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Old Oct 17, 2007, 08:27 AM // 08:27   #1
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Default Choking Gas Interrupt Problem.

I am using the skill choking gas along with practiced stance to constantly keep interrupts on casters but there's a problem. Even though the skill says the gas interrupts foes attempting to cast spells it actually only interrupts when I hit them with an arrow while they are casting the spell. So what's going on here?


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Old Oct 17, 2007, 09:16 AM // 09:16   #2
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Yeah I really don't get how choking gas is supposed to work. If I spread a tear gas cloud around you...and you're trying to do something important that requires concentration...why should I be required to hit you just to get the gas to work?
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Old Oct 17, 2007, 09:23 AM // 09:23   #3
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If you are thinking that choking gas would remain after you hit them for continual aoe interuption, it doesn't work that way. It only interupts when the arrows hit.
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Old Oct 17, 2007, 09:33 AM // 09:33   #4
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The benefit isn't in maintained interrupts, its in AoE interrupts. If you use it on a group that is tightly packed, all foes casting a spell are interrupted. That interrupt is only once though, until the next arrow hits. Consider it a Cry of Frustration with less damage output and faster recharge. Since the prep can be used constantly with Practiced Stance, you can maintain constant interrupts. The only way a foe can cast a spell when you are using it is to time the casts to occur between arrows. Even blocking the arrow will still allow of the interrupt, as the 'gas' isn't blocked, just the arrow.
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Old Oct 17, 2007, 10:02 AM // 10:02   #5
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Unfortunately all you have been told is true, even though there is a duration on the spell of 13 seconds. which implies its an area effect with duration.

There is a green glow effect around the target but spells of all kinds still cast.

Its listed as a preparation and ignight arrow and kindle arrow also preperations with durations work for the full time.

certainly it needs the description altering or the skill fixing.
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Old Oct 17, 2007, 04:53 PM // 16:53   #6
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the time listed is the time the preperation lasts, not the time the chocking gas effect lasts. The effect itself occurs on impact, spreading gas interupting foes. After that the gas simply dissolves, and only a new arrow, spreading new gas, will result in more interupts.

Using an IAS skill will, of course, result in more interupts as the speed at which arrows are fired is increased.
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Old Oct 17, 2007, 06:21 PM // 18:21   #7
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And yet when you fire a "burning arrow" the preperation keeps sending burning arrows till the duration is over.

Which shouldnt happen either, but it does, you get area effect fire damage which works even if the arrows are dodged.

So I still think a rethink of all the preperations is needed.

Last edited by gremlin; Oct 17, 2007 at 06:23 PM // 18:23..
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Old Oct 17, 2007, 07:31 PM // 19:31   #8
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Use broadhead arrow.....it rocks.
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Old Oct 17, 2007, 08:14 PM // 20:14   #9
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Quote:
Originally Posted by gremlin
And yet when you fire a "burning arrow" the preperation keeps sending burning arrows till the duration is over.

Which shouldnt happen either, but it does, you get area effect fire damage which works even if the arrows are dodged.

So I still think a rethink of all the preperations is needed.
I don't think you know what you are talking about. There is no preparation to cause burning. There is only an elite, and it only causes burning with the one hit. Depending on your attributes, the burning may last til the next arrow using that skill is fired.

When you say "you get area effect fire damage which works even if the arrows are dodged." I think you are refering to Ignite Arrows. That is a preparation that causes the arrows to explode, doing fire damage to foes adjacent to your target. It won't do damage if it is dodged, but it will it the arrow is blocked.

Burning and Fire damage are 2 different things.

Choking Gas provides a preparation that allows arrows to do interrupting. Since the impact of the arrow causes a 'cloud' of gas to spread, nearby targets are also interrupted. The duration listed in the skill description is how long the PREPARATION lasts, not the cloud of gas.
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Old Oct 17, 2007, 08:58 PM // 20:58   #10
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Broadhead is nice to daze and originally interrupt (if you timed it right), but now that you have dazed them, it takes longer for them to cast. And makes it easier to interrupt them with choking gas, distracting or savage shot.
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Old Oct 17, 2007, 10:23 PM // 22:23   #11
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Quote:
Originally Posted by MagmaRed
I don't think you know what you are talking about. There is no preparation to cause burning. There is only an elite, and it only causes burning with the one hit. Depending on your attributes, the burning may last til the next arrow using that skill is fired.

When you say "you get area effect fire damage which works even if the arrows are dodged." I think you are refering to Ignite Arrows. That is a preparation that causes the arrows to explode, doing fire damage to foes adjacent to your target. It won't do damage if it is dodged, but it will it the arrow is blocked.

Burning and Fire damage are 2 different things.

Choking Gas provides a preparation that allows arrows to do interrupting. Since the impact of the arrow causes a 'cloud' of gas to spread, nearby targets are also interrupted. The duration listed in the skill description is how long the PREPARATION lasts, not the cloud of gas.

Actually I think I know precisely what I am talking about

Ignight arrows/ Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15 fire damage to target and all adjacent foes.

Kindle arrows/ Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20 fire damage.

Preparation. For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.


All three are preperations, The first two do what they say for 24 seconds your arrows "plural" do the same effect either exploding and spreading fire damage or doing extra fire damage.

The third Choking gas is worded in a similar way.
It implies that your arrows "plural" will do an extra 1....7 more damage and spread choking gas.

