Mar 16, 2005, 02:16 PM // 14:16 | #1 |
Lion's Arch Merchant
Join Date: Mar 2005
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monk/elementalist
is monk/elelmentalist mix good?
i know game is designed that every mix will have weaknesses what is this mix good at? what is weakness for this mix? any suggestion how to build stats for this mix? i dont know what to choose... monk/elementalist or elementalist/monk thanks |
Mar 16, 2005, 03:08 PM // 15:08 | #2 | |
Death From Above
Join Date: Dec 2004
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Quote:
An Elmo is going to have a lot of energy thanks to Energy Storage but they'll miss out on the healing bonus of Divine Favor. What Energy Storage also does is to allow that Elmo to use some decent energy management skills like Ether Prodigy so they not only have a lot of energy they can stay in a lot of energy a lot longer. A Mon-El will heal for more with Divine Favor, so they'll get more out of their smaller energy. But no Energy Storage means their options in the Elementalist skill list are pretty limited. Rather than, say, Ether Renewal they're stuck with clunky skills like Glyph of Lesser Energy (Some Glyphs can be good but that's one's not very good at conserving your energy). However, a Mon-El can wear Monk runes on their Monk armor so they can push their healing and other Monk attributes even higher which can be extremely important. For a pure Monk you're probably better off forgetting Elementalist in the first place. An Elmo can work but you're not going to be as strong a healer as a primary Monk but a Mon-El as a healer is going to be a character that's almost entirely created from Monk skills. You won't find a lot from Elementalist unless you're looking at Earth or Water for some key defensive skills - skills you won't get your DF bonus on - and the Monk list is already packed with defensive skills. So unless you're doing something odd like trying to come up with a healer/nuker, you might be happier with something else that offers a bit more options and possibilities to your character. But, my suggestion would be to try it out for yourself. It's not hard to start a new character, give both a shot and see which one appeals to you.
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In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him. |
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Mar 16, 2005, 03:36 PM // 15:36 | #3 |
Lion's Arch Merchant
Join Date: Mar 2005
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thanks Sausaletus Rex for good advise.
it was very helpful thanks |
Mar 16, 2005, 10:16 PM // 22:16 | #4 |
Academy Page
Join Date: Mar 2005
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Mo/E is a good choice, as you can for example bring Lesser Glyph to gain 10 net mana each 30 seconds.
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Mar 16, 2005, 10:54 PM // 22:54 | #5 |
Ascalonian Squire
Join Date: Mar 2005
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Instead of bringing glyph of lesser energy you would be better off going mesmer secondary and using some energy stealing skills from the inspiration line.
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Mar 17, 2005, 12:24 AM // 00:24 | #6 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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The nice thing about the Elementalist Glyphs is that they aren't attributed - you can just grab one and use it at full strength while still focusing your attributes on your Monk skills. Inspiration is potentially more powerful, but it requires making some sacrifices to your healing and protection potential.
That said, I'd only really want to use GLE if I was going to combo it with Healing Seed. Nothing else on your bar should cost more than 10 energy, which makes GLE pretty sub-optimal. Peace, -CxE
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Don't argue with idiots. They bring you to their level and beat you with experience. |
Mar 17, 2005, 12:55 AM // 00:55 | #7 | |
Pre-Searing Cadet
Join Date: Mar 2005
Location: Boston, MA
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A Monk primary is everybody's friend, and everybody's first target.. you will be very popular, in more ways than one! I'd suggest going with the monk as the secondary unless you enjoy the attention.
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Mar 17, 2005, 01:43 AM // 01:43 | #8 |
Lion's Arch Merchant
Join Date: Mar 2005
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thanks all for great suggestions
i think i made my mind now again...thanks |
Mar 17, 2005, 08:59 PM // 20:59 | #9 | |
Academy Page
Join Date: Mar 2005
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Quote:
If not for Word of healing, you could probably do well with Glyph of Energy too, pumping out heal party with DF bonus? |
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Mar 17, 2005, 09:29 PM // 21:29 | #10 | |
Lion's Arch Merchant
Join Date: Feb 2005
Location: New Mexico
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Quote:
And , Since Saus no longer is the superhero....free for me to put up my superhero avatar |
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Jan 01, 2008, 05:52 AM // 05:52 | #11 |
Frost Gate Guardian
Join Date: Dec 2007
Location: trollin in hong kong city
Guild: [Jwlz]
Profession: Mo/A
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The thing is, Mo/A is much better than any other combo because it focuses on reducing your damage and resisting damage. Skills like Dark Escape help you by loads. Other than that, Monks usually use the WoH build more often now since some skills have been nerfed which were occasionally previously used in GvG, TA, RA, etc.. even a little bit of PvE.
I would have to say that each secondary with Monk has its own ways of surviving. Mo/W: You can use adrenline skills which help you dodge attacks or increases your armor. Mo/Me: Helps you manage your energy with Channeling and steal energy from other players on the battlefield. Mo/E: Helps you use skills which prevent you from loosing any energy from the next 2 skills during 30 seconds. The other Professions do not make as good of a combo as the other ones. Although, the combos I mentioned are usually used during PvP and PvE. Although, the other combos that I havnt mentioned could possibly be used very effectively in PvE. |
Jan 01, 2008, 05:53 AM // 05:53 | #12 |
Frost Gate Guardian
Join Date: Oct 2007
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Why the hell is it impossible for people to look at the dates these were originally posted at? This is getting worse and worse.
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Jan 01, 2008, 06:52 AM // 06:52 | #13 | |
Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Quote:
Thread necromancy is bad. |
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Jan 01, 2008, 06:55 AM // 06:55 | #14 |
Emo Goth Italics
Join Date: Sep 2006
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Thread necromancy FTL!
@CPU the OP was posted when only proph was around.... so mo/a was impossible |
Jan 01, 2008, 07:27 AM // 07:27 | #15 |
Frost Gate Guardian
Join Date: Dec 2007
Location: trollin in hong kong city
Guild: [Jwlz]
Profession: Mo/A
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Well, my post can help him if he ever wants to take up mo/a during this present moment. It's not like as if he can't just one day take a look at GWguru and see that I have replied to his old thread. This might also help individuals who do not know what they should go for. Instead of looking for a thread to help them out all day, they have this thread.
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Jan 01, 2008, 07:28 AM // 07:28 | #16 |
Hall Hero
Join Date: Feb 2006
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I didn't know threads this old existed!!
But I guess Mo/E's are still good for that glyph, ya? |
Jan 01, 2008, 07:39 AM // 07:39 | #17 |
Frost Gate Guardian
Join Date: Dec 2007
Location: trollin in hong kong city
Guild: [Jwlz]
Profession: Mo/A
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Yep. Mo/E will never leave GW1 unless someone bribed Anet to nerf it.
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Jan 01, 2008, 07:59 AM // 07:59 | #18 |
Wilds Pathfinder
Join Date: Apr 2006
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Moderators need to start giving bans to these thread necromancers!
Last edited by aapo; Jan 01, 2008 at 08:02 AM // 08:02.. |
Jan 01, 2008, 10:54 AM // 10:54 | #19 | |
Krytan Explorer
Join Date: Oct 2007
Location: calgary, alberta, canada
Guild: The Crimson Knighthood [CRIM]
Profession: W/
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Jan 01, 2008, 11:44 AM // 11:44 | #20 |
Frost Gate Guardian
Join Date: Dec 2007
Location: trollin in hong kong city
Guild: [Jwlz]
Profession: Mo/A
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he meant el/mo btw. not emo. =D!
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