Dec 25, 2007, 09:20 AM // 09:20 | #1 |
Academy Page
Join Date: Oct 2007
Guild: The Wayward Souls
Profession: R/
|
why do we put runes on the head?
so head armour comes with +1 to an attribute. what's the difference between putting an attribute rune on the head and somewhere else? it's the same benefit in the end: +4 attribute, right?
|
Dec 25, 2007, 09:22 AM // 09:22 | #2 |
Academy Page
Join Date: Dec 2007
Profession: W/
|
If you put it on the common armor headpiece, you get an extra +1 to rune's attribute.
|
Dec 25, 2007, 09:24 AM // 09:24 | #3 |
Furnace Stoker
Join Date: Apr 2005
Profession: W/
|
It's easy to keep the runes together. Many players have multiple headpieces for different builds. Warrior: strength and tactics. I also have multiple gloves for the weapon type.
Eles and monks are even more likely...fire, earth, air or water magic. prot, heal, divine, smite. It would suck to switch to an earth build from a fire build and switch out the headpiece to earth, but still have that fire rune on my feet when the vigor rune on the headpiece would be better suited there(and be more economical). Why have +1/2/3 to fire on the feet when you're using an earth headpiece and build? |
Dec 25, 2007, 09:25 AM // 09:25 | #4 | |
Academy Page
Join Date: Oct 2007
Guild: The Wayward Souls
Profession: R/
|
Quote:
|
|
Dec 25, 2007, 09:27 AM // 09:27 | #5 |
Furnace Stoker
Join Date: Apr 2005
Profession: W/
|
REad my post. Not his.
|
Dec 25, 2007, 09:28 AM // 09:28 | #6 | |
Academy Page
Join Date: Oct 2007
Guild: The Wayward Souls
Profession: R/
|
Quote:
|
|
Dec 25, 2007, 09:30 AM // 09:30 | #7 |
Academy Page
Join Date: Dec 2007
Profession: W/
|
Thought he was asking about GW:EN headpieces. Oh well.
Basically, it's better to have your main runes on your headpiece so you can switch fast to something else. |
Dec 25, 2007, 01:49 PM // 13:49 | #8 | |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
|
Quote:
On your characters armour you have the +1 whether anything else is added or not. Its +1 and then you can add any of the following runes +1 +2 or +3 if you wish. Putting the +3 on any piece of armor works fine. However the headpiece of Heroes only activates when you add a rune to it. Unless there has been an update to character armour to make them the same as Hero armour and I didnt notice. If you want to change the added + rune on hero headpieces for a different build just Us a superior salvage kit and remove the rune. Done this 3 times without loss of rune, I assume its intended to be done this way. edited to add "salvage to remove a rune you added to the hero armour I mean not the inate rune" Last edited by gremlin; Dec 25, 2007 at 01:52 PM // 13:52.. |
|
Dec 25, 2007, 02:16 PM // 14:16 | #9 |
Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
|
With heroes it's based on the rune itself. May happen with PvP characters too, but don't quote me on that one.
|
Dec 25, 2007, 03:45 PM // 15:45 | #10 |
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
|
You put runes on the head so you get +4 on the head for let's say, markmanship, but when you go trapping, you want +4 for wilderness, so you swap to your wilderness headpiece with a sup wilderness rune on it.
|
Dec 25, 2007, 03:52 PM // 15:52 | #11 | |
Jungle Guide
Join Date: Jun 2007
|
Quote:
|
|
Dec 25, 2007, 04:01 PM // 16:01 | #12 |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
|
Its all for the ease. There is no real purpose other then having different armors for different purposes, you get the same +attribute by attaching the rune anywhere.
|
Dec 25, 2007, 04:09 PM // 16:09 | #13 | |
Krytan Explorer
Join Date: Apr 2007
Guild: Some Guild.
Profession: W/Mo
|
Quote:
Let me give an example - I'm a warrior, and i want my headpiece to give +1 to axe mastery. Done. But, now say i wanted to have +4 axe mastery. Using a superior rune, i can achieve that, but only if i put it onto my headgear. If it was attacked to my headgear - +1 inherit, +3 from rune = +4 If it was put on, say, my gauntlets - +3 from rune, the +1 inherit is cancelled and not added in. I hope that answers. |
|
Dec 25, 2007, 04:26 PM // 16:26 | #14 |
Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
Profession: Me/
|
I think some of you are confused with the new function of headpieces. Headpieces you can attain in Prophecies, Factions and Nightfall, have a fixed +1. Headpieces in Eye of the North give nothing until a rune is put on it. If you put a protection rune on a headpiece from GW:EN, you get +1 (or 2 or 3, depending on what class of rune) from the rune, and the headpiece gets an inherent +1 prot.
|
Dec 25, 2007, 04:43 PM // 16:43 | #15 |
Jungle Guide
Join Date: Jun 2007
|
K I'll add on to what i said before I guess most people here only stick to one thing.
Say I roll as a fire ele most of the time so my armor would be like this: Head: +1 fire magic, and +3 from superior rune Body: +1 Energy management Gloves: +50 Health from superior vigor Now if I wanted to switch to an air build for pvp I would switch the head piece to make it like this: Head: +1 air magic, and +3 from superior rune Body: +1 Energy management Gloves: +50 Health from superior vigor This is done because you dont want a boost in attributes you dont use so something like this would be bad: Head: +1 fire magic, and +1 energy management Body: +3 fire magic from superior rune Gloves: +50 Health from superior vigor This works if you use one build but if you want to switch now you cant cause you'd end up with something like this: Head: +1 fire magic, and +1 energy management Body: +3 air magic from superior rune Gloves: +50 Health from superior vigor and that +1 fire magic doesnt do anything for ya. |
Dec 25, 2007, 04:52 PM // 16:52 | #16 |
Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
Profession: Me/
|
Just keep your fire runes to your fire headpiece, air to your headpiece, domination to your domination headpiece, etc, etc. That's the most economic and easy way to switch attributes when switching builds.
|
Dec 25, 2007, 06:44 PM // 18:44 | #17 | |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
|
Quote:
Stripped off armour till blood magic read 12 in white Put on the new headpiece and it read 13 in blue ok Headpieces in Prophesies nightfall and factions do have inate runes that work wether you add another rune or not. They did before Gwen and still do today. They sell all the different headpieces still. So you are the weakest link goodby |
|
Dec 25, 2007, 08:50 PM // 20:50 | #18 | |
Furnace Stoker
Join Date: Apr 2005
Profession: W/
|
Quote:
I just did it. +1 beast mastery mask, superior beast mastery rune on a pair of gloves. +4 beast mastery. http://www.a11eur0.com/gallery/d/5666-1/runes.JPG Last edited by A11Eur0; Dec 25, 2007 at 09:02 PM // 21:02.. |
|
Dec 25, 2007, 09:43 PM // 21:43 | #19 |
Academy Page
Join Date: Oct 2007
Guild: The Wayward Souls
Profession: R/
|
so it all depends on which campaign i got my headpiece from? so if it's Prophecies, the only reason to put the rune on my head is to make changing builds easier, whereas in GWEN it does give me an extra attribute point?
|
Dec 25, 2007, 10:11 PM // 22:11 | #20 |
Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
|
The attribute point from the EotN headpiece is dependant on which rune you use, simple as that.
|
All times are GMT. The time now is 11:59 PM // 23:59.
|