'd made. Well my pc stopped working and it was close to a year before i was able to play again. I finally got it all fixed again and have been playing for the past couple of weeks when i remembered the guild and when I opened it i found that through various twists and turns i'd become the guild leader. There are now only four newly recruited members, but we have a guild hall with quite a few of the NPCs that my friend had purchased when he was the leader.
Well this is all great, but i'm confused as heck as to what i'm supposed to do now. I know how to recruit but i have no idea how i'm supposed to raise funds for it. Is a guild supposed to end up being self-supporting, or am i going to have to pay for it all myself? I have no idea what i'm supposed to do to keep the guild going, or even what most of it means. For instance how do i make alliances and what is the point? I'm not even sure what the purpose of having NPCs in the guild hall is and honestly looking at the prices of each is overwhelming. (Can you tell that budget stress from college is starting to seep into my lesiure life as well?) Any help you could give me would be greatly appreciated. Thanks much |
Sep 26, 2007, 02:40 PM // 14:40 | #2 | |
Ascalonian Squire
Join Date: May 2007
Guild: Roses of the Moonlight Sigil [RoMS]
Profession: Mo/Rt
|
Quote:
Well, you appear to have a guild. I suppose the first question you should ask yourself is... Do you want to have a guild? As Guild leader, you are the one who directs the vision for the guild, but you're also the one with the responsibility to keep your guild on track for that vision. The purpose of the guild could be as simple as "Let people do whatever they want", in which case all you'd really need to do is recruit and lay back and watch what happens, or you could try to create a guild of your favorite people to play with, or you could try to create a competitive guild that might one day win the Hall of Heroes or reach the upper echelons of the GvG Ladder. Or whatever idea you might have, really. It could be a society of people who really like Piers Anthony. Imagination is the limit. Keeping a guild going means finding members who want to accomplish the same goals as you, and keeping the guild accomplishing those goals, whether they be in-game or social. How this happens will depend on what kind of guild you want. (See above) Generally for my guild, I've paid for the majority of guild expenses. I do not ask for donations, but some are offered and accepted anyway. This doesn't mean that you can't ask for donations or even require them, if you wish. It's really up to you, although I'd think that for a required donation, you really need to demonstrate that your guild is something worth supporting first. Alot of guilds fail, and I'd be loathe to give money unless I truely believed in the guild that I was supporting. As far as alliances, there's 2 major points for them. The most common is that guild can band together, and thus have more players available to accomplish common goals (again, whether in-game or social) than a single guild would have. Some alliances farm kurzick or luxon faction (from the Factions expansion) in the hopes of earning a town one day. The main benefit of this is that you get a discount merchant that you can buy basic items from if you own a town. As far as the NPCs in the guild hall, they're optional, but I like 'em. But yeah, they're pretty expensive. My advice is thus: Running a guild is additional responsibility. It might be cool to have the power, but in the end, if you don't take the responsibility that comes with it, your guild will fail. If you don't want that additional responsibility, don't run a guild. (An exception might be a guild of just RL-friends) Good luck in whatever you decide to do! I hope this post helps! Rain www.rosesofthemoonlightisigl.org |
|
Sep 26, 2007, 10:46 PM // 22:46 | #3 |
Ascalonian Squire
Join Date: Aug 2007
Location: UK
Guild: [EC] Evil Core
Profession: N/Mo
|
i also had this problem when i first got the game and people above me left so i ended up leading a guild with like 3 members, i did leave but then made my own one, it seems making guilds from scratch isnt all that easy, i have trouble with it now even with 6/8 members. recruiting can be tough.
i think really you should see how well you can do on your own and see if any of the members you have can help you out, id love to help you because im considering leaving my guild for another small guild, im quite good with recruiting but usually i hate doing it if no one else in my guild helps me. Leaving recruiting up to one person gets tiresome for that person and they have to run around keeping everyone happy. not fun =[ but i do think you should see what happens and if it so happens you cant handle it maybe it would be best to move to another guild so you dont have to work so hard. ps: i left you a pm (private message), if you want you can add me online if you like i have an idea which might help and benefit the both us. details could be sorted online or something. good luck with the guild |
All times are GMT. The time now is 02:47 AM // 02:47.
|