> Forest of True Sight > Questions & Answers Reload this Page How do AB maps favor an allegiance?
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Old Nov 11, 2007, 02:05 AM // 02:05   #1
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Default How do AB maps favor an allegiance?

I've been ABing countlessly over the past 1.5 years or so but I've never understood why Grenz helps the kurzicks out.

Are the shrines closer to the base?
Does the extra NPC help give points?
Do the "handicapped" team (Grenz = Kurz) gain more points?

I KNOW that Grenz/Keys, Ancestral/Canyon are meant to help out Kurzick/Luxons (respectively), but I don't know HOW.
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Old Nov 11, 2007, 02:10 AM // 02:10   #2
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Basically, on Grenz... The Kurzick base is closer to the shrines - noticeably the center res shrine - allowing them a swift advantage.
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Old Nov 11, 2007, 02:18 AM // 02:18   #3
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The maps are designed to enable the favored faction to generate, preserve and regain momentum On Grenz and Etnaran, for example, the opening shrines (including a resurrection orb shrine) are located closer to the favored faction's base, and the res shrine, while placed in the center of the map, is geometrically favorable for the favored team. In addition, the greater shrine distance and lack of geometric obstacles in front of the unfavored faction's base means that if the unfavored faction's momentum is completely shot, the other faction can (and will) simply mob you out of the game with the Stream Attack shrine's bonuses if they cap everything.

Kanaai and Ancestral are unfavorable because the favored faction fundamentally has two shrines always in their possession; capturing and holding both shrines is almost always done at a sizeable disadvantage, and the other faction rarely splits to facilitate rapid point capture. The favored faction's spawn point gives far more access to every shrine on the map. These factors, combined, means that the (edit: favored faction) only has to focus their resources on a smaller number of shrines, and that they can more effectively channel those resources.

To further answer your questions: NPCs count for /against point capture, and the handicapped team gains more faction (win or lose) if they're farther into enemy territory.

Last edited by Sun Fired Blank; Nov 11, 2007 at 02:24 AM // 02:24..
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Old Nov 11, 2007, 02:26 AM // 02:26   #4
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Quote:
Originally Posted by Sun Fired Blank
The maps are designed to enable the favored faction to generate, preserve and regain momentum On Grenz and Etnaran, for example, the opening shrines (including a resurrection orb shrine) are located closer to the favored faction's base, and the res shrine, while placed in the center of the map, is geometrically favorable for the favored team. In addition, the greater shrine distance and lack of geometric obstacles in front of the unfavored faction's base means that if the unfavored faction's momentum is completely shot, the other faction can (and will) simply mob you out of the game with the Stream Attack shrine's bonuses if they cap everything.

Kanaai and Ancestral are unfavorable because the favored faction fundamentally has two shrines always in their possession; capturing and holding both shrines is almost always done at a sizeable disadvantage, and the other faction rarely splits to facilitate rapid point capture. The favored faction's spawn point gives far more access to every shrine on the map. These factors, combined, means that the (edit: favored faction) only has to focus their resources on a smaller number of shrines, and that they can more effectively channel those resources.

To further answer your questions: NPCs count for /against point capture, and the handicapped team gains more faction (win or lose) if they're farther into enemy territory.
That is really detailed. Thanks.

So I guess on Grenz if you're Kurz you can get the shrines faster, resulting in a quicker increase, resulting in higher numbers. Also the Battle Cry helps mobilize your team to get around and cap faster...

And on Lands/Canyon the home team holds the {E} R / W shrines...

Thanks, I really understand now
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Old Nov 11, 2007, 02:50 AM // 02:50   #5
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It always seems like one way or another Anet pampers the Kurz
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Old Nov 11, 2007, 07:29 AM // 07:29   #6
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Quote:
Originally Posted by Guns Up!
It always seems like one way or another Anet pampers the Kurz
How so?

123456
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Old Nov 11, 2007, 08:14 AM // 08:14   #7
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Quote:
Originally Posted by jon0592
And on Lands/Canyon the home team holds the {E} R / W shrines...
Geography is important too. On the two fortress maps, the defenders start in the center, which automatically makes it significantly easier to reach any shrine they want as quickly as possible. The attackers often find themselves having to run to the other side of the map, on the other side of the defenders' fort, sometimes even having to blast open doors. In short its much more convenient and easy for the defenders to access all of the shrines than it is for the attackers.

