Dec 12, 2007, 11:51 PM // 23:51 | #1 |
Lion's Arch Merchant
Join Date: Nov 2007
Location: HELL!!
Profession: D/Mo
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Death Magic Weapons
What is the best one for Prophecies and Nightfall (Factions is obvious,Ghials Staff)
Last edited by Online Gamer; Dec 12, 2007 at 11:54 PM // 23:54.. |
Dec 12, 2007, 11:53 PM // 23:53 | #2 |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Ghial's is actually not too good.
A 20/20 Wand and Artifact is the 'best' overall for a PvE necro, allowing you to cast more skills overall than any other combo. |
Dec 12, 2007, 11:56 PM // 23:56 | #3 |
Lion's Arch Merchant
Join Date: Nov 2007
Location: HELL!!
Profession: D/Mo
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Hmmm. I just liked it because it halves recharge time havles casting time and and add +1 dm
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Dec 13, 2007, 12:30 AM // 00:30 | #4 |
Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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+1 Death Magic is very miniscule for a minion master. It's not as good as people hype it up to be.
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Dec 13, 2007, 12:35 AM // 00:35 | #5 |
Lion's Arch Merchant
Join Date: Nov 2007
Location: HELL!!
Profession: D/Mo
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I dunno that extra 1-2 levels that you gain from the +1 might be helpful
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Dec 13, 2007, 12:37 AM // 00:37 | #6 |
Wilds Pathfinder
Join Date: Apr 2007
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in nightfall go for The Nightbringer
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Dec 13, 2007, 01:04 AM // 01:04 | #7 |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Assuming you are an mm...
You wanna just use a 20% HCT 20% HSR offhand and a 20% HSR +5 energy or 20% HCT.. Halves Skill Recharge is really important for a minion master since producing a lot of minions is ideal. A lot of the skills take a while to recharge and you need to produce more minions then are being killed off. |
Dec 13, 2007, 01:09 AM // 01:09 | #8 | |
Desert Nomad
Join Date: Aug 2005
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Quote:
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Dec 13, 2007, 01:17 AM // 01:17 | #9 |
Desert Nomad
Join Date: Mar 2006
Guild: Twenty Gold For Mountain Troll [Tusk]
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Death req. staff with HSR/HCT 20%, +15 energy, +30 health, or +60 health (hale head and fortitude wrap).
+1/20% DM is crap, +health/energy is actually useful. |
Dec 13, 2007, 02:07 AM // 02:07 | #10 |
Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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Ideally as a MM you don't wan't +HP mods on your weapons, assuming you use [skill]blood of the master[/skill] to keep your minions alive. More HP = more health sacced.
For me personally i prefer either a staff or martial weapon with a +20% enchant mod, and +energy because i use [skill]aura of the lich[/skill], [skill]dark bond[/skill] and [skill]mystic regeneration[/skill] on the rare occassion i run a MM build. For greens i'd go for the [wiki]Grim Ghostly Staff[/wiki] from Nightfall, or any of the Droknars Death weapons or the SR staff if you have EotN (i know you didn't ask for EotN weapons but i'm just saying fyi). Ghials is ok but the DM+1(20%) mod could be better imo. Depends what kind of MM you wanna run really and your personal preference. |
Dec 13, 2007, 03:14 AM // 03:14 | #11 |
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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You'd probably want something with 20/20/20 and maybe 20% enchants.
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Dec 13, 2007, 02:17 PM // 14:17 | #12 |
Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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A 40/40 set can really keep you rolling. I recommend that.
+1 DM 20% is more tease than please. |
Dec 13, 2007, 06:20 PM // 18:20 | #13 |
Wilds Pathfinder
Join Date: Oct 2005
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There's always Bortak's Claw from Prom - 5^50, 20% HCT Death - or Torub's Wand from NF - 5^50, 10% HSR - coupled with you favorite off-hand. I prefer to use the 12/15/-1/+30H ones myself. I did just recently get a Factions drop - 12/15/-1/+1 Death 20%, Konrru's Fervor.
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Dec 13, 2007, 09:10 PM // 21:10 | #14 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I use a staff with the following stats:
+10 energy 11-22 Cold Damage (req 10 Death Magic) HSR 20% +15 energy/-1 regen (inscription) +5 energy (head) +1 Death Magic 20% (wrapping) I like the +1 Death as it allows my minions to be a higher level and do more damage. The alternatives were Fortitude, Valor, Endurance, Devotion, Enchanting, Defense, Shelter, Warding, or Slaying. Since I don't want more health for Life Sacrifice, and don't need more armor due to Dark Bond, that leaves Slaying or Mastery. Slaying is highly limited, and of no use for a MM. I could change the head and/or inscription for a HCT mod, but with Bloodstained insignia, I don't see a need for it. When I run builds other than MM, but still use Death Magic, it allows me to do more damage, so I definitely like the +1 mod. I use +1 on almost all my caster classes except Monk, although I do if I Smite |
Dec 13, 2007, 09:53 PM // 21:53 | #15 |
Academy Page
Join Date: Nov 2005
Profession: N/W
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I personally like the Nightbringer from Nightfall. Had a few Gahial's but gave them all away to guildies. I also have a gold staff that has very nice mods on it that don't have extra hp, I switch between the gold staff, and the Nightbringer.
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Dec 14, 2007, 02:22 AM // 02:22 | #16 |
Lion's Arch Merchant
Join Date: Jul 2007
Location: GMT+8
Guild: The Elite Guard of Tyria (TEGO)
Profession: Mo/
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i think nightbringer is the best coz it gives u 40% (or is it 36%) chance of half casting time, since many death magic spell have 2 or more seconds of casting time.
before that i like the woespreader becoz the +60hp allow me to play around with major runes. i never like ghial's. the +1 death magic (20% chance) is overhyped.... |
Dec 14, 2007, 03:02 AM // 03:02 | #17 |
Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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I agree, the Nightbringer is the way to go. Cheap, and easy to find. Wand/Odffhand sets take too long to find the right combo for the right price when it comes to greens.
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