Jan 03, 2008, 04:36 AM // 04:36 | #1 |
Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Aggro Mechanics
I've started playing GW again after a break of around one year, and it seems aggro is different now...somehow. I've searched as much as I could, and read the wiki page on aggro. But I can't replicate the theories consistently.
Monsters are supposed to go after players with less armor, less HP, wielding caster weapons. I've started playing GWEN using a MM hero(jagged bomber), a SS hero, a WoH monk hero, 4 henchies and myself being Mind Blast + RI ele with other support skills. When mobs are bunched up together, they die really really fast. However, when they go around chasing henchies, it's a dragged out kill. So I'm interested to know if the traditional 'tanking' still works? Can a warrior or earth ele(or any other tank), hold the mobs together for the AoE to work? |
Jan 03, 2008, 04:54 AM // 04:54 | #2 |
Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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no ai is updated to run out of aoe....nm they run out of it slower then hm...hm after taking xx% of dmg they run try to heal come back
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Jan 03, 2008, 06:08 AM // 06:08 | #3 | |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
With the way Guild Wars is set up though, you don't need a dedicated tank. Smart use of skills and positioning/movement is better than wasting a character slot on someone who does absolutely nothing for your team. |
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Jan 03, 2008, 06:39 AM // 06:39 | #4 |
Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Yeah I understand the AoE scatter and had dealt with it. I was more curious about monsters aggroing random party members instead of stickying to a tank.
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Jan 03, 2008, 07:22 AM // 07:22 | #5 |
Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Thankfully GW doesnt use the "normal" aggro system.
So they wont all stick on a tank. Far to easy when you know who they are going to attack. |
Jan 03, 2008, 04:16 PM // 16:16 | #6 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
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Jan 03, 2008, 04:24 PM // 16:24 | #7 |
Wilds Pathfinder
Join Date: Oct 2005
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I've noticed that this also works in reverse - Koss and Jora will run out of the melee a short distance to self-heal/be healed, then run back in. Danika, too, can lead those Mantis 'sins on a merry chase to escape their clutches - who knew she could run so fast in that dress.
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