Quote:
Originally Posted by Guns Up!
It always seems like one way or another Anet pampers the Kurz
I'm interested to find out where this comment even came from, let alone how its even remotely true.
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Old Nov 11, 2007, 10:03 AM // 10:03   #8
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Quote:
Originally Posted by iridescentfyre
Geography is important too. On the two fortress maps, the defenders start in the center, which automatically makes it significantly easier to reach any shrine they want as quickly as possible. The attackers often find themselves having to run to the other side of the map, on the other side of the defenders' fort, sometimes even having to blast open doors. In short its much more convenient and easy for the defenders to access all of the shrines than it is for the attackers.


I'm interested to find out where this comment even came from, let alone how its even remotely true.
Well it obviously came from me
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Old Nov 11, 2007, 04:51 PM // 16:51   #9
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The maps favor either side by close proximity to shrines.

I don't get it though...it always seems easier to win Grenz as a Kurz than to win Ancestral.

Same with Luxons and their respective maps. It's probably just me though.
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Old Nov 11, 2007, 06:57 PM // 18:57   #10
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Quote:
Originally Posted by Guns Up!
It always seems like one way or another Anet pampers the Kurz
I still don't get how he came up with this conclusion ... What makes the Kurzicks better pampered than the Luxons?

Unsupported statements should be taken and shredded into tiny bits and thrown away.
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Old Nov 11, 2007, 07:05 PM // 19:05   #11
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Quote:
Originally Posted by Snow Bunny
I don't get it though...it always seems easier to win Grenz as a Kurz than to win Ancestral.though.
I always put that down to the fact that more skilled players are on at that time, hence the line being pushed that far back in the first place.
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Old Nov 11, 2007, 11:35 PM // 23:35   #12
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Quote:
Originally Posted by kaheiyeh
I still don't get how he came up with this conclusion ... What makes the Kurzicks better pampered than the Luxons?

Unsupported statements should be taken and shredded into tiny bits and thrown away.
Personally it seems like Kurz have it easier in a lot of the maps. This is how I feel so don't shove anything down my throat, it's just an opinion.
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Old Nov 11, 2007, 11:43 PM // 23:43   #13
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Quote:
Originally Posted by Guns Up!
Personally it seems like Kurz have it easier in a lot of the maps. This is how I feel so don't shove anything down my throat, it's just an opinion.
Uhm, how? Grenz and Etnaran are the same map, they just have different looks and the bases are reversed depending on which side you're on, same with Ancestral and Kaanai. What Grenz and Ancestral is to a Kurzick, Etnaran and Kaanai is to a Luxon. Saltspray is the balanced map where neither side has an advantage over the other.
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Old Nov 11, 2007, 11:43 PM // 23:43   #14
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so your opinion is completely unfounded, and you believe what you believe simply because you said so.

oh ok.
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Old Nov 11, 2007, 11:50 PM // 23:50   #15
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Quote:
Originally Posted by moriz
so your opinion is completely unfounded, and you believe what you believe simply because you said so.

oh ok.
Yeah, it's called that's how I feel. Just as I'd rather rit heal than monk heal. Is there really a right and wrong with a subject like this?
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Old Nov 12, 2007, 12:03 AM // 00:03   #16
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yes, and you're wrong.
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Old Nov 12, 2007, 12:45 AM // 00:45   #17
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Thanks dude. Hey since I'm wrong, do you think you could help me pick out some shoes? I wouldn't want to pick the wrong ones or have an opinion.
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Old Nov 12, 2007, 01:25 AM // 01:25   #18
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Quote:
Originally Posted by Guns Up!
Thanks dude. Hey since I'm wrong, do you think you could help me pick out some shoes? I wouldn't want to pick the wrong ones or have an opinion.
The point is that you're simply wrong.

Understand that.

The maps are the exact same layout, it's just different textures, and the sides change.

So, regardless of your opinion, you're wrong.

You can also be wrong in shoe selection but that's a whole different matter entirely.
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Old Nov 12, 2007, 01:36 AM // 01:36   #19
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Quote:
Originally Posted by Guns Up!
do you think you could help me pick out some shoes?
I'd recommend iPaths or Heelys, or something with fun colors.
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Old Nov 12, 2007, 01:37 AM // 01:37   #20
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Quote:
Originally Posted by Guns Up!
Thanks dude. Hey since I'm wrong, do you think you could help me pick out some shoes? I wouldn't want to pick the wrong ones or have an opinion.
wow ok well you are a genius
just because you have an opinion does not mean it is not wrong
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