Since ALL the other ranger preparations do the effect that's stated for the entire duration of the preperation its reasonable to assume choking gas should too.

I agree I used the term burning which in game terms means something different to fire damage that was a mistake however the rest of my ramble is true.

Many a time I have fired Ignight arrow at a mob, seen the word dodge appear above the target but it and all the other targets show damage from the explosion.
Whereas when the arrow hits the damage on the target itself is much greater.

For that reason I use it when fighting foes with dodge skills as its an area effect that still does some damage.
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Old Oct 17, 2007, 10:30 PM // 22:30   #12
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Quote:
Originally Posted by MagmaRed
There is no preparation to cause burning.
[skill]Incendiary Arrows[/skill], but other than that, I have no idea what's going on in this thread.
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Old Oct 18, 2007, 12:41 AM // 00:41   #13
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Quote:
its reasonable to assume choking gas should too.
It does. For 1...10 seconds your arrows interrupt. And for the duration of the prep, whenever your arrows hit, they will interrupt that foe and foes in the area. Your argument seems to be that it doesn't last 24 seconds. What that has to do with things I don't know.

Unless you think that the arrows should spread choking gas that lasts for 1...10 seconds causing interrupts in that area for that time and that it should last 24 seconds like the other preps you listed.
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Old Oct 18, 2007, 08:50 AM // 08:50   #14
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Quote:
Originally Posted by gremlin
Preparation. For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.


All three are preperations, The first two do what they say for 24 seconds your arrows "plural" do the same effect either exploding and spreading fire damage or doing extra fire damage.

The third Choking gas is worded in a similar way.
It implies that your arrows "plural" will do an extra 1....7 more damage and spread choking gas.
And all 3 work the way they are described. How, in EXTREME detail, is it you think Choking Gas is not working as described in game?

The preparation lasts x seconds. Is it lasting for that amount of time?
The arrows cause Choking Gas, which interrupt. Is this occuring - you'll see a small cloud, and spells fail.
It will increase damage a small amount. Are you seeing slightly larger numbers for damage while using this prep?
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Old Oct 18, 2007, 12:55 PM // 12:55   #15
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I would like to thank MagmaRed for challenging my theories and the OP for starting this thread.
Seems you were rght I didn't know what I was talking about

I am now 100% convinced that choking gas does in fact work as described, prior to taking a little stroll from my home in Cantha to the southern shiverpeaks I wasn't convinced.
Now I have obtained practiced stance I was able to test it out properly.

I used a low powered short bow so I didnt kill too quickly and to put myself in spell range 4 spells where interupted in quick succession.

I think what usually happened in the past was
Cast choking gas
move forward and fire first shot
enemy moves forward out of effect area
fire second shot spell interupted
duration ends spell gets through.
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Old Oct 18, 2007, 01:14 PM // 13:14   #16
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Quote:
I think what usually happened in the past was
Cast choking gas
move forward and fire first shot
enemy moves forward out of effect area
fire second shot spell interupted
duration ends spell gets through.
Actually, that still isn't what happened. There is no lasting area of effect. While the arrows interrupt in an AoE, they do so instantly, they don't linger, like a maelstrom, causing interrupts constantly. If it helps, think of it as a barrage savage shot. It'll interrupt a group of targets, but it doesn't create an AoE cloud of choking gas that lingers or anything.
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Old Oct 19, 2007, 12:50 AM // 00:50   #17
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Quote:
Originally Posted by Minwanabi
Actually, that still isn't what happened. There is no lasting area of effect. While the arrows interrupt in an AoE, they do so instantly, they don't linger, like a maelstrom, causing interrupts constantly. If it helps, think of it as a barrage savage shot. It'll interrupt a group of targets, but it doesn't create an AoE cloud of choking gas that lingers or anything.
This is correct and you also have to remember the prep says:

Preparation. For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.

So you don't want to shot the "caster" with choking gas if that is who you are trying to interrupt you need to hit an adjacent foe to the "caster" for it to work. Choking Gas does not interrupt the target, it only adds damage to the arrow hitting the target.

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Old Oct 19, 2007, 01:06 AM // 01:06   #18
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Quote:
Originally Posted by kratimas
This is correct and you also have to remember the prep says:

Preparation. For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.

So you don't want to shot the "caster" with choking gas if that is who you are trying to interrupt you need to hit an adjacent foe to the "caster" for it to work. Choking Gas does not interrupt the target, it only adds damage to the arrow hitting the target.

Krat
That's incorrect.
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Old Oct 19, 2007, 01:20 AM // 01:20   #19
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Quote:
Originally Posted by HawkofStorms
That's incorrect.
Well that is possible. I have been playing a ranger for a long time and I am only going by what the prep says and off personal experience. I have hit ele's casting meteor shower with it and it did not int, but you could hear all the clicking of int???s of caster spells all around the target.

I have hit many a target with it and it has yet to ever int a spell of that target. It many very well be a bug or just bad luck on my part. But, none the less with CG up and BHA it is a killer combo for casters.

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Old Oct 19, 2007, 01:54 AM // 01:54   #20
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Would it be possible for some kind group to test it out in pvp that should solve the question once and for all.

My tests were on single creatures as I was only testing the duration not the area effect.
I attacked single kappas and bonesnap turtles and in each case their spells were interupted again and again.
All died before I needed to recast the spell and each tried to cast between 2 and 4 spells.
Bow used was a shortbow doing piercing damage and had no bonuses.
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